Some Firestrike players have been asking why a higher-level player gets less loot from attacking a lower-level opponent.

In order to level the playing field for newer commanders, Firestrike applies a penalty to loot available when attacking a lower-level enemy. For each TOC level below the attacker, loot is reduced to 66% of the original amount. (note: the defender still loses the full amount of resources; this reduction happens after the resources leave the defender’s destroyed buildings).

We’ve always had this loot adjustment since the launch of Firestrike; it’s not a new update. This post is intended only to explain the loot numbers players are currently seeing.

Firestrike Loot Adjustment Table
Defender’s TOC Level Loot Available
Any level above attacker 100%
Same as attacker 100%
1 level below attacker 66%
2 levels below attacker 44%
3 levels below attacker 29%
4 levels below attacker 19%

The specific numbers are subject to change as the game grows and we learn more about how players interact.

Got feedback? Join the discussion in Clan HQ!

Level-based Looting in Firestrike