TR: “Ruthless” Battle Replay Contest Winners

This week in Thunder Run:

“Ruthless” Battle Replay Contest Winners

The Ruthless Event has come to close, and all the Battle Replays have been reviewed. Here’s your list of winners:

PlayerScore (Time Steps)Replay Link
1. BABYGIRL
*Wins 2,000 Gold, 200k ONP or Hardware, YouTube Feature
593[Replay Link]
2. DarkMgcnPuzzle
*Wins 1,000 Gold, 100k ONP or Hardware
669[Replay Link]
3. UB79
*Wins 750 Gold, 75k ONP or Hardware
916[Replay Link]
4. ColCesarGnzl
*Wins 50k ONP or Hardware
1024[Replay Link]
5. MileyyHannah
*Wins 50k ONP or Hardware
1089[Replay Link]
6. ROCKMAN
*Wins 50k ONP or Hardware
1262[Replay Link]
7. SBKillshot
*Wins 50k ONP or Hardware
1417[Replay Link]
8. Mike
*Wins 50k ONP or Hardware
1628[Replay Link]
9. Dantalion
*Wins 50k ONP or Hardware
1870[Replay Link]
10. TibiciHUN25-88
*Wins 50k ONP or Hardware
2274[Replay Link]

Congratulations, Commanders! And good hunting in the season end tournaments! New YouTube Video to help show off the winning replays is coming soon.

TR: COVID-19 – Impact, Helping You Play & Stay Safe, End of Season 17 Clan Tournaments, and more – March 26th Patch Notes

New this week in Thunder Run:

COVID-19 – Impact, Helping You Play & Stay Safe

Attention Commanders,

As COVID-19 is making its way across the world, our utmost concern is the health and safety of not only our employees, but also our valued players while we all traverse through this difficult time together. During this time, we urge everyone to follow all guidelines established by both federal and local authorities. If everyone does their part to help mitigate the crisis it will enable all of us to come out the other side of this much sooner.

In the meantime, to help ensure that our players have ample opportunities for entertainment while many of us will be spending more time at home in the coming weeks, we’re offering a “one purchase per player” 50%-off gold sale, and extra free daily combat and base repair kits – both of which can be activated any time throughout at least the next 4 weeks.

  • If you currently have a different sale offer running in-game, the 50%-off sale will start as soon as your current sale offer period ends.
  • The extra free daily repair kits will be claimable via the “Daily Login Reward” system. The repair kits will show as the new reward for the “Daily Login Reward” system, but the normal daily rewards will also appear when you go to place the kits in your Warehouse.
    • The home base repair kit has an expiration time of 18 hours, and the in-combat instant repair kit has an expiration of 30 minutes.

Also keep an eye out for Special Leader Upgrade Tokens that are available for purchase with Hardware this week only!

We hope this gesture makes an otherwise stressful time in everyone’s lives even the smallest bit better. More than that – we hope you all stay safe!

Level 16 Elite MSTA and Elite T90

The Level 16 Elite MSTA and Elite T90 are here.

As with the recent max unit level increases, your Level 16 Elite MSTA/T90s will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite MSTA Stats
L15 -> L16 Elite T-90 MBT

End-of-Season 17 Clan Tournament

From March 26th – April 2nd, 2020, rally your Clan and head to the regional map for your chance to be the strongest Clan of Season 17!

Be one of the Top Clans with the most Clan PvP Points to win between 3,000-10,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on April 2nd, 2020 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

Season 18 Opens: April 2nd, 2020

The new season will begin immediately after the end of the tournament.

  • For a sneak peak at what’s coming up next season in Battlehouse games, check out the Developer Roadmap in last week’s edition of the Battlehouse Dev Blog.
  • To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (new tracker coming soon).
  • Have new feedback to share? Let us know over on our Thunder Run Discord Server.
  • KONGREGATE PLAYERS ONLY: Thunder Run is going cross-platform! And it all starts with the merger of our long separated Facebook Gaming and Kongregate Thunder Run game worlds. At the start of the new season on April 2nd, the Kongregate version of Thunder Run will undergo some brief downtime wherein the Thunder Run app at Kongregate.com is going to be replaced with a new version. The new version will retire all Kongregate specific game maps, and merge all Kongregate players into the various regional maps that are available on the Facebook version of the game.
    • Please note that any browser bookmarks or shortcuts you currently have set for Thunder Run on Kongregate will need to be reset after April 2nd as a fresh version of the game will be uploaded to Kongregate.com. (note: Facebook players are not affected by this update).
    • Rest assured, all base progress currently obtained in the current Kongregate Thunder Run game world will carry over to the new version of Thunder Run after the downtime is over.
    • Think you’ve got what it takes to be the Undisputed Ruler of Gundar? Prove it against the world!

