TR: Virus Returns, L16 Elite Nimr/Elite BTR-90, and more – February 13th Patch Notes

New this week in Thunder Run:

Virus Returns

Over three years ago, the Elite Generals of Gundar united together and stood strong to vanquish the forces of the evil Segvec and his deadly Virus. Now, Segvec has returned, and he brings with him a new and even more powerful Virus that now once again threatens all the armies of Gundar, and all of humanity. This is no longer just a battle of conquest, but one of survival! Segvec and his forces need to be stopped again, here and now, and if we don’t stand as one, we face inevitable extinction…

Virus (Normal) and Virus (Heroic) campaign difficulties are the same as they were before, so players who didn’t have an opportunity get the speedrun achievement before can get it now! Beware: Virus (Epic) difficulty has been updated to match the current state of the game’s unit balance, and has some nasty new surprises as a result. But achievement hunters rejoice: there’s a new achievement for defeating the Epic Virus campaign in 2020! Do you have what it takes to vanquish the virus?

NOTE: Find the Virus Campaign in the “Single Player” tab within the “Attack” menu

Level 16 Elite Nimr/Elite BTR-90

The Level 16 Elite Nimr and Elite BTR90 are here.

As with the recent max unit level increases, your Level 16 Elite Nimr and Elite BTR-90 will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite Nimr Stats
L15 -> L16 Elite BTR-90 Stats

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Damage Booster Nodes are officially retired/refunded, and this week is your last chance to get the Defense Booster Nodes if you want the achievement. Like the damage booster nodes, and the legacy unit equips we recently retired, these items will become unavailable next Thursday. Unlike the legacy unit equips, the legacy Security Nodes will disappear without you needing to do anything. Defense only this week, and Range 2 weeks from now. The new crafted node system will go up right after the last legacy items are refunded and removed.
  • A nasty bug appeared that was causing issues with Battle History/Battle Log viewing, but it was fixed within 5-minutes (go bh-nirgal!). Battle logs should now appear properly in all games. Bear in mind, some of the oldest battle logs may no longer be available, but this should only apply for logs older than two years. Please let us know if there are any issues!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

DV: L16 Elite Nimr/Elite SdKfz 234, and more – February 13th Patch Notes

New this week in Days of Valor:

Level 16 Elite Nimr/Elite SdKfz 234

The Level 16 Elite Nimr and Elite SdKfz 234 are here.

As with the recent max unit level increases, your Level 16 Elite Nimr and Elite SdKfz 234 will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite Nimr Stats
L15 -> L16 Elite SdKfz 234

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Damage Booster Nodes are officially retired/refunded, and this week is your last chance to get the Defense Booster Nodes if you want the achievement. Like the damage booster nodes, and the legacy unit equips we recently retired, these items will become unavailable next Thursday. Unlike the legacy unit equips, the legacy Security Nodes will disappear without you needing to do anything. Defense only this week, and Range 2 weeks from now. The new crafted node system will go up right after the last legacy items are refunded and removed.
  • A nasty bug appeared that was causing issues with Battle History/Battle Log viewing, but it was fixed within 5-minutes (go bh-nirgal!). Battle logs should now appear properly in all games. Bear in mind, some of the oldest battle logs may no longer be available, but this should only apply for logs older than two years. Please let us know if there are any issues!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

MF: Voice of the Martian Updates – February 13th Patch Notes

New this week in Mars Frontier:

Voice of the Martian Updates

Heads up, Martians! This week we’re bringing you a couple quality-of-life updates based on your player feedback from the “Voice of the Martian” Trackers. Don’t see the update you were hoping for in this week’s releases? Fear not, as there is still plenty more to come!

First up for this week, we made some changes to the “Auto-Resolve” system. For some time now, we’ve been observing some complaints regarding the use of certain auto-resolve strategies that were unfavorable to the defender with inaccurate unit power match-ups. As a result, auto-resolve capabilities have been changed so that it will now only work for small battalions, with 25% or less of their total space used. We will make more drastic changes to the auto-resolve system in the future, but for now this is a progress fix to ensure that auto-resolve battle scenarios are more fair for all players going going forward.

And that’s not all, Commanders! Second in our list our updates this week is the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Mars Frontier “Voice of the Martian” Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have feedback to share about this week’s releases? Let us know over in the “mars-frontier” channel within our TR Discord Server.

Good hunting, Martians!

BFM: New Elite Dragon Unit, Radiation Shields for Transports, and more – February 13th Patch Notes

New this week in Battlefront Mars:

New Elite Dragon Unit

“Dragons and legends. It would have been difficult for any man not to want to fight beside a dragon.” Keep an eye on the skies, Martians! The all new highly anticipated Elite Dragon air unit is here! You’ve faced it in battle, now put it in your fleet.

Unlock the Elite Dragon blueprints by spending ONP in the Event Prizes store, and then research them and send them to battle! “You haven’t been bit till a dragon does it.”

