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  1. Thread: the S command

    by Tom.597
    Replies
    6
    Views
    532

    Did not think I would get an answer worth its...

    Did not think I would get an answer worth its while....they are pushing new weapons now and higher bldgs. The problem is that things we have are not being address. THe main crux of anyone having...
  2. Thread: Upgrades

    by Tom.597
    Replies
    5
    Views
    592

    Bastian do you work for spin punch

    Bastian do you work for spin punch
  3. Thread: the S command

    by Tom.597
    Replies
    6
    Views
    532

    well i guess outranged would be a possibility but...

    well i guess outranged would be a possibility but i had range booster of 50% set on my EKA's...and if the range booster does not work when i do not have control of the battle then that would be...
  4. Thread: the S command

    by Tom.597
    Replies
    6
    Views
    532

    I want them to stay put A allows them to be...

    I want them to stay put A allows them to be baited. I have seen in videos the attacking unit side by side with same unit attacking and the unit being attacked did not even turn
  5. Thread: the S command

    by Tom.597
    Replies
    6
    Views
    532

    the S command

    Everyonenow and then uses the stay command (S key) so your unit(s) do not wander off. I think when you use that command the unit should be able to defend the spot its given. You watch videos of...
  6. Replies
    6
    Views
    1,694

    Sticky: question- I have successfully upgraded 3 units...

    question- I have successfully upgraded 3 units to L2 already. Trying to do the Eoh58f chopper and it will not let me buy the second unit needed to go to level 2. I have researched all to...
  7. Replies
    7
    Views
    415

    Now if you could trade walls in you may have...

    Now if you could trade walls in you may have something worth a lot
  8. Thread: Marker Batt

    by Tom.597
    Replies
    5
    Views
    421

    when i wrote this your the first one i thought...

    when i wrote this your the first one i thought would complain about it...just an idea ...good or bad. I myself can live without it but just seen to many arguments start over the base was marked or it...
  9. Thread: Marker Batt

    by Tom.597
    Replies
    5
    Views
    421

    Marker Batt

    Can your programmers make it so we can make a Rm a different color that we can use to mark a base as protected by the player. This will signify that no ally on a map will hit it. Just a tool to make...
  10. Replies
    9
    Views
    526

    spoken like a pure warrior, you can not get at...

    spoken like a pure warrior, you can not get at bases fast enough. Trouble with that plan the high levels dominate and lower levels never get higher (even in real war forces regroup)
  11. Replies
    9
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    526

    no problem with that, but have to crawl here...

    no problem with that, but have to crawl here before we walk
  12. Replies
    9
    Views
    526

    Shield frequency

    Simple request; please lower the frequency of usage for the 3hr shield. 5 days is a bit much for something that protects protects your base just an 1/8 of a day. 60 hrs would be much better and they...
  13. Thread: Index of maps

    by Tom.597
    Replies
    11
    Views
    891

    maybe they should post free jump reward, repair...

    maybe they should post free jump reward, repair button, etc in certain events....Badger this is not first time you brought this up and obviously they will not satisfy your request. So in saying that...
  14. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    Well I have to say that sucks, you have paid mega...

    Well I have to say that sucks, you have paid mega res for that level a tower and a little shrapnel hits it and is effectively taken out ....I have another replay where the tower is firing with damage...
  15. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    https://apps.facebook.com/thunderrun/?replay=15148...

    https://apps.facebook.com/thunderrun/?replay=1514851196-429-vs-3128731&replay_signature=_1XUJzAqLDZzxSm7BYXel3sJ7QOuqzCl7Uy4L-sa7FU%3D...
  16. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    https://apps.facebook.com/thunderrun/?replay=15148...

    https://apps.facebook.com/thunderrun/?replay=1514850564-408-vs-3128731&replay_signature=YXIl1uPibqy6DJ4krR2y-3vK4Wz5fbUl39MbWOQLe3s%3D...
  17. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    The problem i saw was hardly any repair time on...

    The problem i saw was hardly any repair time on them and they had not been destroyed (thinking maybe a glitch), I will take video next occurrence so its clear to all, i have finished all single...
  18. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    so if a person does multiple waves on a base...

    so if a person does multiple waves on a base attack and damage to turrets is done on the first wave, they will not function at all on the 2nd wave??? Then it pays to do slight damage then retire...
  19. Thread: turret issue

    by Tom.597
    Replies
    10
    Views
    532

    turret issue

    I was doing single event (ambush to be exact) I notice towers were not firing at enemy, the enemy that was well within the fire-zone. There was no damage to the generators and the 2 towers were were...
  20. Replies
    7
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    479

    Well this is a good idea but it would end up...

    Well this is a good idea but it would end up being the player with fastest internet and gaming computer. We all know Nemo has a good one. I can see people come for testing there bases defenses on...
  21. Well if they program in dual timers one for...

    Well if they program in dual timers one for higher levels and one for lower levels there would be no difference to lower levels, It would give upper levels a chance to hit at least once in 3 days....
  22. well then if Alt maps will abuse then make usable...

    well then if Alt maps will abuse then make usable only on the 600 maps, will do one of two things will make the 600 maps more popular or will drive lower levels to non alt maps. I would think players...
  23. Better use for the vaults- most may like this one

    I am hearing that higher levels want to hit lower levels again, This may put more interest back in game and players might not be as bored. In saying this there has to be an equalizer for lower...
  24. Replies
    3
    Views
    476

    Make hitlist mean something again

    The hit-list has become worthless after hitting the 2000 coin reward. Think its time to boost the rewards and since resources that are rewarded are minimal at best, Place some repair base or repair...
  25. Thread: Copy and paste

    by Tom.597
    Replies
    2
    Views
    424

    Copy and paste

    First I went back in forum and saw this was brought up yrs ago but apparently did get enough attention. There are so many languages here and sometime you want to know what they are saying so if you...
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