Firestrike: Quarries, Clan Logistics, and More

Firestrike: Quarries, Clan Logistics, and More

New this week in Firestrike:

Quarries

Resource-giving Quarries are now available on the Multiplayer Map, and can be located using the “Find Target…” button. Conquer a Quarry to receive Supply, Fuel, or Hardware from the Yards within.

Quarries are available in three sizes: III, VII, and XI, corresponding to the power of TOC Levels 3, 7, and 11 respectively. Players may attack any Quarry whose size is within +/- 3 levels of their own TOC level.

Other than the quarry-size mechanics just mentioned, rules for Quarries are the same in Firestrike as they are in our other games. For example, the Yards inside of Quarries provide less resources than a regular home-base Yard, so the resource flow from owning one entire Quarry is roughly equal to one extra in-base Yard.

Clan Logistics

New and exclusive to Firestrike: Clan Logistics Quarries provide Clan-wide bonuses instead of resources.

Logistics Quarries are identified by a special green icon on the regional map.

Owning a Logistics Quarry provides Clan-wide bonuses. Currently, this takes the form of a unit production and repair speed bonus, but we plan to offer more bonuses in the future.

Clan-wide bonuses are refreshed hourly. At the top of the hour, all Clanmates in the same map of the quarry owner receive one hour of bonus. This continues as long as the Clan holds on to the quarry. Mouse over the bonus icon to see which quarries are contributing to your bonus stats.

In an exclusive first for Battlehouse games, Clan Logistics Centers can be upgraded inside the Quarry, to provide greater Clan bonuses and stronger security teams.

Full stats for the available upgrades can be viewed here: Clan Logistics Center | Firestrike Field Manual

Like other quarries, Clan Logistics bases have a limited lifetime and will eventually expire and disappear.

Look forward to more new and exciting Multiplayer Map content in the future!


Field Manual Updates

  • New “Power Tier” row shows what TOC Level each upgrade is for
  • New “# Buildable” row shows how many of each building can be constructed in your base
  • Buildings only available in Quarries are now listed, including Clan Logistics bonuses

Check it out here: Firestrike Field Manual


Turret Emplacement Update

  • TOC Level 10+ now allows 9 Turret Emplacements, and TOC Level 13+ now allows 10 Turret Emplacements

Full stats for the emplacement are available here: Turret Emplacement | Firestrike Field Manual


Please share your feedback with us by joining the discussion in Clan HQ or the forums!

Good hunting, Commanders!

Firestrike Field Manual Now Available

Firestrike Field Manual Now Available

New this week in Firestrike:

Want to know how much DPS to expect on a Level 74 Machine Gunner? Or how fast a Level 10 Supply Yard operates?

We’re creating an on-line database of stats like damage, weapon range, and resource costs for all units, buildings, and tech in the game.

Check it out at this link: Firestrike Field Manual

This is an early test and the formatting of the information is rather basic. To let us know what we can do to make the Field Manual more useful, please join the discussion in Clan HQ or the forums.

The Field Manual is published in real-time from the same files that drive the game itself, so it will always reflect the latest updates.

Good hunting, Commanders!

Firestrike Patch Notes: March 3, 2017

Firestrike Patch Notes: March 3, 2017

Updates taking effect today in Firestrike:

Defense Power Adjustments
  • Turret emplacement HP reduced by 28% at all levels
  • Turret weapon damage reduced by 28% at all levels
  • Chance of Security Teams spawning in Single-Player enemy bases reduced by 10% at all levels
  • TOC Level 3 and below only:
    • Turret weapon range reduced up to 20%, for levels associated with TOC L1-3.

These changes are part of our ongoing work to balance risk vs. reward for battling in Firestrike. The amount of resources players are looting from Single-Player enemies is still a bit low relative to the repair costs for units lost in attacks, especially at TOC Level 3 and below. Therefore, we are lowering defensive power to make attacks easier.

“White Screen” Bug Fixed
  • A code problem that sometimes caused players to see a “white screen” error on login has been fixed.

Good hunting, Commanders!

Firestrike Patch Notes: February 24, 2017

Firestrike Patch Notes: February 24, 2017

Congratulations to all who participated in Firestrike’s Vengeance special event! Stay tuned for news about the next event soon, where you’ll have a chance to get prizes you missed last week.