Elite Dragon Stats at L1

Radiation Shields for Transports

Are the recently released Radiation Towers proving to be too big of an obstacle for your armies? Fear not! The Mars Coalition has been sending us shipments of new experimental Radiation Shields for our Transport units.

Secure your Radiation Shield shipments this week by spending some ONP for your favorite Transport units in the Event Prizes store!

Radiation Shields in the Event Prizes Store

More Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Players now have the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Battlefront Mars “Voice of the Martian” Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have feedback to share about this week’s releases? Let us know over in the “battlefront-mars” channel within our TR Discord Server.

Good hunting, Martians!

DV: More User Interface Updates – February 6th Patch Notes

New this week in Days of Valor:

More User Interface Updates

Heads up, Commanders! We’re coming at you this week with a couple more “Voice of the Commander” centric updates designed to make your gameplay experience more comfortable and user friendly.

First up we made a big update under the hood that now allows us to display “On Impact” unit stats for various Impact weapon units within their proper unit upgrade windows. Mysterious unit effects will no longer be a mystery! Just head on into the unit stats window, and hover over the new “On Impact” stat readings for more precise information.

“On Impact” Stats for the Elite Mortarman

And that’s not all, Commanders! Second in our list our updates this week is the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

TR: More User Interface Updates – February 6th Patch Notes

New this week in Thunder Run:

More User Interface Updates

Heads up, Commanders! We’re coming at you this week with a couple more “Voice of the Commander” centric updates designed to make your gameplay experience more comfortable and user friendly.

First up we made a big update under the hood that now allows us to display “On Impact” unit stats for various Impact weapon units within their proper unit upgrade windows. Mysterious unit effects will no longer be a mystery! Just head on into the unit stats window, and hover over the new “On Impact” stat readings for more precise information.

“On Impact” Stats for the Elite Mortarman

And that’s not all, Commanders! Second in our list our updates this week is the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

WSE: Generator and Clan Help System Updates – February 6th Patch Notes

New this week in War Star Empire:

More Generator Updates

Heads up, Martians! 👽 Your generators are slightly less resilient now. The shutdown threshold has increased by 10% across the board (82% at L1, 60% at L12). Your generators will still provide 50% of their power output as long as their health percentage stays above the threshold, and will provide 100% output if they aren’t damaged. Protect those generators!

Clan Help System Updates

And that’s not all, Commanders! Asking your clan for help just got a little easier. You now only need 7 responses, down from 10 to fulfill a clan help upgrade request. Get those upgrades in!

To see where the design team currently stands on various Community suggested features and game improvements, check out the War Star Empire “Voice of the Commander” Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have feedback to share about this week’s releases? Let us know over in the “war-star-empire” channel within our TR Discord Server.

Good hunting, Commanders!

MF: Level 13 Detonator, Phantom, and Elevation Droids – February 6th Patch Notes

New this week in Mars Frontier:

Level 13 Detonator, Phantom, and Elevation Droids

Have you upgraded Robotics Lab and are already taking advantage of the various Droids that are now upgradeable to Level 13? A few more favorites are here to join the party!

  • Detonator Droid is now upgradeable to L13.
  • Elevation Droid is now upgradeable to L13.
  • Phantom is now upgradeable to L13.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Mars Frontier “Voice of the Commander” Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have feedback to share about this week’s releases? Let us know over in the “mars-frontier” channel within our TR Discord Server.

Good hunting, Martians!

Battlehouse Dev Blog, Issue #13: Mid-Season Roadmap Updates

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 13th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. It’s been a little over a month and a half since we released the Developer Roadmap. Let’s take a look at what’s been done, and what remains to be done:

All Games – Improved Player Preferences Interface – Done!

We promised mousewheel scrolling, toggle-able scrolling direction, chat vertical orientation toggles, and screen shake toggles. We delivered all of this, including the addition of mousewheel scrolling features to 18 different UI components that weren’t in the original scope.

FS – Sapper Unit – Done!

This new unit added many new features to the engine.  It changed “invisibility” from a constant property to one that can be toggled, it added “detector” as an ability, and added failure chance mechanics to detection.

All Games – Power generation/damage mechanics overhaul – Feature Complete

The engine support is done and the feature is being tested in War Star Empire. Deployment to other games is awaiting our results.

MF – Unit levels, Radiation Tower, and EMP Cannon – Mostly Done

The EMP cannon isn’t done, nor are the levels for the Curiosity, and the Opportunity Central Computer defender, but the Detonator, Phantom Detonator and Elevation Droid have up to L13, and the Radiation Tower is in game.

BFM – Elite Dragon – Done

The unit is in game and ready for the next event to bring it to life.

WSE – Dragon – Not Started

This is a small project and won’t take long once started.

TR & DV – Vault update – Done!

Both games got a massive boost to Hardware protection. Now there will always be enough for base defender repairs and a bit extra to allow a cheap new project or “seed funds” for an expensive one. No matter what, when you log back in you’ll have enough left to get back in the fight.

