DV: L16 Elite Nimr/Elite SdKfz 234, and more – February 13th Patch Notes

New this week in Days of Valor:

Level 16 Elite Nimr/Elite SdKfz 234

The Level 16 Elite Nimr and Elite SdKfz 234 are here.

As with the recent max unit level increases, your Level 16 Elite Nimr and Elite SdKfz 234 will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite Nimr Stats
L15 -> L16 Elite SdKfz 234

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Damage Booster Nodes are officially retired/refunded, and this week is your last chance to get the Defense Booster Nodes if you want the achievement. Like the damage booster nodes, and the legacy unit equips we recently retired, these items will become unavailable next Thursday. Unlike the legacy unit equips, the legacy Security Nodes will disappear without you needing to do anything. Defense only this week, and Range 2 weeks from now. The new crafted node system will go up right after the last legacy items are refunded and removed.
  • A nasty bug appeared that was causing issues with Battle History/Battle Log viewing, but it was fixed within 5-minutes (go bh-nirgal!). Battle logs should now appear properly in all games. Bear in mind, some of the oldest battle logs may no longer be available, but this should only apply for logs older than two years. Please let us know if there are any issues!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

DV: More User Interface Updates – February 6th Patch Notes

New this week in Days of Valor:

More User Interface Updates

Heads up, Commanders! We’re coming at you this week with a couple more “Voice of the Commander” centric updates designed to make your gameplay experience more comfortable and user friendly.

First up we made a big update under the hood that now allows us to display “On Impact” unit stats for various Impact weapon units within their proper unit upgrade windows. Mysterious unit effects will no longer be a mystery! Just head on into the unit stats window, and hover over the new “On Impact” stat readings for more precise information.

“On Impact” Stats for the Elite Mortarman

And that’s not all, Commanders! Second in our list our updates this week is the ability to mousewheel and/or click-and-hold scroll the Battle History window. No more clicking arrow to arrow for minutes on end while you try to find that old battle replay link from last week.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #13: Mid-Season Roadmap Updates

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders:

Welcome to the 13th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. It’s been a little over a month and a half since we released the Developer Roadmap. Let’s take a look at what’s been done, and what remains to be done:

All Games – Improved Player Preferences Interface – Done!

We promised mousewheel scrolling, toggle-able scrolling direction, chat vertical orientation toggles, and screen shake toggles. We delivered all of this, including the addition of mousewheel scrolling features to 18 different UI components that weren’t in the original scope.

FS – Sapper Unit – Done!

This new unit added many new features to the engine.  It changed “invisibility” from a constant property to one that can be toggled, it added “detector” as an ability, and added failure chance mechanics to detection.

All Games – Power generation/damage mechanics overhaul – Feature Complete

The engine support is done and the feature is being tested in War Star Empire. Deployment to other games is awaiting our results.

MF – Unit levels, Radiation Tower, and EMP Cannon – Mostly Done

The EMP cannon isn’t done, nor are the levels for the Curiosity, and the Opportunity Central Computer defender, but the Detonator, Phantom Detonator and Elevation Droid have up to L13, and the Radiation Tower is in game.

BFM – Elite Dragon – Done

The unit is in game and ready for the next event to bring it to life.

WSE – Dragon – Not Started

This is a small project and won’t take long once started.

TR & DV – Vault update – Done!

Both games got a massive boost to Hardware protection. Now there will always be enough for base defender repairs and a bit extra to allow a cheap new project or “seed funds” for an expensive one. No matter what, when you log back in you’ll have enough left to get back in the fight.

All Games – Stats display – Pending code review/testing

The impact effects code is done and undergoing testing. It displays the name of the effect, its strength, and its duration. A lot of unit special abilities will no longer be a mystery as a result.

All Games – Security Node Crafting update – In Progress

The code for refunding all of the old Security Nodes is in place. The crafting system for Security Nodes is about 70% complete. The armed TOC means the UI has to be reworked to allow for two craftable slots on the same building. The range indicator for the Security Nodes has not been started.

All Games – Mine and Ambush Crafting update – Not Started

When complete, Ambush Points will become craftable instead of purchased in the store and there will be scroll buttons so the number of Minefields isn’t hard-capped at 28. You’ll be able to trade in your old Strike Teams for an ONP refund, but the blueprints will still be used.

All Games – Consumable Ammo – Not Started

When complete, this will change the way certain weapons work. Players will not see anything right away, since it’s only one step in several towards the finished project.

Right now, there’s only one way to balance how often a player can use an ability is its cooldown stat. Most weapons have cooldowns of less than a second to a couple of seconds.  Some abilities are powerful and shouldn’t be used more than once or twice in a fight. Long cooldowns can be easily “cheesed” by retreating and attacking again.

