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Thread: Patch Notes

  1. #1
    Battlehouse Inc.
    Join Date
    Jun 2014
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    15

    Patch Notes

    Recent game updates:

    **NOTE: Starting December 30, 2016, all new Patch Notes will be posted on this page: https://www.battlehouse.com/category/news//**

    August 19, 2016:
    - When your Warehouse contains more than one stack of the same type of missile, the smallest stack will now be used up first, before drawing from larger stacks. This should help use Warehouse slots more efficiently.
    - Fixed a rare crash in the Battalion management GUI

    June 17, 2016:
    - Important update boosting the relative effectiveness of Solaron-unlocked bonus units! Link to read more: http://forums.spinpunch.com/showthread.php?2037

    June 13, 2016:
    - Two battalion movement fixes: 1) When calling a battalion out of your home base, the battalion will now try to exit your base on the side closest to its destination, instead of picking a side randomly. 2) When calling a battalion to an empty land hex near your own base, sometimes the battalion would stop 1 hex short instead of entering the target hex. This has been fixed.

    April 20, 2016:
    - It is now possible to "bump" an incoming enemy battalion out of a hex if your own battalion can get there first. This stops the use of "ghost battalions" to lock down areas on the map. For more details about this update, please check our Thunder Run forum thread: http://forums.spinpunch.com/showthread.php?2006

    April 8, 2016:
    - Region Map now has a "Find Targets..." menu with buttons to quickly locate the nearest Quarry for a particular resource, as well as special event and special resource bases.

    April 4, 2016:
    - Fixed a bug that caused incorrect low-power status during replays. New replays recorded from today onwards will show the correct power status as it appeared during the battle.

    March 21, 2016:
    - Replays are now available!

    March 15, 2016:
    The following leaders are available for Solaron during these events:
    - Devious Event: Reach Raiders Leader SSG Furtado, India Leader SSG Krukal and Juliett Leader SSG Cipher
    - Herald Event: Reach Raiders Leader SSG Lee, India Leader SSG Nitak and Juliett Leader SSG Yalo
    - Ruckus Event: Arkon Honor Guard Leader PFC Antonius and Helionauts Leader PFC Nesafi
    - Tyrant Event: Arkon Honor Guard Leader PFC Earle
    - Collection Event: Arkon Repair Leader SSG Gyles and Commonwealth Production Leader SSG Larkin
    - Warmonger Event: Saris Research Leader SSG Sarnoc
    - Extinction Event: Hotel Leader SGT Geltani and Saris Elite Leader SGT Sylin
    - Monstrous Event: Hotel Leader SGT Satair and Saris Elite Leader SGT Selcor

    March 10, 2016:
    - Combat speed is now remembered and set to your previous setting again when launching an attack.

    March 03, 2016:
    - Security teams are now twice as strong when you deploy a full set of Reach Raiders, Saris Elite, Helionauts, Hotel, India, or Juliett leaders.

    March 02, 2016:
    - Units that spawn security teams when destroyed will no longer spawn a security team if they start the battle with less than 10% health, as indicated by the "yellow wrench" icon.
    *This change does not apply to buildings that spawn security teams, only units.

    February 25, 2016:
    - The "Instant Battle Heal" item has been renamed to "Field Repair Kit". There is no change to its function, this is only a name change.
    - The "Instant Repair" item has been renamed to "Home Base Repair Kit", and it can no longer can be used in battle. (note: it was usually a bad choice to use this item in battle anyway, since it is generally more valuable when used outside of battle to repair buildings and Base Defenders).
    - These changes are intended to reduce confusion about our two instant repair items. See the updated item descriptions for precise details on how they work.

    February 16, 2016:
    - You can now view battle history for any individual Clanmate using the Player Info -> Battle History button. (note: this only shows PvP battles that took place while the player was in your Clan).
    - Fixed battle log unit casualty lists for special-event base defences (the attacker's and defender's unit casualty lists were swapped).

    January 30, 2016:
    - New "Show Deployments" button on the Battle Log shows where an attacker deployed units against you. Use this to find and fix weaknesses in your base defence!