What’s next in the cross-platform project? You’ll just have to stay tuned to find out! Who knows? You might end up seeing a Thunder Run desktop client in the near future, and lots more.

Good hunting, Commanders!

TR: “Ruthless” Battle Replay Contest

Starting today in Thunder Run:

Think you’ve got what it takes to prove you’re the Master of the Ruthless Event? Post a link to a Battle Replay of you fighting the last level in the Ruthless ONP Event as a comment on this post on our Thunder Run Facebook Page, no later than Friday, March 27th at 17:00 GMT to become eligible to win BIG prizes! 💰

BEWARE: The difficulty on the final level for Warlord has been temporarily increased for the contest, and replays that contain the use of consumable range boosts will not be accepted (boosts provided by unit equipment is allowed).

The players who either destroy the entire base the fastest (in one attack), or receives the highest percentage of Base Damage in the first attack wave, will be declared the winners on March 27th, 2020.

NOTE: To post a Battle Replay link, click the “B” icon at the top of your game to open your “Battle Log”, click “View Log” next to the battle you want to share, followed by “View Replay”. Once the replay loads, click the “Get Link” button and paste the link as a comment on this post on our Thunder Run Facebook Page.

Prizes

  • 1st Place: 2,000 Gold, your choice of 200k ONP or Hardware, and your replay will be featured on our Battlehouse YouTube channel
  • 2nd Place: 1,000 Gold, and your choice of 100k ONP or Hardware
  • 3rd Place: 750 Gold, and your choice of 75k ONP or Hardware
  • 4th – 10th: Your choice of 50k ONP or Hardware
    • If there is enough interest in this competition, and/or we receive a lot more total submissions than 10, we will consider breaking down additional prize tiers based on attacker TOC level.

Good hunting, Commanders!

LIVE NOW: Macgyver7th Livestream (Elite Javelin Gunner Teaser)

LIVE NOW in Thunder Run:

Want to see a teaser of a work-in-progress Elite Javelin Gunner unit that we’re considering potentially bringing to Thunder Run down the road? Come watch Battlehouse Streaming Partner Macgyver7th show off some disposable versions of the unit and share his feedback. We want to hear your feedback too! Is the Elite Javelin Gunner a Unit you’d like to see us add to the game sooner than later? Let us know in the Livestream comments!

Livestream Details

  • Livestream will be accessible via Macgyver7th’s FB Gaming and YouTube channels.
  • Battlehouse Community Manager Commander Cameron will be active in the comments of Macgyver7th’s Livestream to answer player questions and take player feedback. Come let us know what you think about the new coming soon unit!

See you there, Commanders!

In 2 Hours: Macgyver7th Livestream (Elite Javelin Gunner Teaser)

This evening in Thunder Run:

Want to see a teaser of a work-in-progress Elite Javelin Gunner unit that we’re considering potentially bringing to Thunder Run down the road? Come watch Battlehouse Streaming Partner Macgyver7th 2 hours from now show off some disposable versions of the unit and share his feedback. We want to hear your feedback too! Is the Elite Javelin Gunner a Unit you’d like to see us add to the game sooner than later? 

Livestream Details

  • Livestream starts at 23:00 GMT (4:00pm PST / 7:00pm EST)!
  • Livestream will be accessible via Macgyver7th’s FB Gaming and YouTube channels.
  • Battlehouse Community Manager Commander Cameron will be active in the comments of Macgyver7th’s Livestream to answer player questions and take player feedback. Come let us know what you think about the new coming soon unit!

See you there, Commanders!

TR: Craftable Security Nodes, and L16 Elite BMP-1/Elite TOS-1A – March 12th Patch Notes

New this week in Thunder Run:

Craftable Security Nodes

Following the removal of all legacy-style Security Nodes and achievements over the last several weeks, the all new Craftable Security Node System is finally here! Here’s an overview of how the new system works:

Technology for the Firestorm, Ironsides, and Farsight Security Networks can now be researched and upgraded as high as level 10 within the Weapons Lab. Be sure to go check out and research L1 for each network right away! It’s free!

After the technology is researched, click on any of your base buildings followed by “Change Node” to mount your desired node to each building. While you’re in this menu: you’ll also notice that the exact stats of each node can be seen via pop-up text by hovering your mouse over the node! Better yet, multiple nodes can be crafted at the same time!

New “Change Nodes” Menu (Note: Prices/costs are subject to change.)

