The Nimr L6 Stats Blueprint is now available in the Event Prizes store, allowing you to upgrade the Nimr’s Health, Damage, Mine Defense, and Blast Defense stats to Level 6. Unlock the blueprint as part of this week’s ONP Event by spending ONP in the Event Prizes store!
Who says special forces are the only ones with the cool toys? Your regular troops have been hitting the gym and the firing range with gusto, Commander. Your Riflemen report that they’re ready for some advanced assignments.
Significantly improved stats!
No increase in unit space!
The Level 13 Rifleman upgrade requires a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. This is the first of a series of catch-up mechanic boosts we’ll be giving to our core units.
Anti-Infantry Mine Buff
Commander, our base defenses have always had difficulty standing up to massed enemy units. There’s a long, hard road ahead of us to reach a level playing field, but our engineers have boosted the Anti-Infantry Mine’s effectiveness.
Starting at level 11, mine damage, trigger range, and blast radius have all received a major upgrade. I’d like to see the enemy crawl through our defenses when their legs have been blown off… on second thought, I think I’d rather not see that…
Level 11-16 Anti-Infantry Mine trigger ranges have all been boosted by 10%
Level 11-16 Anti-Infantry Mine splash radius has been boosted by 5% across the board.
Level 11-16 Anti-Infantry Mine damage levels have been adjusted to compete with elite infantry available at equivalent TOC and research research building levels.
The Level 11 Anti-Infantry Mine requires aLevel 5 TOC and a Level 10 Weapons Lab. The Level 16 Anti-Air Mine requires TOC level 10 TOC and a Level 13 Weapons Lab. Your workers are standing by, Commander.
Welcome to Season 8! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?
Here’s a familiar face that’s had a little work done. Engineers from the United Arab Emirates took everyone’s favorite Russian armored vehicle and released a scaled-down version optimized for desert combat. The Nimr, popular across North Africa, has landed on Gundar. Armed with a TOW Missile Launcher and some serious speed, this vehicle is perfect for taking out those infamous armored artillery units. Think you can handle the Nimr’s lightning speed?
Your drivers may be tempted to go drag racing in the desert. Check the mileage when they get home. The already-speedy Nimr gains a 15% speed buff when fighting on desert maps. This boost does not apply to battalion travel speed.
The Nimr is equipped with a variable ordinance missile launcher. Currently it can only load anti-tank missiles, but with some modification it may eventually be able to launch anti-air missiles as well… Maybe it needs a coat of red paint.
Heavy armor-piercing ammunition – this stuff blasts right through buildings without detonating and only scorches the eyebrows of enemy infantry, but will completely gut a heavy armored vehicle. Make sure to bring escorts if your Nimrs will face infantry.
To start building Nimrs, upgrade your Maintenance Bay to Level 8 and purchase the blueprints during the Scorpion ONP Event.
Updates to MG Turrets
We have such an abundance of heavy machine gun ammunition that your MG Turret gunners have been instructed to “spray ‘n pray”. They’re going to start shooting at targets much further out than before, though they will not score as many hits until the enemy is inside their previous target radius.
All MG Turrets have had their previous range converted to an effective range. This means they will score 100% damage at their old range, and will do partial damage out to the new, longer maximum range.
All MG Turrets now have a maximum range that is 25% higher than their effective range. Damage falls off linearly from 100% at the effective range to 0% at the new maximum range.
To celebrate, we’ve discounted the L11-12 Machine Gun Turret Blueprint down to 15,000 ONP for this week only. If you haven’t upgraded your towers before, now’s a great time to start!
Updates to Barriers
We’ve been tinkering with our barrier setups, Commander. One of our engineers came up with a new concrete recipe using local mineral deposits, so our HESCO Barriers are much tougher than they were before. They should stand up much better to most weapons.
All barriers have had their hit points significantly increased.
Sappers and Truck Bombs do increased damage against barriers.
Level 15 barriers are now available for TOC level 10+
Elite AH-64 L1 Unit Equipment
Gundar Arms Industries is rolling out a new set of Unit Equipment for the Elite AH-64, available this week on the front page of the Event Prizes Store:
Elite AH-64 Laser Sights I – Laser homing technology that increase range by +3%
Elite AH-64 Ballistic Armor MK I – Improved armor coating reduces damage taken by -10%
Elite AH-64 Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%
Welcome to Season 8, Commander! Time to get building.
Well, Commander, it seems your enemies are a little too eager to fly the unfriendly skies. With so many powerful gunships buzzing around, it’s getting so that everyone in your base has to duck and cover more often than not. Not to worry, your engineers have been hard at work boosting the Anti-Air Mine’s effectiveness.
Starting at level 11, mine damage, trigger range, and blast radius have all received a major upgrade. Only the toughest enemy choppers can survive a direct hit from a Level 16 mine, and they’ll be damaged enough that our towers will make quick work of them.
Level 11-16 Anti-Air Mine trigger rangeshave all been boosted by 10%.
Level 11-16 Anti-Air Mine splash radius has been boosted by 5% across the board.
Level 11-16 Anti-Air Mine damage levels have been adjusted to compete with helicopters available at equivalent TOC and research building levels.
The Level 11 Anti-Air Mine requires aLevel 5 TOC and a Level 10 Weapons Lab. The Level 16 Anti-Air Mine requires Level 10 TOC and a Level 14 Weapons Lab. Your workers are standing by, Commander.