All Games – Stats display – Pending code review/testing

The impact effects code is done and undergoing testing. It displays the name of the effect, its strength, and its duration. A lot of unit special abilities will no longer be a mystery as a result.

All Games – Security Node Crafting update – In Progress

The code for refunding all of the old Security Nodes is in place. The crafting system for Security Nodes is about 70% complete. The armed TOC means the UI has to be reworked to allow for two craftable slots on the same building. The range indicator for the Security Nodes has not been started.

All Games – Mine and Ambush Crafting update – Not Started

When complete, Ambush Points will become craftable instead of purchased in the store and there will be scroll buttons so the number of Minefields isn’t hard-capped at 28. You’ll be able to trade in your old Strike Teams for an ONP refund, but the blueprints will still be used.

All Games – Consumable Ammo – Not Started

When complete, this will change the way certain weapons work. Players will not see anything right away, since it’s only one step in several towards the finished project.

Right now, there’s only one way to balance how often a player can use an ability is its cooldown stat. Most weapons have cooldowns of less than a second to a couple of seconds.  Some abilities are powerful and shouldn’t be used more than once or twice in a fight. Long cooldowns can be easily “cheesed” by retreating and attacking again.

Instead of relying on cooldowns, we’re going to add the ability to require consumable ammo and items to certain powerful abilities. Examples would be the UH-60’s troop deployment (instead of having them commit suicide to launch the troop), the future Elite UH-60’s troop deployment, and the future Elite Sniper’s stealth ability. The ammo/item would be stored in an invisible equipment slot on the unit and would just appear as an ammo counter in the unit’s stats.

This would be an internal mechanic until the rest of the needed support structure is done.

All Games – Build/Research Time updates while building/tech is in progress – Not Started

When complete, this will check for updates to build and research times when you log in. We’ve planned some time requirement nerfs (mostly in certain buildings), but the current system only records when you started and how much time you needed when you started, so it doesn’t update if the time is reduced later.

We’re going to fix that. It will record the total time needed when you start, and check when you log in if this has changed. If it has, it will update the time remaining. This update function will check the times whenever you apply a build time boost item, and will adjust the time accordingly. Be warned, removing the boost will increase the time back to where it was (otherwise you could store multiple build time boosts and apply/remove them multiple times in order to get buildings instantly for free).

All Games – On-Shoot Event Triggers – Not Started

When started, this will add under the hood features. Right now, units and buildings can trigger an event based when they get damaged, when an enemy comes near, or when they get destroyed. This is used to spawn response and security teams. A mechanic needs to be added to allow events to trigger when a weapon or ability is triggered, so that the UH-60 and Elite UH-60 will be able to deploy their troops without committing suicide.

Sadly, projects seven and ten won’t make much difference to players in the coming quarter, since we’ll need to add the ammunition crafting and delivery mechanisms before they can be fully implemented. We’ll get there with time.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!

TR: Vault Updates, L16 Elite Stryker/Elite Gaz Tigr, and more – January 30th Patch Notes

New this week in Thunder Run:

Vault Updates

Tired of returning from a break to find your lovely base in shambles, your army destroyed, and not enough hardware to get back on your feet? Those days are over. The Vault has been significantly expanded. The Vault at L7 through L24 can now hold more Hardware (see the chart below), and has had its capacity significantly increased at all levels. Each Vault level was carefully calibrated to ensure you can repair the most expensive army available at your TOC level.

LevelOld Hardware CapacityNew Hardware Capacity
73,000146,000
810,000165,000
920,000184,000
1030,000203,000
1140,000222,000
1250,000241,000
1360,000260,000
1470,000279,000
1580,000298,000
1690,000317,000
17100,000336,000
18110,000355,000
19120,000374,000
20130,000393,000
21145,000412,000
22165,000431,000
23185,000450,000
24205,000469,000

Level 16 Elite Stryker/Elite Gaz Tigr

The Level 16 Elite Stryker and Elite Gaz Tigr are here.

As with the recent max unit level increases, your Level 16 Elite Stryker and Elite Gaz Tigr will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L16 Elite Stryker Stats
L16 Elite Gaz Tigr Stats

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Mousewheel scrolling support has been added to multiple portions of the UI: Achievement Categories, Change Rank, Battle History, Battle Logs, Leader Training, Equipment Crafting, Relocate Base, Regional Map Bookmarks, Equipment selection for buildings and units, Clan info, Choose Clan Symbol, and Logistics Dispatch now all support wheel scrolling.
  • Map bookmarks, Achievements, and Player Settings now support “click and hold” scrolling. If you don’t have a mouse wheel, you can still enjoy the fast, smooth scrolling. Just click and hold!
  • The Map Bookmark scroll buttons have also been changed from “left/right” to “up/down” to provide for a much more smooth scrolling experience.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker (tracker will receive some clean-up and updates to formatting in the very near future).

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new suggestions or feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!