    January 25, 2016:
    - Clan battle logs: You can now view the battle logs of your Clanmates! Use the "Clan" button on your Battle History menu.
    - More battle history! The Battle History is no longer limited to showing the last 50 battles. Starting today, all your battle logs will be stored at least 30 days for future viewing. (if database load permits, we will keep more than 30 days of history in the future).
    - More chat history! Clan, Regional, and Global chat channels now allow scrolling back to view previous messages.
    - Fixed a bug that would cause your Clan's custom chat welcome message not to appear at the top of Clan chat when logging in.

    December 8, 2015:
    - Fixed a bug where the Auto-Resolve calculation was not taking into account damage-over-time (burning) effects. Units that have damage-over-time weapons should now perform much better in Auto-Resolved battles.

    December 3, 2015:
    - Player aura effects that do not come from activated boosts - like Damage Protection, Blitz Victory attempts, CC/TOC Leader bonuses, and Leadership Changes - no longer count against the maximum limit of 4 activated boost auras.

    November 5, 2015:
    - Stat penalties have been removed from L1-L20 Central Computer leaders, and L21-40 leaders now have 2% lower stat penalties.

    October 22, 2015:
    - For Single Player AI enemies only: the loot from harvesters and storages has been increased by 15%, while the loot from Central Computers has been reduced by 15%.
    - Fixed "Post Screenshot" image previewing.

    September 30, 2015:
    - Fixed a bug that was causing the Player Info screen to hide the Send Invite button and display "Member of ?" for players not currently in a Clan.

    September 19, 2015:
    - See who's online: the "Your Clan" menu now displays online/offline status of your Clanmates.

    September 15, 2015:
    - Battalion management menu now groups together units at the same health level.
    - When transferring units into or out of a battalion, you can now hold down the mouse button to transfer multiple units rapidly. You can also use the right mouse button to transfer the most damaged units of each type out of Reserves, instead of the healthiest units.

    September 8, 2015:
    - New: right-click on the Multiplayer Map to clear away the current pop-up menu. (thanks to a player suggestion!)
    - Fixed a bug that prevented mouse clicks from being detected underneath the Multiplayer Map drop-down menu.

    September 7, 2015:
    - Network lag removed from battalion management: moving units between battalions and Reserves now happens instantly.
    - It is now possible to call a battalion to any empty hex in the Multiplayer Map. Just click on the empty hex to select it, then click "Call Battalion".

    September 5, 2015:
    - All Maps now have a special "Auto-Resolve" feature! To use it, click "Auto-Resolve" during battalion-vs-battalion combat to finish battles instantly. This is an excellent way to clear small battalions quickly on the Regional Map.

    August 28, 2015:
    - PvP attack level restrictions have been updated in all Maps! NEW: Attack anyone 4 levels up/down, or any L40+ player. (was previously: Attack anyone 4 levels up/down, or any L30+ player). This raises the level at which you are subject to attack from any player, to reflect the increased level cap we added recently.

    - In response to the problem with Clan leaders who stop playing the game, the support team now has the ability to "Demote" an existing leader. If you're Clan has an inactive leader, you can report it by contacting support - if the leader has been inactive for more than three weeks, the support team will demote the player to rank IV.
    A new leader will be appointed according to the normal succession rules - it chooses the player with the highest current rank, then highest player level, then highest account age.

    - In an effort to help detect alternate accounts easier in Maps 200 and 201, logins that occur close together may also be treated as an alternate account violations, rather than just enforcing logins that occur simultaneously.

    August 17, 2015:
    - PvP attack level restrictions have been updated in Map 201 only, as a limited test
    NEW: Attack anyone 4 levels up/down, or any L40+ player.
    (was previously: Attack anyone 4 levels up/down, or any L30+ player.)

    This update raises the level at which you become exposed to attacks from players more than 4 levels above you, to better match the new XP levels we added a few weeks ago.

    August 17, 2015:
    - Multiplayer Map label colors updated for better clarity: enemy names now appear in light yellow text, to avoid confusion with red-colored Iron quarries.
    - The Multiplayer Map label font now shrinks a bit smaller when the map is zoomed out.

    These changes are intended to improve the appearance of the Multiplayer Map, please let us know what you think!

    - Also, the Multiplayer Map "Attack" button was showing incorrectly in some cases where you could Spy on an enemy battalion, but did not have any units able to attack it (for example, when the battalion was next to your home base, but you did not have any battalions ready to attack it). For consistency with the regular "Attack" button, which is disabled in these cases, the Multiplayer map "Attack" button will also be disabled.

