Days of Valor – State of the Game

This week in Days of Valor:

Dear Commanders:

We hope you all enjoyed the final end of season tournaments that took place in all Battlehouse games! As always, we’re blown away by the level of passion and excitement that you all continue to bring to our games, even now when the end looms closer.

With the end of April approaching, we want to provide you all with an important update regarding when specifically the games will be shutting down, and what we can all expect moving forward after the final season tournaments.

As things stand right now, the Battlehouse team will be closing up all games & support by September, 2023. Until then, we’ll do our best to offer support and keep the games running stable so that you can continue to finish up all those final events & achievements if you haven’t already.

That being said, it was recently brought to our attention that Facebook will be closing down access to Battlehouse games from the Facebook Games platform this Friday, April 21st. Rest assured, you will still be able to access your game account and base by downloading our desktop client, and migrating your account over! Be sure to migrate your Facebook account as soon as you can if you wish to continue playing through September! 

Migration Steps

You can now auto-migrate your Facebook account details over to the desktop client!

Please follow the steps below based on which scenario fits you:

Scenario 1: You have never tried our client before. Here are three easy steps to do it!

  1. Install client and run it.
  2. Select “Use Facebook” and log in with the account you use for the game
  3. Click Play Now.

Scenario 2: You have tried the client, logged in with Facebook, but have not migrated yet and want to do so. Please follow these steps:

  1. Install the client, and log in
  2. Click Account Info
  3. Scroll down and look for “Auto-Migrate Existing Account”. If it is Off, click on “Click to Enable”
  4. Click Play Now.

Scenario 3: You have tried the client before, but didn’t use the “Login with Facebook” option AND have not yet migrated, please use these steps:

  1. Check if you have a Facebook account associated with your login by going to https://www.battlehouse.com/bh_login/login/
  2. Click the button for the login method you currently use in the desktop client.
  3. Click on “Click here to manage your account.”
  4. If “Linked Facebook Login: (none) appears, copy down the email address that appears further up
  5. Go back to https://www.battlehouse.com/bh_login/login/
  6. Click “Continue with Facebook” and log in with the account you use for the game
  7. Click on “Click here to manage your account.”
  8. If the email address is the same as the one you already had, you’re done. If not, click on “Change” next to your email and enter the one you copied in step 4.
  9. Check your email and click the confirmation link.
  10. Follow the steps in Scenario 2

Note: Please follow the appropriate steps for your situation. As it was before, migrating accounts will result in loss of access of one of the accounts. Due to the technical challenge of unmerging accounts, we will not be able to do this for anyone in the foreseeable future.

Important: If you have already migrated your account via support or the migration tool, do NOT enable “Auto-Migrate Existing Account” on your client.

Good hunting!

~The Battlehouse Team

DV: Final Tournament Winners!

New this week in Days of Valor:

Season 25, Final Tournament Winners

  • Evil Machine Killers One – 643 Points

1 – Nightlite1 L73 with 277 points WINS 800 Gold
2 – GEN. ابومصطفي L56 with 242points WINS 800 Gold
3 – Mahmoud L54 with 182 points WINS 800 Gold
4 – GEN. ابوسامرالفيومي L75 with 141 points WINS 800 Gold
5 – GEN. سامر L70 with 97 points WINS 800 Gold
6 – BG. SUPERPORKY L43 with 91 points WINS 800 Gold
7 – greece L75 with 78 points WINS 800 Gold
8 – GEN. xqxq L72 with 45 points WINS 800 Gold
9 – GEN. الصاعقه L61 with 40 points WINS 800 Gold
10 -UnionJack L70 with 32 points WINS 800 Gold

  • Beda Hunters Clan – 529 Points

1 – GEN. مصري L70 with 222 points WINS 400 Gold
2 – MG. XXXEGYPTXXX L45 with 203 points WINS 400 Gold
3 – 3131 L72 with 126 points WINS 400 Gold
4 – Abdoallah L62 with 113 points WINS 400 Gold
5 – yaseen L66 with 90 points WINS 400 Gold
6 – Nagemaldeen L70 with 75 points WINS 400 Gold
7 – Kiki L60 with 71 points WINS 400 Gold
8 – Osama L65 with 60 points WINS 400 Gold
9 – nooruldeeen L72 with 55 points WINS 400 Gold
10 – COL. علاء L38 with 35 points WINS 400 Gold