Updates taking effect Friday, February 24:

  • Upgrade times and resource costs for upgrades unlocked at TOC Levels 5, 6, 7, and 8 reduced by 33%.
    • This will make it a bit easier for players to progress through the stretch from TOC levels 5 to 9
    • Players who reach TOC Level 6+ before Feb 27 will receive a free gift item; check in-game Messages.

Tip to prepare for the next special event: As with Vengeance, future event bases will be available at difficulty levels matching Single-Player L4 “IV”, L7 “VII”, and L10 “X” series bases. Practice with your army against these Single-Player levels to get ready for the event!

Also, as in past events, to obtain blueprint prizes you must have already unlocked and researched the “core” units available at the level of the reward.

Vengeance Event Tips

Vengeance Event Tips

Answers to common questions that have come up during Firestrike‘s second special event:

Rewards

What advantage do I get from unlocking the special reward units?

The reward units have a unique “Superior (1.3x)” damage bonus that gives them +30% DPS against the unit type they counter. Plus, they also get an “Excellent (1.15x)” +15% DPS bonus against buildings, which regular units do not have.

These bonuses are shown in the four “Damage vs.” icons underneath the unit on the Train and Research menus. Hover your mouse over each icon to see the exact damage bonus.

Aside from these bonuses, reward units have the same base HP and DPS as regular units that unlock at the corresponding TOC level. Check the Research and Event Prizes menus – the unit descriptions there always mention which TOC level(s) a unit is designed for.

Difficulty

I’m at TOC level 5/6/7/8 and this event is way too hard!

Are you fighting the event at the right level? Vengeance has three difficulty levels: Bronze (TOC L4), Silver (TOC L7), and Gold (TOC L10+). Harding’s bases should be about the same difficulty as an ordinary Single Player base of the same TOC level. So a TOC Level 5 player will have an easy time fighting Bronze, a difficult time fighting Silver, and will probably not be able to complete Gold this week.

How can I get all the event rewards? I can’t fight these L10 Gold bases!

Don’t worry! The reward items from this event will still be in the Prizes Store during future special event weeks, available for similar Prize Tokens. You’ll be stronger then, and you will have more chances to get the rewards you missed this week.

We designed Firestrike special events with enemies and rewards for all different levels of players. We don’t expect that anyone will be able to gather ALL the rewards in a single event, especially the ones far beyond your current level. Win what you can this week, and stay tuned for the next event!

Yards

Why are my Supply and Fuel Yards collecting resources slower than before?

(Not related to the special event, but this has come up often): Check for a “low power” status message in your base. When your Generators are off-line, or not upgraded enough to provide full power for all systems, this slows down resource collection at Yards (and also the rate of fire of your turret weapons). This is indicated by an on-screen message like “Low Power – Buildings operating at 66%”.

For planning purposes, you can check the current and future power requirements of each building on its Upgrade menu. The power output of Generators is designed to tightly match the power draw of other buildings at each TOC level. To power a fully-upgraded base at any given TOC level, you will need to build and upgrade Generators to the maximum allowed at that TOC level.

We’re eager to hear your feedback – please join the discussion in Clan HQ!

Firestrike: Vengeance Special Event

Firestrike: Vengeance Special Event

VENGEANCE

Thursday, Feb 16: Welcome to the second special event in Firestrike!

Scientist-gone-bad Anneka Harding returns to Gundar in a one-week scramble to defeat Single-Player and Multiplayer Map bases before time runs out.

Each of Harding’s special-event bases gives Prize Tokens which can be redeemed in the Store for exclusive rare items. Prize Tokens will only be available until the end of the event, February 23!

New Prize Tokens

The Vengeance event is available at three difficulty levels: Bronze (TOC L4), Silver (TOC L7), and Gold (TOC L10). Bronze-level bases give Bronze Prize Tokens as loot, Silver-level bases give Silver Prize Tokens, and Gold-level bases give – you guessed it – Gold Prize Tokens.

The more powerful event rewards require higher-level prize tokens. For example, the BRDM-3 can only be purchased with Silver tokens and the Mi-24D Hind can only be purchased with Gold tokens.

Higher-level prize tokens can be exchanged in the Store for lower-level tokens, so you can purchase more rewards in case you’ve finished the event at your level and have tokens left over.

New Rewards This Week

In addition to a return of the Stinger Gunner for TOC Level 4-7 players, this week marks the release of two new units for higher-level players:

BRDM-3 – Anti-Infantry Unit for TOC L7-9

Mi-24D Hind – Anti-Armor Unit for TOC L10+

Event Tips

During the Single-Player sequence, the 8th and final base gives many more Prize Tokens than earlier bases.