    August 1, 2015:
    - To reduce clutter, player Call Sign Ranks like 'CPT.' will be omitted from the labels of Multiplayer Map bases and battalions. (to see the player's rank, click the base or battalion, it will still be displayed on the tooltip).

    July 27, 2015:
    - The Assault Carrier, Stryker, and Juggernaut now have 10-30% higher combat stats and cost less resources to build and repair.

    July 25, 2015:
    - After battalion attack errors such as "Target Not Found", the Regional Map should now return you to the place you were viewing more reliably, instead of closing and sending you back to your home base screen.

    July 18, 2015:
    - Cyclone, Mauler, Scarecrow, and Meteor now have 10-30% higher combat stats and cost less resources to build and repair.

    July 14, 2015:
    - Fixed an issue where destroying some Central Computers in Single Player and AI Hive battles would give less Iron and Water loot than intended.

    July 8, 2015:
    - The Multiplayer Map can now be used while the Transmitter or Reserves Bay is upgrading.

    July 7, 2015:
    - Added "Don't show this message again" option to the post-battle screen for battalion fights. If you enable this, you will be taken back to the Multiplayer map immediately after each battalion battle, skipping the usual post-battle message.
    - The amount of Promethium that can be looted when fighting human players on the Multiplayer Map has been increased.

    July 4, 2015:
    - Cyclone, Mauler, Scarecrow, and Meteor now have 10-30% higher combat stats and cost less resources to build and repair.

    June 6, 2015:
    - For a limited time, new water strongpoint quarries have been added to Maps 200 and 201, our "no alt account" regions. If your Clan controls more than half the strongpoints in Map 200 or 201, quarries will give extra bonus resources!

    June 2, 2015:
    - For a limited time, Maps 200 and 201 have been added as special regions that yield bonus resources from quarries. Moreover, a "no alt account" policy has been created for these new maps. For alt-free gameplay, try out new Maps 200 and 201! Please note that rules in Maps 200 and 201 may change based on player feedback.

    June 1, 2015:
    - The left-hand bar that displays items usable in combat now allows scrolling, so you can launch any missile/spell from your inventory, instead of being limited to just the first few entries.

    May 26, 2015:
    - The Warehouse can now be upgraded to L11, and more space is now available at every Warehouse level!

    May 22, 2015:
    - Now you can use Promethium to upgrade health and DPS of units! Available for all Level 8+ units that require a blueprint. Click "Modify" on the unit upgrade menu to get started.
    - Promethium Storage can now be upgraded to Level 5. Additionally, a Level 7 Central Computer now unlocks a second Promethium Storage.
    - Promethium can be obtained from fighting Harvest, Guardian, Turncoat or Red Devil on the Map -> Single Player menu. It can also be looted from other players in Multiplayer battles!

    May 21, 2015:
    - Updated Facebook profile pictures should take effect in-game within 1 day of the change. Previously, some profile pictures had been "frozen" to old versions for several days.

    May 15, 2015:
    - Some players received Call Sign Rank achievements that did not match their level. The achievements have been corrected. You will be "re-awarded" the correct Call Sign Rank achievements next time you log in.

    May 10, 2015:
    - After a period of limited testing, daily Expeditions for all players have been upgraded to the new "War Chest" in the Warehouse. Click your Warehouse, then click "War Chest" for a daily free gift.

    May 7, 2015:
    - Unlock Call Sign Ranks to show your accomplishments! New ranks unlock every few levels. To get started, click your portrait at top-left, then click "Change Rank" button below your name. Note: You must have a Call Sign to show the rank.

    April 30, 2015:
    - Fixed a glitch where a battalion moving to guard a quarry was able to "sneak" into the quarry if it was conquered by an enemy before the battalion arrived. From now on, battalions on the way to guard a quarry will be recalled back to home base if the quarry is conquered before they arrive.
    - If any of your quarries became infected with a "sneaky" enemy battalion due to this glitch, abandoning and then re-conquering the quarry should clear it out.
    - Support for high-DPI (Retina) displays has been added. Players with Retina Macs and similar high-resolution screens will now see sharper graphics.