  • VENI VIDI VICI – 304 Points

1 – رياض L60 with 114 points WINS 350 Gold
2 – Scorpions L70 with 102 points WINS 350 Gold
3 – BG. wacko L41 with 65 with 4 points WINS 350 Gold
4 – GEN. Zero37 L65 with 61 points WINS 350 Gold
5 – BEASTZ L73 with 57 points WINS 350 Gold
6 – GEN. sgtroby L68 with 53 points WINS 350 Gold
7 – GEN. KAVALA L59 with 52 points WINS 350 Gold
8 – Michael L53 with 44 with 4 points WINS 350 Gold
9 – MasterofPuppets L71 with 30 points WINS 350 Gold
10 – GEN. قصيي L66 with 26 points WINS 350 Gold

Looking to hang out with old friends? Head on over in the days-of-valor channel within the Discord Server.

Good hunting, Commanders!

DV: End of Season Clan Tournament!

New this week in Days of Valor:

End of Season 25 Clan Tournament

Heads up, Commanders!

From April 6th – April 13th, 2023, rally your Clan and head to Valor March for your chance to be the strongest Clan of Season 23!

Be one of the Top Clans with the most Clan PvP Points to win between 1,750-8,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on April 13th, 2022 at 1700 GMT, at which point winners will be announced, prizes awarded. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

The Final Tournament

We cannot state how much we appreciate all of you who have played through these several seasons with us. Now, for the final time, go raise some hell!

After the tournament ends, we will be posting the final tournament winners, as well as a couple of stats that you might be interested in. Stay tuned!

Discord Handover

We’re also pleased to announce that the Discord Server has been officially handed over to the players. Hang out with old friends, reminisce the good old days, or talk about other games to play as the sun sets in this chapter. Visit the Discord Server now!

Again, from the bottom of our hearts, thank you. And good hunting, Commanders!

DV: Season 24 Tournament Winners!

New this week in Days of Valor:

Greetings, Commanders!

We sincerely apologize for the delays, but here are the:

Season 24 Tournament Winners

  • Evil Machine Killers One – 444 Points

1 – Nightlite1 L73 with 256 points WINS 800 Gold
2 – رياض L58 with 219 points WINS 800 Gold
3 – Mahmoud L53 with 81 points WINS 800 Gold
4 – GEN. xqxq L72 with 78 points WINS 800 Gold
5 – UnionJack L70 with 67 points WINS 800 Gold
6 – GEN. ابوسامرالفيومي L75 with 57 points WINS 800 Gold
7 – COL. SUPERPORKY L39 with 40 points WINS 800 Gold
8 – greece L75 with 37 points WINS 800 Gold
9 – elghrib L66 with 31 points WINS 800 Gold
10 – GEN. سامر L70 with 20 points WINS 800 Gold

  • Beda Hunters Clan – 131 Points

1 – BG. XXXEGYPTXXX L42 with 118 points WINS 1333 Gold
2 – Nagemaldeen L70 with 100 points WINS 1333 Gold
3 – 3131 L72 with 44 points WINS 1333 Gold

  • Fall Stand Learn Adapt – 54 Points

1 – COL. Moto L39 with 81 points WINS 350 Gold
2 – Tim L43 with 20 points WINS 350 Gold
3 – GEN. processer477 L62 with 4 points WINS 350 Gold
4 – Macc L65 with 2 points WINS 350 Gold
5 – BG. willyvigo L43 with 1 points WINS 350 Gold

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Official Discord Server.

Good hunting, Commanders!

DV: Voice of the Commander – December 1st Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

Greetings, Commanders!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our TOC13. We still have our Doped Mines. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • Bug involving undying units being targeted by the TOC LRAD has been fixed. Just to be clear, it was a bug. NOT a cheat or a hack.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

More tweaks incoming! Please do share your feedback over on ourin the “days-of-valor” channel within our Official Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

DV: Voice of the Commander – November 24th Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

Greetings, Commanders!

Our team has continued, and will continue, making tweaks to the new systems so as to make it easier for everyone to participate in our “Grand Finale.”

We are again thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Here are some changes to address a few of the issues and suggestions that you’ve brought forth to us.

