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Thread: Coming Soon: Season 6

  1. #21
    Junior Member GHOST's Avatar
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    Jan 2017
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    1
    id like to see paratroopers in this game

  2. #22
    Junior Member STRIKER's Avatar
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    Aug 2016
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    3
    in one of the loading screen shots as the game is loading there is a helicopter and in the background on lower left it looks like to fighter jets being shot down well we need fighter jets we also need scud missile trucks. and what kind of army base has no Hospital we need a MASH unit for healing our troops. One last thing we need a bigger garage so we can repair more then one Batt at a time.

  3. #23
    what i would like to see is when you do the onp events and you get what you need is to be able to give your left over ONP to a member in your clan.

  4. #24
    Senior Member apocolypse's Avatar
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    Dec 2016
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    141
    i like the base expansion idea as well as the swamps inside our bases. As for the units? eh, who cares. Fix the stupid PVP part of the game. We all know that the 38k pvp is fake, whether they admit it or not so now that this season is over, why not make it a contest that matters? Base it on loot, damage, KP, or a tiered system that counts all of it. GP1 decided to sit on a map and farm for 6 months, they deserve the title for the time they put in if nothing else but God help us, we're gonna get tired of the bragging, lol.

  5. #25
    Senior Member Bastian's Avatar
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    Nov 2014
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    919
    Quote Originally Posted by Leo.320 View Post
    I think you should improve the realism of the scenario. Beginning with changes of time according to the hours of the day, simulating in it the dawn, the noon and the dusk. All that in mission maps and multiplayer maps too. For this, the units of the game would have light effects to compensate for the gradual loss of visibility of the scenario. Other change, very significant, it'd be to correct the scale ratio of the game structures and combat units.
    Why not just join the military instead?

  6. #26
    Or just play the game, the time is good.

  7. #27
    Senior Member GHØST's Avatar
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    Mar 2015
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    355
    How about implementing anything from the numerous other feedback threads?

  8. #28
    Junior Member Eric.285's Avatar
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    Jan 2017
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    1
    you need to make buying item cheaper.

  9. #29
    Senior Member GHØST's Avatar
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    Mar 2015
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    355
    1. Stop locking weapon blueprints behind the completion of research for the previous tier.
    2. Add more utility slots.
    3. Remove the cooldown from TOC leaders.
    4. Fix the scaling on XP to get rid of the hell level at 39. Whatever the magic number is, it should be a smooth curve all the way to the top.
    5. Make a PVE only map.
    6. Fix (or remove) the mission award of 100 supply for sending daily gifts. 100 Supply lolz!!!!


    Bookmarks
    1. Remove player bases from bookmarks when the base jumps or is removed for inactivity.
    2. Remove NPC bases from bookmarks when the base expires.


    Buildings
    1. Allow access to building leaders while the building is under construction.
    2. Allow access to building leaders while the building is under production.
    3. Allow access to view building stats while the building is under construction.
    4. Allow access to view building stats while the building is under production.
    5. Allow access to view building stats while the building is under repair.
    6. Allow buildings to be moved while under construction.
    7. Allow mines to repair in parallel just like every other building.
    8. Allow mines with an instant build to bypass the construction timer.
    9. Allow walls with an instant build to bypass the construction timer.
    10. Fix the generator exploit.


    Gamplay
    1. Add the ability to right-click deploy units into battle similar to how battalions can be filled with the lowest hp units for repair. This feature should exclude units which damaged to the point of incurring a speed penalty.
    2. Fix the bugged Hist List maps which don't end properly when all the buildings and units are destroyed.
    3. Fix the utterly pathetic ONP rewards from single player campaigns.
    4. Increase the maximum attack size and battalion sizes or decrease the unit space requirements of the fancy units we're being forced to use.
    5. Remove the attack timer on PVE bases.
    6. Stop placing units and turrets in aggro range of landing zones.


    Inventory
    1. Fix the utterly pathetic ONP sellback on leaders looted from single player campaigns.
    2. Make attack size boosts stackable.
    3. Make the inventory window sortable.
    4. Remove fuel production boosts from the quick access hotbar. There's no need to scroll past these during combat.
    5. Remove supply production boosts from the quick access hotbar. There's no need to scroll past these during combat.
    6. Remove ONP from the warehouse and convert them to be stored in a currency pool similar to hardware, fuel, and supplies.


    Sound
    1. Fix the default sound volumes. Thunder Run is much, much louder than any other browser based application.
    2. Add a volume slider to the options menu.


    Unit Pathing
    1. Fix the pathing bugs for units that get stuck on the edge of maps.
    2. Fix the pathing bugs for units which stop to attack instead of proceeding to a set waypoint.
    3. Fix the pathing bugs for units which refuse to attack the face of a wall which is not visible due to the isometric viewpoint.
    4. Fix the STOP mode to be persistent once it has been set.


    User Interface
    1. Add a button to open the "You've been attacked" login summary. Currently, once the summary window is closed it's gone forever.
    2. Add a quantity selector to enter digits for the number of units to add and remove from a battalion instead of the current click to hold, overshoot, undershoot, click, click, click ... one at a time.
    3. Add a visible countdown timer text to shields in the Warehouse. Currently, the only way to see the remaining cooldown is to attempt to activate the shield and receive the error message.
    4. Fix item boost descriptions to accurately reflect that the item boost applies to the entire family of units.
    5. Fix the chat window so messages don't feed upside down. Very few languages read bottom to top.
    6. Fix the color of supply quarries and/or enemy clans so we can find supply quarries instead of looking at a giant red bloodstain on the map.
    7. Fix the "Find Quarry" button so it finds all quarries, including quarries which are vacant. Currently, the buttons only cycle through occupied quarries while uncontested ones sit idle.
    8. Fix the placement of numerous UI elements which cover the base attack screen.
    9. Fix the UI to be compliant with web design standards. Switch the UI to a vertical layout and implement mouse scrolling. Get rid of the manual click scroll arrows. It takes 4,300 mouse clicks to get through all 200 bookmarks.
    10. Fix the yellow "Repair" button for a battalion not currently under repair. Currently, it is impossible to read a number of units in a battalion because the "Repair" button is directly over the unit counters.
    11. Remove the character icon for the missions lady which covers the left-hand side of the base attack screen.
    12. Remove the character icon for the events lady which covers the right-hand side of the base attack screen.
    13. Revert battalion left-click-to-call back to a right-click context menu to prevent the never-ending popup spam while dragging the multi-player map. Calling a battalion is a contextual action; therefore, it should be inside a right-click action. Put it back the way it was originally. It was correct in the first place. There was no reason to change the behavior.


    Tooltips
    1. Fix the mouse hover tooltips with multi-player map elements which are located near window borders.
    2. Fix the mouse hover tooltips with buildings and units which are too close to the bottom of the screen.
    Last edited by GHØST; 02-01-2017 at 12:13 PM.

  10. #30
    I would like to be able to go in my base when it's being attacked by others

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