Instead of relying on cooldowns, we’re going to add the ability to require consumable ammo and items to certain powerful abilities. Examples would be the UH-60’s troop deployment (instead of having them commit suicide to launch the troop), the future Elite UH-60’s troop deployment, and the future Elite Sniper’s stealth ability. The ammo/item would be stored in an invisible equipment slot on the unit and would just appear as an ammo counter in the unit’s stats.

This would be an internal mechanic until the rest of the needed support structure is done.

All Games – Build/Research Time updates while building/tech is in progress – Not Started

When complete, this will check for updates to build and research times when you log in. We’ve planned some time requirement nerfs (mostly in certain buildings), but the current system only records when you started and how much time you needed when you started, so it doesn’t update if the time is reduced later.

We’re going to fix that. It will record the total time needed when you start, and check when you log in if this has changed. If it has, it will update the time remaining. This update function will check the times whenever you apply a build time boost item, and will adjust the time accordingly. Be warned, removing the boost will increase the time back to where it was (otherwise you could store multiple build time boosts and apply/remove them multiple times in order to get buildings instantly for free).

All Games – On-Shoot Event Triggers – Not Started

When started, this will add under the hood features. Right now, units and buildings can trigger an event based when they get damaged, when an enemy comes near, or when they get destroyed. This is used to spawn response and security teams. A mechanic needs to be added to allow events to trigger when a weapon or ability is triggered, so that the UH-60 and Elite UH-60 will be able to deploy their troops without committing suicide.

Sadly, projects seven and ten won’t make much difference to players in the coming quarter, since we’ll need to add the ammunition crafting and delivery mechanisms before they can be fully implemented. We’ll get there with time.

Stay up to date every day on what’s being developed on the dev-tracker channel here.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our “Voice of the Commander” trackers here:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!

DV: Vault Updates, L16 Elite Stryker/Elite Alder Kfz, and more – January 30th Patch Notes

New this week in Days of Valor:

Vault Updates

Tired of returning from a break to find your lovely base in shambles, your army destroyed, and not enough hardware to get back on your feet? Those days are over. The Vault has been significantly expanded. The Vault at L7 through L24 can now hold more Hardware (see the chart below), and has had its capacity significantly increased at all levels. Each Vault level was carefully calibrated to ensure you can repair the most expensive army available at your TOC level.

LevelOld Hardware CapacityNew Hardware Capacity
73,000146,000
810,000165,000
920,000184,000
1030,000203,000
1140,000222,000
1250,000241,000
1360,000260,000
1470,000279,000
1580,000298,000
1690,000317,000
17100,000336,000
18110,000355,000
19120,000374,000
20130,000393,000
21145,000412,000
22165,000431,000
23185,000450,000
24205,000469,000

Level 16 Elite Stryker/Elite Alder Kfz

The Level 16 Elite Stryker and Elite Alder Kfz are here.

As with the recent max unit level increases, your Level 16 Elite Stryker and Elite Alder Kfz will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L16 Elite Stryker Stats
L16 Elite Alder Kfz Stats

Game Improvements

And that’s not all, Commanders! Here’s a recap of the other “Voice of the Commander” centric game improvements we’ve made this week:

  • Mousewheel scrolling support has been added to multiple portions of the UI: Achievement Categories, Change Rank, Battle History, Battle Logs, Leader Training, Equipment Crafting, Relocate Base, Regional Map Bookmarks, Equipment selection for buildings and units, Clan info, Choose Clan Symbol, and Logistics Dispatch now all support wheel scrolling.
  • Map bookmarks, Achievements, and Player Settings now support “click and hold” scrolling. If you don’t have a mouse wheel, you can still enjoy the fast, smooth scrolling. Just click and hold!
  • The Map Bookmark scroll buttons have also been changed from “left/right” to “up/down” to provide for a much more smooth scrolling experience.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

For a sneak peak at what’s coming up down the road, check out the “Developer Roadmap” in the most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

DV: Voice of the Commander Updates – January 23rd Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

🐲 Happy Lunar New Year, Commanders! 🐉

We’re celebrating with a quality-of-life update based on your player feedback that’s intended to address a few of the issues and suggestions that you’ve brought forth to us via the “Voice of the Commander” trackers. Don’t see the update you were hoping for in this week’s release? Fear not, as there is still plenty more to come.

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

FASCAM Shield/Repair Kit Updates

As first noted in the January 9th Patch Notes, FASCAM Shields and Repair Kits are no longer available in the store. The units that could previously equip these now get the same benefit from Ballistic Armor. If you have these outdated items, you can trade them in for a refund during this event. If you had the achievement and didn’t keep your outdated items, an automatic refund will be applied. Enjoy!

