New this week in War Star Empire:

Attention, Commanders!

We have reviewed AI battle data, and have made some tweaks to the missile defenses of AI bases.

Our intent has always been for players to use a combination of missiles and units to conquer AI bases; not to spam missiles and win, and not to have missiles be useless. Recently, the latter appears more true.

The strongest AI missile defenses will now have 24% chance to shoot down a missile (down from 48%). More importantly, the number of buildings with missile defenses will be reduced to 1/4 of the turrets on CC levels 1-5, and 1/3 of turrets on CC levels 6-12.

Shockwave Missile upgrades

Heads up, Commander! Our engineers just had a breakthrough on our Shockwave Missiles, and they can now have that little extra kick to them. The Shockwave Missile level cap has been increased to Level 14!

L14 Shockwave Missile Stats and Requirements

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over in the “war-star-empire” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

WSE: Shockwave Missile Upgrades, AI Missile Defense Nerf – June 17th Patch Notes