TR: Hot Summer Sale, Round 2! – August 20th Patch Notes

This weekend in Thunder Run:

Another round of Hot Summer Sale!

Hey Commanders! Not too long ago, we had our Hot Summer Sale that ran for a few days. The heat apparently messed up with some of our systems, leading to some players having trouble getting their hands on the sweet, sweet deals.

For that reason, we’re bringing it back this week!

For the next three days, we’re offering 50% off gold sale! Simply login and follow the “Special Offer” prompts to the Gold Menu to take advantage of your offer. Scoop up that gold while it’s, well, hot!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #15: Regional Map Lag and Suspected “Cheats”

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 15th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers and Staff. This week, it’s bh-cameron’s turn:

It’s been a little while since we’ve been able to grace you all with a Dev Blog, as the current Developers Roadmap has temporarily been “on hold” while we continue to press forward and make solid progress on our “Project New Horizons”. Since we don’t have a lot of immediate content projects to talk about right now, the purpose of this particular dev blog entry is going to be to touch on a long standing game issue that has causing a lot of player confusion for some time now (and stirring up a ruckus recently on our Discord server): suspected battalion movement/attack cheats on the regional map.

Players call this suspected cheat many things when they see it happen: “batt skipping”, “batt jumping”, “batt flickering”, “batt speed hacking”, etc. But the one thing all of these instances have in common is that a player who’s trying to attack another player’s battalion on the regional might occasionally see instances of “battalion lag” wherein it can appear as if the batt you’re trying to attack skips ahead by a hex or two, or skips back by several hexes. This often allows the other player the ability to attack your battalion before you can even get to them and get a chance to click “Attack”.

What we want to officially drive home today is the explanation that this type of battalion behavior is 99% of the time NOT a cheat, and is usually just the result of a little bit of client-side browser lag. This situation can occur on the regional map when players use the “halt” command on a battalion before it reaches it’s destination. If the player seeing the “batt skip” is either running on a slow connection, or experiencing any temporary connection hiccups in their browser it, it can result in that player’s browser taking several milliseconds to properly update the map with the halted battalions true location as it’s stored in the game server.

Here’s a more specific breakdown of how it all works:

  1. Player A tells batt A to go from X0,Y0 to X100,Y50.
  2. Server accepts instruction, tells the rest of the world what’s happening.
  3. Player B sees batt A start heading from X0,Y0 to X100,Y50.
  4. Player A tells batt A to “Halt” when it’s at X10, Y10.
  5. In the time it takes for Player A’s “Halt” command to get from Player A to the server to player B, player B’s client keeps animating batt A’s expected progress towards X100,Y50.
  6. Server tells the rest of the world that batt A has stopped at X10, Y10.
  7. Player B’s client has batt A at X20, Y20 when it gets the server message that it actually stopped at X10, Y10. It appears to “skip” to X10, Y10, even though it was never actually at X20, Y20.

All of this being said, it’s simply not a cheat, but rather just a side-effect of how the regional map systems were designed and how they’re currently intended to behave.

As Battlehouse Developer bh-nirgal once said:

“You absolutely, 100% cannot rely on the apparent travel speed of other players on the regional map. The server and the client constantly disagree on where something should be. When the server tells the browser what the actual position should be, a battalion will leap ahead to get to where it’s supposed to be. The regional map is not and never was intended for simultaneous PvP. It’s for moving units around to attack AI bases, quarries, strong points, and parked battalions. The game is designed around Player vs Environment content and Player vs Player-Owned-Environment-Controlled content. The underlying technology just doesn’t support a true head to head game. You can play battalion fights if you want, but you’re going to constantly see things that look like bugs or cheats. The only thing that’s meant to be consistent is your own battalion’s speed.”

bh-nirgal (Battlehouse Dev)

Now that you understand why this isn’t a cheat, you might now asking why we don’t change how the regional map works, or why we don’t update battalion attack rules to make these instances less common. We’ve thought about this a lot, and after several team chats on the topic, all of the potential solutions that we can think up all come with their own suite of side-effects:.

  1. We could remove the Halt command. (“Choose wisely before calling a battalion!”) But does anyone really want to lose their ability to halt a battalion?
  2. We could stop animating battalions, and replace “ghost” battalions at a destination with a generic marker until they’re actually in place, but this would make the regional map less exciting for many.
  3. As we already do in Firestrike: We could add a cooldown similar to FS, wherein a battalion has to undergo a few second long “regrouping” phase before new orders can be given. The current timer in FS is 5s, but we’re open to trying a duration that’s less drastic. As we’ve already heard from many players throughout Battlehouse games over the years though, “regrouping” cool-downs aren’t the answer.