    April 28, 2015:
    - Share your Victories! New "Screenshot" button lets you quickly post screenshots from your base, Player Info, and Battle Logs on Facebook.

    April 20, 2015:
    - Short on items? Free and extended expeditions are now available in the Store. Click on Store -> Specials -> Free Expedition to get started.

    April 16, 2015:
    - For the first time, player levels extend beyond Level 40! Upgrade menus now display how much XP an upgrade awards. Questions or comments? Visit our thread on the War Star Empire forums.

    April 6, 2015:
    - Fixed a bug where players who uninstalled the game on Facebook were removed from their Regional Map region prematurely.

    March 31, 2015:
    - Adopt a Call Sign! Your new Call Sign will appear instead of your regular name in game chat and battles. Choose carefully - Call Signs are permanent! To get started, click your portrait at top-left to open Player Info, then click the "Pencil" icon next to your current name.

    February 26, 2015:
    - Wilder is back on the Multiplayer Map, with rare Promethium! Loot Promethium from his storages to earn valuable items like the new 10% Unit Damage Boosts (see Store -> Specials to get started)

    February 20, 2015:
    - Tight on space? Use Promethium to expand the area of your base! Go to Store -> Defences and look for the new "Expand Base Perimeter" option.

    February 15, 2015:
    - The maximum number of Mk II and Mk III missiles that can stack up in one Warehouse slot has been reduced. The new limits apply to newly-looted missiles, but existing stockpiles will be left as-is.

    February 12, 2015:
    - Destroy Single-Player Harvest bases and loot precious Promethium with the ALL NEW Promethium Storage building. Promethium can be used to purchase the new Battalion Travel Speed Boost in Store -> Specials.

    February 9, 2015:
    - Fixed a bug where players were sometimes unable to equip items into slots on buildings or units.

    January 26, 2015:
    - Battalions can now pass through a hex that is the destination of another battalion, as long as it passes before the other battalion arrives. This prevents battalions from becoming "trapped" by far-away enemies.

    January 8, 2015:
    - Player info statistics are now updated to include information such as detailed PvP stats, total damage and loot rankings, and stat history spread across all game seasons. Open up the Player Info window by clicking on your portrait, then click on "Statistics" to see where you rank!

    January 1, 2015:
    - All regions are now open to all players using the "Relocate Base" option on your Central Computer. There are no more limits based on your geographic location. Note, the English-first and International leaderboards will remain separate. Scores earned in English-first regions will only apply to the English-first leaderboard and scores earned in International regions will only apply to the International leaderboard.

    December 11, 2014:
    - Level 2 Reach Raider and Arkon Honor Guard Leaders can now be trained from lower level leaders using the Leader Research Lab and Leader Academy! Go to Buildings->Production Menu to get started.

    November 20, 2014:
    - New: buildings now show their upgrade level.

    November 15, 2014:
    - Level 9 and Level 10 Barriers are now available and all Barrier upgrade costs have been reduced.

    November 11, 2014:
    - Major lag fixes - gameplay should feel much smoother during intensive battles. Also fixed the additional lag that was happening at >50% base damage in some PvP battles.

    November 7, 2014:
    - Voodoo, Razer and Arkon Sentinel can now be upgraded to Level 15.

    November 6, 2014:
    - Promo items from the Facebook Fan page should now be delivered more reliably, without needing to close the game first to receive them.

    November 1, 2014:
    - Strkyer, Punisher, and Cyclone can now be upgraded to L15.

    October 29, 2014:
    - Bug fix for Razor-only Strongpoint quarry giving out too much water and XP.

    October 18, 2014:
    - The Hit List now contains ten bases across a wider range of difficulties.

    October 10, 2014:
    - Fixed a bug in the way "Conquests" was calculated after a battle. In order for an attack to count as a "Conquest", the following conditions must all be met:
    - You won the battle
    - The battle took place at the opponent's home base (battalions/quarries do not count)
    - The opponent's level was the same as yours, or higher
    - The opponent was either an AI, or a human player who is not your friend

    October 9, 2014:
    - Fixed an issue with Chrome v38 and later that would cause game art to not download properly.

    October 8, 2014:
    - Fixed a glitch where the "Return Home" button briefly became un-clickable.