Tweaks of the Week

  • Splash area was too small that units are often unable to hit moving targets. Splash area has been doubled.
  • Reduced HP penalty for DPS units by 20%
  • Nerfed AI unit damage and HP.
  • Slight boost to unit damage and HP for all player units.
  • All other maps have closed. There are now only two maps.
    • Tournament Map: Strongpoint Quarries now award combat bonuses in addition to quarry yield and text bonuses.
    • Non-Tournament Map: Free base damage protection is now awarded more frequently.
  • Due to PvP issues at higher levels, security teams from leader items have had their HP and DPS nerfed. Since single player AI attackers have reduced HP and DPS compared to players, this should have minimal effect on the difficulty of single-player and bring the defenses of bases in PvP closer in line with what people are used to.
  • When units are selected a group, their speed is modified so they will stay closer together. As soon as they are no longer in a group they regain their normal speed.
    • Group speed works this way: The difference between the speed of the slowest and largest is divided by the size of the group. The group then gets the minimum speed plus this, or +5%, whichever is smaller.
    • The reason for this is to make it always worthwhile to group units, but not allow really slow units to travel super-rapidly around the map by also selecting an ultra-fast unit.

Incoming

  • Client: Will take another crack at improving targeting when a unit can do no damage. Snipers currently refuse to target buildings at all. They are meant to never select a building on their own.
  • Combat Balance: Will be continuing evaluation of difficulty attacking and defending. Have made new script to instantly rework a base at a higher or lower TOC tier in order to test different difficulties.
  • Content:
    • The “Apocalypse” event is in the works.
    • Reduced costs of TOC leader upgrades (will require a TOC leader promotion token instead of merging, reduced time and resources to upgrade).
    • Reducing XP requirements for player levels so everyone has a chance to get to max level before the end.
  • De-Monetization: We will be further increasing speed bonuses given by gold/alloy. Pre-closure announcement, you got crafting, repairs, upgrades, etc sped up by 3 minutes per gold/alloy. Currently, these get sped up by 6 minutes per gold/alloy. This will increase to 9 minutes on 12/1. Resource harvest rates will be increased on 12/1. The maximum craft/research/upgrade/etc time will also be reduced by 24 hours on 12/1.

More tweaks incoming! Please do share your feedback over on ourin the “days-of-valor” channel within our Official Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

DV: Voice of the Commander – November 17th Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

Greetings, Commanders!

The recent patches, include the TOC13 release have, admittedly, been a little rocky, and we do apologize for that. We are thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Please rest assured our teams are working really hard to address a few of the issues and suggestions that you’ve brought forth to us. But first, we’d like to address a recent issue that you may have already heard of.

Unrequested Refunds

It appears that the issue of unrequested refunds issue from back in July through August, which happened to other games on Facebook as well, has affected some players once again. We believe Facebook is working on it, so if you have a negative gold balance, just sit tight and don’t worry about it.

Tweaks of the Week

  • TOC 13 didn’t ship properly, but has been since manually deployed.
  • Power consumption issues upon TOC 13 release, causing generators to have lower output levels instantly. This has been fixed.
  • A base upgraded to the max now produces slightly more power than it consumes, with minor exceptions at TOC levels 1, 4, and 5, which you can quickly build past.
  • Build time has been obliterated for earlier tier buildings.
  • Build time is 30 minutes for support buildings at TOC 3-5, 60 minutes at TOC 6-8, and 4 hours at TOC 9-11. It stays at 5 days for TOC12 and 13. This should allow everyone to get their storage, harvesters, and power levels optimized very quickly.
  • Hardware Factory is now available
  • More Hardware can be found in Logistics Dispatch
  • Snipers, who have been reported to be OP, gets a range nerf, damage to buildings removed, reduce damage to vehicles and aircraft. Basically, no longer a guaranteed turret killer.
  • Snipers have been set to ignore barriers and treat buildings as their lowest priority target, and treat infantry as double priority.
  • TOW range has been slightly reduced, but gets a huge damage boost in return at max level.
  • Turret damage is now scaled on the same progression as units. Units are scaled against their consumed space. Turrets are scaled based on the number of total turrets available compared to the total unit space available at a tier, then modified based on their overall rarity.
  • Units get an HP and DPS boost across the board to make equips and mods more meaningful.
  • Vehicles get a speed boost across the board.
  • Heavy vehicles get an additional HP boost. Tanks get a further additional HP boost.|
  • The “weight” of a unit’s space when calculating its DPS and HP is now also weighed against the proportion of total space available. This means small, cheap early units have a shallower power growth curve, and more expensive big units get a steeper curve at higher levels.
  • For example:
    • Elite M1Abrams prepatch: HP 7719 min, 12431 max, speed 2.16 min, 2.16 max, range 229 min, 249 max, damage 560 min, 1756 max
    • Elite M1Abrams patched HP 5250 min, 14668 max, speed 2.5 min, 2.78 max, range 229 min, 249 max, damage 360 min, 1961 max
  • Bunker Buster gets 20% damage boost across the board, plus a further 20% boost against turrets. Other missiles will be looked at in the future
  • Generator grid size requirements were reduced from 14×14 to 10×10. The graphic was the size of a supply building, and the grid is now too. Players now have an extra 4×4 total map cells freed up per generator.
  • Stinger and eStinger now have the designation “Anti-Air” with an appropriate tooltip
  • New “Staging” button in Battalion management screen that acts as a temporary storage area so you can swap them in and out of a batt more easily. Swap mode and swap space persists through sessions by being saved in player preferences, but it does not affect actual batts in any way. It’s just an organizational tool.
  • More power issues affecting all harvesters and storage buildings are fixed.
  • TOC leader issue where it did not affect Hardware Factories is fixed
  • Issues with Ambush Points triggering a message despite them being empty is fixed.