Let us know what you think of these few possible solutions, and feel free to also let us know some ideas of your own over on Discord!

That’s all for now, Commanders. Keep up the good fight! And can we please cut back on the amount of “They’re hacking the regional map!” tickets that our lovely Player Support team has to deal with week to week?

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!

TR: Hot Summer Sale, New Stat Upgrade Levels, and more – August 6th Patch Notes

This weekend in Thunder Run:

Hot Summer Sale!

Hey Commanders! How are you all doing this summer? It’s really hot, right? You know what else is hot? Our Hot Summer Sale!

For the next three days, we’re offering 50% off gold sale! Simply login and follow the “Special Offer” prompts to the Gold Menu to take advantage of your offer. Scoop up that gold while it’s, well, hot!

New Stat Upgrade Levels

All units with Stat Upgrades can now increase those stat upgrades up to L7. Head over to the store to buy the new L7 Stat blueprints!

Maximum level cap on building stat upgrades for the Weapons Factory and Leader Barracks has been increased from L2 to L3 with Weapons Factory stat upgrades increasing mine crafting speed.

Strike Squadron Upgrades

The Kiowa Strike Squadron is ready to add new members! You can purchase the Kiowa Strike Squadron L6 blueprint in the store, which will allow you to upgrade the Kiowa Strike Squadron Quantity up to L10.

More game improvements

  • The “Produce” and “Speed Up” buttons on the Weapon Factory showed different times remaining for Mines or Ambushes being crafted. They now both display the same correct time remaining.
  • The “Upgrade bar” was showing levels for buildings, units, and technologies that were not currently in the game. The biggest offender was the Level 9 Weapon Factory which reported that it enabled the Level 9 Ambush Point Quantity upgrade, despite it not currently being available in the game. The upgrade bar now pays attention to whether or not a level is available to players.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

WSE: Dragon AP Stat Mods – July 23rd Patch Notes

New this week in War Star Empire:

Dragon AP Stat Mods

Dragon AP Stat Mods are now available in the Dragon AP upgrade menu, allowing you to upgrade the Dragon AP’s Health, and Damage Per Second to Level 3. No additional blueprints required for these upgrades! Just head on into the “Unlock/Upgrade” menu, navigate to your Dragon AP, and start upgrading!

Dragon AP Stats at L9 and L10 w/ maxed out Stat Mods

Game improvements

There was a small bug where the damage stats for already-built mines and strike teams were not displaying correctly. This has been fixed.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the War Star Empire Voice of the Commander Tracker.

Have new feedback to share? Let us know over in the “war-star-empire” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

DV: “Ruthless” Battle Replay Contest Winners

This week in Days of Valor:

“Ruthless” Battle Replay Contest Winners

The Ruthless Event has come to close, and all the Battle Replays have been reviewed. Here’s your top three:

PlayerScore (Time Steps)Replay Link
1. Mystic
*Wins 2,000 Gold, 200k ONP or Hardware, YouTube Feature
124[Replay Link]
2. ابوسامرالفيومي
*Wins 1,000 Gold, 100k ONP or Hardware
722[Replay Link]
3. xqxq
*Wins 750 Gold, 75k ONP or Hardware
2225[Replay Link]

And here’s how our winner Mystic did it! Who says brute force can’t solve problems?

Congratulations, Commanders! And good hunting in the season end tournaments! New YouTube Video to help show off the winning replays is coming soon.

TR: Voice of the Commander Updates – July 16th Patch Notes

New this week in Thunder Run:

Voice of the Commander Updates

We’re celebrating with a quality-of-life update based on your player feedback that’s intended to address a few of the issues and suggestions that you’ve brought forth to us via the “Voice of the Commander” trackers. Don’t see the update you were hoping for in this week’s release? Fear not, as there is still plenty more to come.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

New L2 Equipment Achievements

Achievement hunters rejoice! Achievements have been added for acquiring the L2 Equipment for the following units:

  • Elite Mi-24
  • Elite Harbin Z9W
  • Elite Stinger Gunner
  • Elite M1Abrams
  • Elite TOS-1A
  • Elite M109A7
  • Elite AH-64
  • Elite T-90
  • Elite Stryker
  • Elite Ka-50

More Game Improvements

  • The Weapons Factory has been updated to keep better track of your L2 unit equipment. Equipment you have already crafted will now be hidden from view.
  • Bug fix: 1LT Moore (Charlie Squad L5) had missing security team members. They’ve been rounded up and spent a night in the brig for going AWOL.