Health Bar Color Updates

Players across all Battlehouse games have been requesting more visual cues about the health of units and buildings, and this week we’re here to deliver. Health bar colors have been updated to the following scheme:

  • Buildings, units, and battalions with health at 0% to 10% will have a red health bar.
  • Buildings, units, and battalions with health at 10% to 50% will have an orange health bar.
  • Buildings, units, and battalions with health at 50% to 75% will have a yellow health bar.
  • Buildings, units, and battalions with health at 75% to 100% will have a green health bar.

More Game Improvements

  • The Elite AH-1Z can no longer fire its missile if it starts the battle with less than 10% health. This is the same mechanic that keeps the BMP-1 and Elite BMP-1 from deploying their troops when severely damaged. Keep your Cobras repaired, Commander!
  • The space requirements for the Elite AH-64 have been reduced from 140 to 130.
  • Base defender size limits have been increased.
  • Battalion size limits have been increased.
  • Army size limits have been increased.
  • Achievements for L4 & L5 Leaders are here!
  • Nine achievements have been added for the Security Nodes. This system will be going away in the near future and will be replaced with a new craftable system. We’re adding these achievements to recognize the players who used the original system.
  • Hot Fix: Some Security Team Leader descriptions referred to a non-existent “HZ-9” unit. This has been corrected to Harbin Z-9W.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

DV: Level 16 Elite Machine Gunner, and more – January 16th Patch Notes

New this week in Days of Valor:

Level 16 Elite Machine Gunner

The Level 16 Elite Machine Gunner is here!

As with the recent max unit level increases, your Level 16 Elite Machine Gunners will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Elite Machine Gunner Stats

Bug Fixes

And that’s not all, Commanders! Here’s a recap of all the Bug Fixes from the past week:

  • The user interface was falsely reporting various conflicts with equipping leaders that are now resolved. This mostly came up with Turret Emplacements, since there are more turret leaders than most other types. To trigger it, you would have to have more than six leaders in your inventory, and at least one of those leaders would have to conflict with a leader already equipped in a turret.
  • Edison wasn’t giving proper research bonuses to the Leader Academy, and Savage wasn’t giving proper research penalties to the Leader Academy. Both TOC leaders are now doing their jobs properly for that building.
  • There was a bug that caused the trophy award icons to count towards the boost item limit which is now fixed. If you are unable to apply boosts in combat but able to apply them in your base, please refresh your browser.

Have feedback to share about this week’s releases? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

For a sneak peak at what’s coming up down the road in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

Good hunting, Commanders!

End of Season 12 Tournament Winners (Days of Valor)

The Days of Valor End of Season Clan Tournament has finished, and Season 13 is now Live!

Days of Valor Season 12 Tournament Winners

  • Evil Machine Killers – 11,476 Points

# 1 GEN. ابوسامرالفيومي L71 with 3472 points WINS 1000 Gold
# 2 GEN. BAD-J-LAWRENCE L50 with 3394 points WINS 1000 Gold
# 3 BoNo L57 with 2641 points WINS 1000 Gold
# 4 bwahahahaha L65 with 2482 points WINS 1000 Gold
# 5 GEN. ابوكنشه L61 with 2111 points WINS 1000 Gold
# 6 LTG. KAVALA L48 with 1297 points WINS 1000 Gold
# 7 Ashraf L48 with 1137 points WINS 1000 Gold
# 8 GEN. JohnConnor L58 with 957 points WINS 1000 Gold
# 9 GEN. SAFA7 L50 with 929 points WINS 1000 Gold
#10 GEN. xqxq L63 with 847 points WINS 1000 Gold

  • Command and Conquer – 8,427 Points

# 1 Nightlite L61 with 4268 points WINS 500 Gold
# 2 JB-theREDDRAGON L63 with 2082 points WINS 500 Gold
# 3 Eldin L64 with 1100 points WINS 500 Gold
# 4 COL. Player L39 with 1003 points WINS 500 Gold
# 5 رياض L39 with 968 points WINS 500 Gold
# 6 yamskie L52 with 897 points WINS 500 Gold
# 7 titi51 L65 with 761 points WINS 500 Gold
# 8 Dan40 L68 with 711 points WINS 500 Gold
# 9 BEASTZ L63 with 635 points WINS 500 Gold
#10 GEN. PhoenixDS L58 with 632 points WINS 500 Gold