We’ll continue to add additional levels for Security Nodes in the future if there is interest, and will also add the ability for players with maxed out techs to research more specialized Security Network techs like “damage/defense” / “range/damage” / “range/defense”, etc.

Nodes also now contain green “area of effect markers” drawn similar to turrets, mines, and ambush points.

Level 16 Elite BMP-1 & Elite TOS-1A

The Level 16 Elite BMP-1 and Elite TOS-1A are here.

As with the recent max unit level increases, your Level 16 Elite BMP-1 and Elite TOS-1A will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite BMP-1 Stats
L15 -> L16 Elite TOS-1A Stats

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: L16 Elite BRDM-3/Elite Truck Bomb, and more – February 27th Patch Notes

New this week in Thunder Run:

Level 16 Elite BRDM-3/Elite Truck Bomb

The Level 16 Elite BRDM-3 and Elite Truck Bomb are here.

As with the recent max unit level increases, your Level 16 Elite BRDM-3 and Elite Truck Bomb will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite BRDM-3 Stats
L15 -> L16 Elite Truck Bomb Stats

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made over the past 2 weeks:

  • Defense Booster Nodes are officially retired/refunded, and this week is your last chance to get the Range Booster Nodes if you want the achievement. Like the damage/defense booster nodes, and the legacy unit equips we recently retired, these items will become unavailable next Thursday. Unlike the legacy unit equips, the legacy Security Nodes will disappear without you needing to do anything. The new crafted node system will go up right after the last legacy items are refunded and removed.
  • The Settings Menu has been updated with two toggles for the Map Bookmarks. One allows you to show the bookmark number in front of each. The other allows you to turn off the “Created on” label.
  • Hotfix: The LRAD research was reporting that the TOC HEL had upgraded. It now correctly reports that the TOC LRAD upgraded.
  • Hotfix: Some lower-level leader upgrades were showing while upgrading a higher-level leader. This was a purely visual bug, as players could not actually upgrade to those levels. It has been corrected to only display un-upgraded leaders.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Virus Returns, L16 Elite Nimr/Elite BTR-90, and more – February 13th Patch Notes

New this week in Thunder Run:

Virus Returns

Over three years ago, the Elite Generals of Gundar united together and stood strong to vanquish the forces of the evil Segvec and his deadly Virus. Now, Segvec has returned, and he brings with him a new and even more powerful Virus that now once again threatens all the armies of Gundar, and all of humanity. This is no longer just a battle of conquest, but one of survival! Segvec and his forces need to be stopped again, here and now, and if we don’t stand as one, we face inevitable extinction…

Virus (Normal) and Virus (Heroic) campaign difficulties are the same as they were before, so players who didn’t have an opportunity get the speedrun achievement before can get it now! Beware: Virus (Epic) difficulty has been updated to match the current state of the game’s unit balance, and has some nasty new surprises as a result. But achievement hunters rejoice: there’s a new achievement for defeating the Epic Virus campaign in 2020! Do you have what it takes to vanquish the virus?

NOTE: Find the Virus Campaign in the “Single Player” tab within the “Attack” menu

Level 16 Elite Nimr/Elite BTR-90

The Level 16 Elite Nimr and Elite BTR90 are here.

As with the recent max unit level increases, your Level 16 Elite Nimr and Elite BTR-90 will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite Nimr Stats
L15 -> L16 Elite BTR-90 Stats

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Damage Booster Nodes are officially retired/refunded, and this week is your last chance to get the Defense Booster Nodes if you want the achievement. Like the damage booster nodes, and the legacy unit equips we recently retired, these items will become unavailable next Thursday. Unlike the legacy unit equips, the legacy Security Nodes will disappear without you needing to do anything. Defense only this week, and Range 2 weeks from now. The new crafted node system will go up right after the last legacy items are refunded and removed.
  • A nasty bug appeared that was causing issues with Battle History/Battle Log viewing, but it was fixed within 5-minutes (go bh-nirgal!). Battle logs should now appear properly in all games. Bear in mind, some of the oldest battle logs may no longer be available, but this should only apply for logs older than two years. Please let us know if there are any issues!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: More User Interface Updates – February 6th Patch Notes

New this week in Thunder Run:

More User Interface Updates

Heads up, Commanders! We’re coming at you this week with a couple more “Voice of the Commander” centric updates designed to make your gameplay experience more comfortable and user friendly.

First up we made a big update under the hood that now allows us to display “On Impact” unit stats for various Impact weapon units within their proper unit upgrade windows. Mysterious unit effects will no longer be a mystery! Just head on into the unit stats window, and hover over the new “On Impact” stat readings for more precise information.