Mistaken Anti-VPN relocations

For three months, we’ve been announcing that at the start of the new season, anti-alt maps will now become anti-VPN maps.

Last week, we turned on the feature that relocated players who play using a VPN IP address on anti-alt maps, but a bug caused it to misidentify some IPs as VPN. This has now been fixed. If you believe you have been wrongfully relocated, please submit a support ticket.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Welcome to Season 19! Javelin Gunner L2 Unit Equipment – July 9th Patch Notes

New this week in Thunder Run:

Welcome to Season 19!

Welcome to Season 19! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

REMINDER: New Anti-VPN rules and detection systems go into effect. This means all anti-alt maps are now anti-VPN maps. Anyone using a VPN will be automatically kicked off the anti-alt/anti-VPN map. We accept case-by-case petitions for VPN access to anti-alt/anti-vpn maps for one account per player. Please contact support if you’d like to be whitelisted.

Javelin Gunner L2 Unit Equipment

Gundar Arms Industries is rolling out more upgradeable weapons technologies. Purchase more Level 1 equipment sets in the ONP Store, and combine the parts in the Weapons Factory to make all new Level 2 sets! This week the Javelin Gunners are getting some new gear.

  • Javelin Gunner Laser Sights II – AN/PEQ-2 IR Laser Sight technology that increases range by 5%
  • Javelin Gunner Ballistic Armor MK II – Improved kevlar that reduces damage taken by 10%
  • Javelin Gunner GMC AP Ammunition II – The newest grade armor-piercing ammunition that increases damage by 10%
  • Also adds set bonuses to give Javelin Gunners the 80% FASCAM shielding that the old shield equipment set had.

Collect the entire Level 2 Unit Equipment set to boost your Unit Equipment bonuses even higher!

Tempest Battle Replay Contest Winner

The Tempest Battle Replay Contest has come to a close. Wonder how our winner, RIVERMAYA, did it? Watch and learn, Commanders!

Season 18 Tournament Winners

  • SWAT TEAM – 5,196 Points

1 – SADDAM L43 with 3364 points WINS 1000 Gold
2 – 千ㄥㄖҜ丨 L37 with 3025 points WINS 1000 Gold
3 – =MASTER= L36 with 2684 points WINS 1000 Gold
4 – ᎶᏂᎧᏕᏖ L26 with 2427 points WINS 1000 Gold
5 – Aloosh L39 with 1778 points WINS 1000 Gold
6 – LTC. SANAM=HUSSAIN-1 L37 with 1484 points WINS 1000 Gold
7 – MAJ. XSpiRosX L34 with 1343 points WINS 1000 Gold
8 – BG. المغربي L41 with 1338 points WINS 1000 Gold
9 – COL. TheStar L39 with 1219 points WINS 1000 Gold
10 – —-BOOM—– L39 with 1174 points WINS 1000 Gold

  • LEARN YOUR LESSON – 5,467Points

1 – COL. 222TOMBSTONE222 L39 with 4564 points WINS 500 Gold
2 – Michael L42 with 2234 points WINS 500 Gold
3 – COL. 222POWER222 L39 with 1063 points WINS 500 Gold
4 – DAJOKER L72 with 537 points WINS 500 Gold
5 – COL. DR-GIGGLES L38 with 416 points WINS 500 Gold
6 – COL. MERCY L38 with 406 points WINS 500 Gold
7 – 尺丨ᐯ乇尺爪卂ㄚ卂 L65 with 404 points WINS 500 Gold
8 – COL. BLACKHOLE L39 with 396 points WINS 500 Gold
9 – COL. DADEVIL L38 with 385 points WINS 500 Gold
10 – COL. GANJA-FARMER L38 363 points WINS 500 Gold

  • LEGION OF DOOM – 5,244 Points

1 – COL. SECRETS L39 with 2707 points WINS 300 Gold
2 – COL. TORCH L40 with 1350 points WINS 300 Gold
3 – Steve L39 with 1006 points WINS 300 Gold
4 – Tara L26 with 1006 548 points WINS 300 Gold
5 – GEN. XABDOX L69 with 892 points WINS 300 Gold
6 – COL. AnUaHsILoVeYou L39 with 733 points WINS 300 Gold
7 – GEN. FIREMAN L50 with 580 points WINS 300 Gold
8 – COL. CANADA L39 with 451 points WINS 300 Gold
9 – SGM. DailyCrusader L24 with 443 points WINS 300 Gold
10 – Buddy L44 with 385 points WINS 300 Gold