End of Season 7 Clan Tournament
From September 27th – October 4th, rally your Clan and head to the regional map for your chance to be the strongest Clan of Season 7!
Tournament ends on October 4th, 2018 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season.
New Season Opens: October 4th, 2018
The new season will begin immediately after the end of the tournament. Here are just a couple things you can expect to see in Season 8:
Days of Valor (Season 8):
Two under-populated maps (Tunis and Kassarine) will close, and one new map (El Guettar) will open! ✈️
The Elite AH-64 L6 Stats Blueprint is now available in the Event Prizes store, allowing you to upgrade the Elite AH-64’s Health, Damage, Mine Defense, and Blast Defense stats to Level 6. Unlock the blueprint as part of this week’s Renegade Event by spending ONP in the Event Prizes store!
Elite Machine Gunner Unit Improvements
Starting today, HP on Elite Machine Gunners is being increased by 25%, allowing the unit to now max out at 8,000 HP at Level 15!
More Patch Notes
Players now automatically obtain in-game gifts for reaching Level 50, 60, and 70!
Level 18 Generator power output has been increased to 18,750. This ensures TOC L11 bases can be fully powered when equipped with a maxed-out array of turrets.
Elite Machine Gunner Level 6 Stats blueprint price is now 100k ONP in all the store listings.
The Apache Longbow is yesterday’s news. Say hello to the Elite AH-64F Guardian, with the longest range of any chopper on Gundar and the speed to outrun anything but the AH-1Z Viper. Think your pilots can handle this bird? Step on up.
Perfect for hit and run attacks. Take advantage of it’s special turret jamming rounds to suppress defenses, and then sweep up the battlefield uncontested with your armor or infantry. Siege mode engaged!
The latest glass cockpit technology gives better range than any other chopper currently deployed on Gundar.
To start building Elite AH-64s, upgrade your Maintenance Hangar to Level 12 and purchase the blueprints during the Deadlight Event.
Elite Machine Gunner Unit Equipment
Gundar Arms Industries is rolling out a new set of Unit Equipment for the Elite Machine Gunner, available this week on the front page of the Event Prizes Store:
Elite Machine Gunner Laser Sights I – Laser homing technology that increase range by +3%
Elite Machine Gunner Ballistic Armor MK I – Improved kevlar reduces damage taken by -10%
Elite Machine Gunner Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%
New Building Levels
To help support all of this new technology, upgrades are also now available for the following buildings:
Maintenance Hanger is now upgradeable to Level 17.
The Elite Machine Gunner Stats L6 Blueprint is now available in the Event Prizes store, allowing you to upgrade the Elite Machine Gunner’s Health, Damage, Mine Defense, and Blast Defense stats to Level 6. Unlock the blueprint as part of this week’s Ironclad Event by spending ONP in the Event Prizes store!
A new elite infantry unit, The Elite Machine Gunner, can now be deployed in your battalions. Your grunts are going to love this kit, Commander. They’ll probably forego leave just to get a chance to rack up some range hours.
New features include:
Higher rate of fire and the ability to attack air targets. Choppers beware!
New explosive ammunition: point it downrange, watch the world burn.
Land Warrior derived aiming assistance: better range means more hits.
Maximum level requires the new Academy and Barracks levels. Better start building, Commander.
A pack of these on the battlefield will surely wreak havoc on infantry! To start building Elite Machine Gunners, completely research the basic Machine Gunner, upgrade your Academy to Level 11 and purchase the blueprints during the Ruthless Event.
Elite M109A7 Unit Equipment & Unit Stat Upgrades
Gundar Arms Industries is rolling out a new set of Unit Equipment for the Elite M109A7, available this week on the front page of the Event Prizes Store:
Elite M109A7 Laser Sights I – Laser homing technology that increase range by +3%
Elite M109A7 Ballistic Armor MK I – Improved armor coating reduces damage taken by -10%
Elite M109A7 Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%
In addition to the new Unit Equipment, the Elite M109A7 also now features individually-upgradable Health and Damage stats, similar to other elite units.
These Level 6 stat upgrades require Unit Stat Blueprints, available for ONP in a new section of the Event Prizes store.
The Days of Valor Community has spoken, and we hear you loud and clear! The vast majority of you enjoy the new unit models that dastardly General Bischoff brought with him into Gundar at the start of Season 7, but some of you have been having some trouble telling some of the new World World War II inspired unit models apart from one another.
In response to all the good Community Feedback we’ve received over these last few weeks, updated unit models are now available for 2 of the most popular previously released WWII unit models: the M4 Mortar, and the Panzerwerfer, along with both of their Elite counterparts.
Your architects have been hard at work, Commander. In addition to a sharply-worded requisition order for more coffee, they’ve delivered blueprints for the next Tactical Ops Center expansion. It seems like only yesterday we were huddled together in tents.
Tick-Tock! The TOC now upgrades to Level 11, unlocking a variety of new upgrades for your military forces!
New features include:
Increased level cap on your resource production and storage facilities.
Enables increased level cap on Howitzer, C-RAM, HEL, FASCAM, and Quadmount turret mounts. Available in the store now!
Enables increased level cap on infantry research and production buildings. Coming soon!
Enables increased level cap on aircraft research and production buildings. Coming soon!
You’ll need a lot of resources to upgrade your Tactical Operations Center to level 11. Better beef up your security teams so your enemies don’t sniff around for easy prey.
We’ll be sure to caffeinate your architects for you, Commander. That requisition order was just shy of a death threat.