“On Impact” Stats for the Elite Mortarman

And that’s not all, Commanders! Second in our list our updates this week is the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #13: Mid-Season Roadmap Updates

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 13th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. It’s been a little over a month and a half since we released the Developer Roadmap. Let’s take a look at what’s been done, and what remains to be done:

All Games – Improved Player Preferences Interface – Done!

We promised mousewheel scrolling, toggle-able scrolling direction, chat vertical orientation toggles, and screen shake toggles. We delivered all of this, including the addition of mousewheel scrolling features to 18 different UI components that weren’t in the original scope.

FS – Sapper Unit – Done!

This new unit added many new features to the engine.  It changed “invisibility” from a constant property to one that can be toggled, it added “detector” as an ability, and added failure chance mechanics to detection.

All Games – Power generation/damage mechanics overhaul – Feature Complete

The engine support is done and the feature is being tested in War Star Empire. Deployment to other games is awaiting our results.

MF – Unit levels, Radiation Tower, and EMP Cannon – Mostly Done

The EMP cannon isn’t done, nor are the levels for the Curiosity, and the Opportunity Central Computer defender, but the Detonator, Phantom Detonator and Elevation Droid have up to L13, and the Radiation Tower is in game.

BFM – Elite Dragon – Done

The unit is in game and ready for the next event to bring it to life.

WSE – Dragon – Not Started

This is a small project and won’t take long once started.

TR & DV – Vault update – Done!

Both games got a massive boost to Hardware protection. Now there will always be enough for base defender repairs and a bit extra to allow a cheap new project or “seed funds” for an expensive one. No matter what, when you log back in you’ll have enough left to get back in the fight.

All Games – Stats display – Pending code review/testing

The impact effects code is done and undergoing testing. It displays the name of the effect, its strength, and its duration. A lot of unit special abilities will no longer be a mystery as a result.

All Games – Security Node Crafting update – In Progress

The code for refunding all of the old Security Nodes is in place. The crafting system for Security Nodes is about 70% complete. The armed TOC means the UI has to be reworked to allow for two craftable slots on the same building. The range indicator for the Security Nodes has not been started.

All Games – Mine and Ambush Crafting update – Not Started

When complete, Ambush Points will become craftable instead of purchased in the store and there will be scroll buttons so the number of Minefields isn’t hard-capped at 28. You’ll be able to trade in your old Strike Teams for an ONP refund, but the blueprints will still be used.

All Games – Consumable Ammo – Not Started

When complete, this will change the way certain weapons work. Players will not see anything right away, since it’s only one step in several towards the finished project.

Right now, there’s only one way to balance how often a player can use an ability is its cooldown stat. Most weapons have cooldowns of less than a second to a couple of seconds.  Some abilities are powerful and shouldn’t be used more than once or twice in a fight. Long cooldowns can be easily “cheesed” by retreating and attacking again.

Instead of relying on cooldowns, we’re going to add the ability to require consumable ammo and items to certain powerful abilities. Examples would be the UH-60’s troop deployment (instead of having them commit suicide to launch the troop), the future Elite UH-60’s troop deployment, and the future Elite Sniper’s stealth ability. The ammo/item would be stored in an invisible equipment slot on the unit and would just appear as an ammo counter in the unit’s stats.

This would be an internal mechanic until the rest of the needed support structure is done.

All Games – Build/Research Time updates while building/tech is in progress – Not Started

When complete, this will check for updates to build and research times when you log in. We’ve planned some time requirement nerfs (mostly in certain buildings), but the current system only records when you started and how much time you needed when you started, so it doesn’t update if the time is reduced later.

We’re going to fix that. It will record the total time needed when you start, and check when you log in if this has changed. If it has, it will update the time remaining. This update function will check the times whenever you apply a build time boost item, and will adjust the time accordingly. Be warned, removing the boost will increase the time back to where it was (otherwise you could store multiple build time boosts and apply/remove them multiple times in order to get buildings instantly for free).

All Games – On-Shoot Event Triggers – Not Started

When started, this will add under the hood features. Right now, units and buildings can trigger an event based when they get damaged, when an enemy comes near, or when they get destroyed. This is used to spawn response and security teams. A mechanic needs to be added to allow events to trigger when a weapon or ability is triggered, so that the UH-60 and Elite UH-60 will be able to deploy their troops without committing suicide.

Sadly, projects seven and ten won’t make much difference to players in the coming quarter, since we’ll need to add the ammunition crafting and delivery mechanisms before they can be fully implemented. We’ll get there with time.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!