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: “Tempest” Battle Replay Contest Winners

This week in Thunder Run:

“Tempest” Battle Replay Contest Winners

The Tempest Event has come to close, and all the Battle Replays have been reviewed. Here’s your list of winners:

PlayerScore (Time Steps)Replay Link
1. 尺丨ᐯ乇尺爪卂ㄚ卂
*Wins 2,000 Gold, 200k ONP or Hardware, YouTube Feature
285[Replay Link]
2. Xer₮z
*Wins 1,000 Gold, 100k ONP or Hardware
368[Replay Link]
3. Bastian
*Wins 750 Gold, 75k ONP or Hardware
396[Replay Link]
4. Rere
*Wins 50k ONP or Hardware
422[Replay Link]
5. Mujeeb
*Wins 50k ONP or Hardware
423[Replay Link]
6. –TemptedBoss
*Wins 50k ONP or Hardware
429[Replay Link]
7. -SimWar-
*Wins 50k ONP or Hardware
457[Replay Link]
8. Hสrຮh
*Wins 50k ONP or Hardware
468[Replay Link]
9. Clark
*Wins 50k ONP or Hardware
548[Replay Link]
10. HATIM
*Wins 50k ONP or Hardware
553[Replay Link]

Due to the low number of replay submissions where players used boosts/repair kits, we won’t be having a separate leaderboard and prize bracket for these criteria.

Congratulations, Commanders! And good hunting in the season end tournaments! New YouTube Video to help show off the winning replays is coming soon.

TR: End of Season 18 Clan Tournament, and more – July 2nd Patch Notes

New this week in Thunder Run:

End-of-Season 18 Clan Tournament

From July 2nd – July 9th, 2020, rally your Clan and head to the regional map for your chance to be the strongest Clan of Season 18!

Be one of the Top Clans with the most Clan PvP Points to win between 3,000-10,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on July 9th, 2020 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

Season 19 Opens: July 9th, 2020

  • The new season will begin immediately after the end of the tournament.
  • Please be reminded that PvP points can only be accumulated on “anti-alt” maps.
  • Please also be reminded, that after the tournament ends on July 9th, 2020,  all anti-alt maps will become anti-VPN maps.  Any player connected on a VPN will not be able to join an anti-alt map. If a player switches to a VPN while already on an anti-alt map, the player will be moved to a pro-alt map.

More Game Improvements

And that’s not all, Commander! As a response to some Discord suggestions, we’ve added New Security Team Behavior Toggles.

  • Set security team behaviors for each building and for any class of units that has security teams or response teams.
  • Cycle through behaviors through an at-a-glance indicator of the security/response team’s aggression level
    • A – Attack units in aggro radius
    • H – Hold Position
    • R – Relentlessly Pursue

For a sneak peak at what’s coming up next season in Battlehouse games, check out the Developer Roadmap in last week’s edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (new tracker coming soon).

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: L16 Elite AH-64 and more – June 4th Patch Notes

New this week in Thunder Run:

L16 Elite AH-64

The Elite AH-64 is here.

As with the recent max unit level increases, your Level 16 Elite AH-64 will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Maintenance Hangar and Airfield, you can upgrade away!

L15 -> L16 Elite AH-64

Craftable Strike Team Improvements

This week we’re also bringing you some quality-of-life updates for the new Craftable Strike Team system. Effective now:

  • Strike Team Letter-Number tags now appear when hovering over an Ambush Point in the home base view. Below that it will also now show the equipped Strike Team/Squadron and its level.
  • You can now view the stats of any mine, strike team, or strike squadron by clicking on them in the Strike Team Production Menu.

Mysterious riflemen, identified

You might have come across a mysterious group of riflemen in singleplayer maps. These units are part of an update to our cheat detection system. Don’t worry, Commander! If you see these units, it does NOT mean the system thinks you are cheating. It actually means you aren’t cheating.

Daily free repair kit giveaway status

The daily free repair kit giveaway is extended through Saturday, June 6th. Tomorrow, June 5th, we’ll announce whether it will continue for another week or not. Whenever it may end, we’re looking at giving away one Repair Kit and Free Repair Kit as part of the Day 7 Login Reward.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!