One thing we would like to highlight: units are not supposed to be able to destroy towers without taking any damage. This was never were supposed to happen, but range inflation unfortunately made this possible. Use “Tanks” to soak up turret damage.

More tweaks incoming! Please do share your feedback over on ourin the “days-of-valor” channel within our Official Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

DV: Level 13 Tactical Ops Center – November 10th Patch Notes

New this week in Days of Valor:

Tactical Ops Center Level 13

Your architects have been hard at work, Commander. In addition to a sharply-worded requisition order for more coffee, they’ve delivered the upgrade plans for the next Tactical Ops Center expansion. It seems like only yesterday we were huddled together in tents.

Tick-Tock! The TOC now upgrades to Level 13, unlocking a variety of new upgrades for your military forces!

The Elephant in the Room

As you all have noticed, there has been a lot of changes happening since last week. We do apologize for the delay in our communications, but we’d now like to address and explain what, why, and how things have changed.

Hopefully, in addition to dispelling some weird rumors and theories, we can clear the air and give you a little more insight as to how to utilize the new systems put in place. For simplicity’s sake we will categorize the main changes into two: economy and buildings, and unit rebalance and strategy.

Economy and Buildings

  • Previously, levels per tier are wildly inconsistent. They are now consistent
  • Economy buildings now have two levels per tier.
  • All unit research/production buildings have two levels per tier.
  • Non-elite units and their associated research/production buildings also get two levels per tier.
  • Turrets, mines, and missiles have three levels per tier.
  • Time requirements dramatically reduced. It takes a maximum of 5 days (without leader bonuses) to build or research anything now. It’s a hard cap at 120 hours.

Frequently asked question: Why are our resource storage and production so low now?
Our old levels jumped all over the place in terms of advancement. Now they’re consistent. However, all research unlocks, build costs, repair costs, etc are now auto-scaled to the available harvest rate and storage caps, so you have lost absolutely nothing in terms of buying power. Think of it this way: your resource currency just underwent serious deflation. You can buy more with each unit of each resource than you could before.

Unit Rebalance and Strategy

  • Unit HP, DPS, build time, and resource costs all balanced based on space requirements. The more expensive a unit, the more powerful it is, and at a predictable and consistent rate. That means that out the gate, a unit that takes 30 space is exactly twice as powerful as a unit of the same type that takes 15 space, but they receive modifications based on their roles.
  • Unit speed and range balanced based on unit type and unit role: Infantry is the slowest with the longest range on average. Air units are the fastest with the shortest range on average. Artillery and Sniper units get range boosts and speed nerfs to compensate
  • Close range units get a bonus to their speed and a proportionate nerf to their range.
  • Long Range units get the same bonus to range and nerf to speed.
  • High Speed gets a slightly higher boost to speed while paying the same range cost as close range.
  • DPS units get a bonus to damage and a proportionate nerf to HP. Most of your artillery units are Long Range/DPS roles.
  • Some units have the “Threat” stat, which makes the AI increase their priority in the targeting system by 50%.
  • Threat gets a bonus to HP and a nerf to damage.
  • The “Tank” role get a bonus to HP and get an even higher “Threat” stat, making the AI 100% more likely to pick them as a target. Note that the “Tank” role is not strictly limited to actual Tank units. Some aircrafts have the “Tank” role, too. You can find these in the Unlock/Upgrade windows of a specific unit.
  • Turret HP is based on potential attacker DPS output, and is currently designed to withstand 20 seconds of fire from the average unit. There will be ongoing analysis and fine-tuning for this.
  • Mine DPS is designed to insta-kill the strongest non-elite unit in its target category.
  • Turret DPS is designed to focus on particular target types as well and to kill a target in 2 to 10 seconds of sustained fire.
  • Missile DPS is designed to take a few hits to kill the toughest units, while able to insta-kill groups of weaker ones.