You can see the exact Prize Token reward amounts for upcoming Single-Player bases on the “progress” screen after conquering each base.

For veterans of Thunder Run and Days of Valor, please note the following differences in the Vengeance event system:

  • The Single-Player portion of the event can be played more than once. After the final stage is defeated, it resets back to the first stage, and can be fought again for more Prize Tokens.
  • Prize Token amounts are “back-loaded” – the final stage of the Single-Player event gives a very large amount of Tokens relative to the others. This rewards players for fighting through all the levels.

We’re eager to hear your feedback – please join the discussion in Clan HQ!

Firestrike: Fuel & Supply Yards Accelerated

Firestrike: Fuel & Supply Yards Accelerated

Firestrike patch note for February 10, 2017:

  • Supply Yards, Fuel Yards, and Hardware Yards now produce resources at a faster rate, and can hold more resources before collection (increases range up to 70%).

These updates are part of our ongoing work to support a fun and rewarding pace of level advancement in Firestrike.

A line of U.S. Air Force Type-A Jet Fuel trucks sit on the flightline at Tyndall Air Force Base, Fla., during Checkered Flag 17-1 and Combat Archer 17-3 Dec. 13, 2016. More than 90 aircraft participated during the concurrent exercises and were fueled with a total of 1.84 million gallons of aircraft fuel by the 325th Logistics Readiness Squadron and other squadrons over the span of two weeks. (U.S. Air Force photo by SrA Solomon Cook)

Firestrike: Difficulty Balance Update

Firestrike: Difficulty Balance Update

Gather resources more easily in battle with today’s new updates:

  • Turret DPS and HP lowered by 37%
  • Chance of security team guards appearing on Single Player enemy buildings lowered by 20%

In addition, we found and fixed the problem with inconsistent reset timers for Single Player enemies. All Single Player enemy bases will now reset once per week, on Thursdays at 1700 GMT.

These updates are part of our ongoing work to improve the fun and rewards from Single Player and Multiplayer battles.

Updates took effect February 9, 2017 in Firestrike.

Firestrike: Sniper Level Correction

Firestrike: Sniper Level Correction

Some enemy units in high-level Firestrike Single Player bases were set to the wrong level, making them much stronger than intended:

  • Snipers in all TOC Level 10 (X) bases should be Level 1, but were Level 97.
  • AH-64A Apaches in all TOC Level 14 (XIV) bases should be Level 1, but were Level 21.

The units are now fixed for all “fresh” bases. Single-Player bases you’ve already attacked today will be fixed on their next reset.

We believe we caught all the wrongly-leveled units, but if you notice any other Single Player enemies with levels that don’t match their TOC level, please contact us on Clan HQ.

Firestrike: Single Player Difficulty Update

Congrats to all who participated in the first Firestrike special event. We’re checking over the battle results and starting work to develop more Single-Player and Multiplayer content.

In the meantime, we’ve heard from many players that gathering resources becomes too difficult at high TOC levels, especially Level 9 and above. The design team has been poring over battle logs to diagnose the problem, and they agree that Single Player bases at these levels are too tough on defense.

Effective today, we are randomly removing some turret emplacements from high-level Single Player bases. Level 9 (IX) bases will have one fewer turret, Level 10 (X) bases will have two fewer turrets, Level 11 (XI) bases will have three fewer turrets, and so on. You’ll need to check each base to see which ones are now more easily attacked. (note: this change only applies to “fresh” bases; if you’re in the middle of attacking a specific base, its turret layout will not change until the next reset).

This is only the next step in a longer process of smoothing out attack vs. defense balance in Firestrike. We’re still watching the battle logs, and will continue to make updates as necessary.

Design team note: The intended “resource profit” for attacking a Single Player base in Firestrike is about 300%. Meaning, for every 1 unit of Fuel/Supply spent on troops, we think the average player should be able to earn about 3 units of Fuel/Supply in loot.

Battle logs from the past weeks are showing close to the designed amount of resource loot for enemies of TOC Level 8 and lower, but lower than intended results for TOC Level 9 and higher. And of course player feedback has all been in this direction too. That’s the reason for this update.

Looking Forward

Here are other topics the design team is working on for the future (plans subject to change at any time):

  • Next special event with new rewards scaled for players at mid and high levels
  • Enhancements to Trainee recruiting rewards