    October 6, 2014:
    - Hit List expanded to 10 enemy bases per day. Valor Point risk/reward amounts adjusted to better match difficulty of each base. Timer for hit list battles increased beyond 3 minutes for some bases. (5min and 10 min)

    September 28, 2014:
    - Speedups are now FREE on most construction, upgrades, or research with less than five minutes remaining.

    September 19, 2014:
    - New Websockets connection technology reduces chance of network disconnection errors by up to one half.

    September 17, 2014:
    - Win Valor Points and Achievements from new "Hit List" option in Map menu! Go to Map -> Hit List to get started.

    September 16, 2014:
    - Fixed a glitch where players were temporarily not able to move turrets and barriers inside quarries they own.

    September 10, 2014:
    - Don't miss out: Build the all-new Logistics Dispatch to collect bonus resources.

    September 8, 2014:
    - New achievements have been added for stealing resources from human players and for conquering strongpoints.

    August 22, 2014:
    - When a quarry guarded by a battalion is conquered, any remaining units in the battalion that did not appear during the battle (e.g. air units at underground quarries) will be set to zero health and returned to home base along with the rest of the guard battalion. This fixes a glitch where some of the guard units could get "stuck" in a quarry after it is conquered.

    August 21, 2014:
    - Fixed a bug where combat items like missiles were not immediately available when launching an attack against a battalion using the Regional Map's new Attack button.

    August 14, 2014:
    - Fixed a bug where some quarries (including strongpoints) could be conquered without a fight after they are abandoned by another player.

    August 4, 2014:
    - There are now more high-yield iron and water quarries to attack.

    July 27, 2014:
    - Firestorm, Voodoo and Juggernaut now have more hitpoints and longer range.

    July 21, 2014:
    - Fixed an issue where some Range Boost items were incorrectly boosting unit movement speed instead of weapon range.

    July 20, 2014:
    - Cyclone now has higher damage
    - Punisher has higher hitpoints and faster bullet speed
    - Scarecrow has faster rate of fire, higher range, and higher hitpoints

    July 12, 2014:
    - Updated the base damage calculation so Minefields are no longer included. This means you can again obtain 100% base damage by destroying all the buildings in an enemy base, without having to trigger all mines to explode.

    July 11, 2014:
    - Fixed a bug where units attacking a quarry or strongpoint would sometimes move towards scenery like ponds and mountains instead of attacking enemy targets directly. Units have now been informed that ponds and mountains are harmless and to pursue the real enemy instead.

    July 8, 2014:
    - Gun Runner, Predator, and Hellhound units now have higher hitpoints and damage.
    - Hostile battalions on the Regional Map now have both "Spy" and "Attack" options. Note that if you "Spy" before attacking, the defender might move their battalion to a different spot to prevent your attack.

    July 6, 2014:
    - Players may not move turrets and barriers in airborne quarries.
    - Players will now receive a special bonus gift on their birthday, if their birthday is in their Facebook profile and the player has given the game permission to access it.

    July 4, 2014:
    - The "Spy" button for hostile battalions on the Regional Map is now an "Attack" button. Clicking this will immediately launch an attack on the enemy.

    June 20, 2014:
    - Fixed a glitch where the Build->Defense menu became inoperative when the maximum number of Minefields was built.
    - Player Info and personal Leaderboard now display Strongpoint Resources score correctly.

    June 13, 2014:
    - Firestone mines now available to destroy attacking Trackers. Build an ALL NEW Weapons Lab and Weapons Factory from the Buildings->Production Menu to start production.

    June 5, 2014:
    - War Star Empire now prevents PvP attacks against opponents whose level is more than 4 levels above yours, unless both of you are above L30.
    - All games: during PvP battles, XP will now be awarded based on iron/water lost by the defender, not iron/water gained by the attacker. This fixes an exploit where you keep your storages completely full in order to avoid earning XP from PvP battles.
    Last edited by Sandra Lee; 08-21-2016 at 06:28 PM.

  2. #2
    Battlehouse Inc.
    Join Date
    Jun 2014
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    Reserved for future updates.

  3. #3
    Administrator bh-cameron's Avatar
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    **NOTE: Starting December 30, 2016, all new Patch Notes will be posted on this page: https://www.battlehouse.com/category/news//**

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