Firestrike Turret Range Update

It’s been a few weeks since the launch of Firestrike, and the design team has been poring over battle logs to check how power balance is working out. Commanders are generally achieving stronger results on defense than on offense, limiting the amount of combat and resource looting. In response, we are reducing the range of defensive turret weapons by 10-20% at all levels. (change takes effect today, 2017 January 14).

Battle tip: It is vital to expose your attacking units to as little turret fire as possible. Try to find a path into the enemy base that avoids taking hits from more than one turret at once.

Incidentally, each turret is designed to have the same firepower as five units, with similar upgrades. This is to compensate for the turrets’ lack of movement and targeting control.

Turret Stats Update (2017 January 14)

TOC Level Old Max Turret Range New Max Turret Range
Level 1 600 480
Level 2 600 480
Level 3 660 570
Level 4 720 660
Level 5 780 720
Level 6+ 840 780

(stat change applies to all turret levels unlocked at the TOC levels listed above)

Firestrike Trainee Rewards

Firestrike players who participate in the Mentorship Rewards program as a trainee will now receive more powerful daily gifts.

Once per day, Firestrike mentors can send each trainee a daily gift, which will now consist of 3x units of the strongest level the trainee has unlocked.

To become a trainee, ask any Firestrike player to send you their invite link (available by clicking “+Add” at the bottom of the game screen).

Mentors can still receive the same powerful rewards from their trainees as before, including shield items, Gold, and more. Click here to read the details.

Thunder Run & Days of Valor Tempest / Nomad Battle Replay Contests

Want to win a FREE Unit or Turret Blueprint of your choosing? Post a Battle Replay of you fighting the last level in the Tempest (TR) or Nomad (DV) event AND a a screenshot of your battle log showing the base damange % as a comment on our Thunder Run | Days of Valor Forums, or Thunder Run | Days of Valor Facebook Page to be entered into a drawing to receive a free blueprint of your choosing.

The player who either destroys the entire base the fastest (in one attack), or receives the highest percentage of Base Damage in the first attack wave, will be declared the winner on January 20th, 2017.

Good hunting, Commanders!

NOTE: To post a Battle Replay link from a Single Player level, click the “B” icon at the top of your game to open your “Battle Log”, click the “Single Player” tab, then “View Log” next to the battle you want to share, followed by “View Replay”. Once the replay loads, click the “Get Link” button and paste the link here as a comment on this thread. For instructions on how to post a screenshot of your battle log showing base damage %, refer to this guide.

Patch Note: January 3, 2017

Happy New Year everyone!


  • The Hitlist and War Chest will now refresh at the same time each day (1700 GMT). Previously, the refresh was set for 24 hours since your last use of Hitlist or War Chest. This update makes it easier to find a full Hitlist and grab free War Chest items, even if you play at different times on some days.

Firestrike Dev Note: Generators

Generators supply vital power for base buildings and turrets in Firestrike.

A few players have asked about the reasons for the specific stats and levels on Generators. Here is the answer from the design team:

Each Tactical Ops Center (TOC) level unlocks a certain number of Generators, and allows them to be upgraded to a certain level limit. For example, TOC Level 9 allows 3 Generators of up to Level 9 each. The power stats of Generators are designed so that, for each TOC level, a fully-upgraded set of Generators provides just enough juice to power a maxed-out base with all the buildings built and upgraded to the limit for that TOC level. As long as you keep upgrading your Generators along with your other buildings, you should never need to run out of power.