  • Guettar Hunters Clan – 7,106 Points

# 1 GEN. مصري L54 with 3214 points WINS 300 Gold
# 2 GEN. LOCOKILLA L59 with 1135 points WINS 300 Gold
# 3 GEN. 3131 L59 with 868 points WINS 300 Gold
# 4 =M=E=R=L=I=N= L64 with 849 points WINS 300 Gold
# 5 grog L53 with 783 points WINS 300 Gold
# 6 will L55 with 705 points WINS 300 Gold
# 7 GEN. alashkar L52 with 695 points WINS 300 Gold
# 8 nooruldeeen L56 with 666 points WINS 300 Gold
# 9 GEN. =C=O=R=N=Y= L57 with 625 points WINS 300 Gold
#10 Thair L55 with 620 points WINS 300 Gold

Good hunting, Commanders!

DV: Welcome to Season 13! FASCAM Shield/Repair Kit Updates, and more – January 9th Patch Notes

New this week in Days of Valor:

Welcome to Season 13!

Welcome to Season 13! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

For a sneak peak at what’s coming up this season in Battlehouse games, check out the Developer Roadmap in the most recent edition of the Battlehouse Dev Blog.

FASCAM Shield/Repair Kit Updates

Your logistics officers are cleaning house, Commander. Infantry FASCAM Shields and Able Repair Kits are being built into your units’ Ballistic Armor, so those bulky items are no longer needed. If you really want them for the achievement, this is the last week you’ll be able to obtain them.

Starting on January 23, you’ll be able to return your FASCAM Shields and Able Repair Kits for a full ONP refund, so don’t delete them!

The achievement will no longer be obtainable after this current Event Prizes store closes on January 18.

Starting on January 23, Ballistic Armor will provide a FASCAM shield for non-elite infantry units, and Ballistic Armor will provide the Repair Kit effect for the Rifleman, BMP-1, Ka-50, Machine Gunner, Elite BMP-1, and Elite Ka-50.

Game Improvements

And that’s not all! We’ve also made another high in community demand quality-of-life improvement to the settings menu interface!

The immersion based “screen shake” effect that occurs after a building is destroyed is now optional, so players who are sensitive to the screen movement or players that experience additional game lag from the effects can turn them off if they choose to do so.

Head on into the settings menu, scroll down to the new “Enable Screen Shake” preference, toggle it over to “No”, and then hit “Apply” if you want to turn the effects off at any point.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Days of Valor Voice of the Commander Tracker.

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

Clan HQ Community Moving To Discord

📢 Attention Thunder Run, Days of Valor, Mars Frontier, War Star Empire, Battlefront Mars, and Firestrike Commanders 📢

Later this week, our Clan HQ chat service will be officially replaced with the new Thunder Run Community Discord Server, which offers exciting benefits like voice chat, better moderation features, and official “Ask a Dev” events.

The transition will finalize this Thursday, January 9th, 2020, at which point Clan HQ will close and begin directing visitors to join our Discord server.

In addition to the main Thunder Run channels, players from other Battlehouse Games will find an “Other Battlehouse Games” section in the Discord channel list, where they can continue chatting about their favorite Battlehouse game.

If there is enough player demand for any particular game, the Community team may choose to create a dedicated Discord server for that game.

Thank you for being a valued member of the Battlehouse Community, and we hope to see you on Discord!

-Battlehouse

DV: Level 16 Sapper and Elite Stinger Gunner, Elite AH-64 Updates, and End of Season 12 Clan Tournament – January 2nd Patch Notes

New this week in Days of Valor:

Level 16 Sapper and Elite Stinger Gunner

🎆 Happy New Year, Commanders! 🎇The Level 16 Sapper and Elite Stinger Gunner are here.

As with the recent max unit level increases, your Level 16 Sapper/Elite Stinger Gunners will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading. As long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

L15 -> L16 Sapper Stats
L15 -> L16 Elite Stinger Gunner Stats

Elite AH-64 Apache Updates

As pre-announced in the patch notes 2 weeks ago, the Elite AH-64 Apache gets an update to its space requirements. Effective today: the space requirement increases from 70 to 160.

Please note that this is part of a helicopter unit tier rebalancing that also saw the Elite AH-1Zs space requirement drop from 200 to 70, and the Elite OH-58s from 160 to 115.

End of Season 12 Clan Tournament

From January 2nd – January 9th, 2020, rally your Clan and head to the regional map for your chance to be the strongest Clan of Season 12!

Be one of the Top Clans with the most Clan PvP Points to win between 3,000-10,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on January 9th, 2020 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

Season 13 Opens: January 9th, 2020

The new season will begin immediately after the end of the tournament.

Good hunting, Commanders!