Frequently asked question: Why are units so weak now that we can’t do event bases anymore?
Units have been balanced to encourage trying different battalion compositions and being more strategic; possibly requiring a little more micro skills too. The older strategies of steam-rolling everything with Elite Paladins, for example, may no longer work, as they are now in an Artillery Role. It may be MORE effective to bring units with a Tank role and high Threat to draw aggro from turrets, then using Artillery like Mortarmen, due to their high anti-building DPS and very long range.

We know some players have taken up the new challenge of getting to know the new systems. Of course, we still welcome feedback. Please expect more monitoring and tweaking of the new systems, so if you have tried different strategies and still find it difficult, please let us know what you are having trouble with!

Miscellaneous improvements and fixes

  • All costs (buildings, units) have been further reduced.
  • Vault protection is now 7.5% of supply/fuel storage available at the current tier, and 10% of hardware storage.
  • All upgrades, unit construction, missile, mine, and turret crafting should be appropriately scaled to resource storage.
  • Building HP should all be scaled to unit DPS. Turret, mine, and missile DPS should all be scaled to unit HP.
  • Special “items” added in the game that allows for insta-building missiles, or building “Doped” Mines that insta-kill any unit below its level. These items are obtainable from event bases, and sometimes, from the mail.
  • TOC leaders no longer have an equip/unequip cooldown
  • The update caused old missiles to unstack with no way to stack them. This has been fixed, but you may need to click the “Sort” button to restack your old missiles.
  • Issues with missile blueprints not unlocking the the research is being looked in to. Please do not repurchase the blueprints if you encounter this issue.
  • AI units all given some unique aspects. Hunt them all!

More releases incoming, including a planned “grand finale” event. We here at Battlehouse are eternally grateful to all our players, and we plan to go out with a bang on April 2023; and we would love it if you join us there!

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Official Discord Server.

Good hunting, Commanders!

DV: Days of Valor Wind-down Announcement

This week in Days of Valor:

Dear Commanders:

It is with heavy hearts that after 10+ incredible years of producing Battlehouse games, we announce that Days of Valor will be taking its final ride off into the sunset in April 2023.

Effective now: We’re doubling the time speed-up for gold (halving the cost of all gold speed-ups), after which point we’ll be rolling out one final major content patch. While easing the grind on the next batch of content, we also plan to release a unique “End of The World” event that we think is going to be really fun for all of us. Days of Valor deserves to go out with a bang!

We can’t stress enough how appreciative we are of all of you, and everything you’ve all contributed to Battlehouse games over this time. The majority of free-to-play games don’t last nearly this long, and the fact that we thrived as long as we did is a direct credit to our passionate player base. We’re aware that many of you have been with us since the very beginning, helping to build and nurture this amazing global community that has enjoyed these games just as much as we have. For that, we say “Thank you!”

In advance of sun-setting the games, we want to be as transparent with everyone as we possibly can, give plenty of time to make sure our small team has a soft landing at their next adventures, and also so that we all properly celebrate the legacy of the games we all love.

It’s important to note that in-game purchases will be available up until March 31st, 2023, at which point the games’ payment systems will be completely turned off. Thereafter, the games will not be accepting any payments, but will remain open for one last hurrah until at least April 30th, 2023. Any remaining gold that you have during this period will need to be used before that date.

We hope that the experiences we’ve developed over the years have provided you with the highest level of entertainment that we’ve always strived to reach. This hasn’t been an easy decision for our team to make, but we remain hopeful that with every end, comes a new beginning.

Good hunting, Commanders!

DV: Welcome to Season 24!

New this week in Days of Valor:

Welcome to Season 24!

Welcome to Season 24! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

Looking for the Season 22 Tournament winners list? Don’t worry. It will be revealed soon. Stay tuned for another Patch Notes coming later on!

Have new feedback to share? Let us know over in the “days-of-valor” channel within our Official Discord Server.

Good hunting, Commanders!