Patch Notes: Days of Valor

DV: Elite AH-64 Apache Hotfix

New this week in Days of Valor:

Elite AH-64 Apache Changes

A hotfix for the Elite AH-64 Apache has been applied, effective right now:

The turret stunning Elite AH-64 Apache unit was originally designed to only be able to stun turrets, however a bug was brought to our attention recently that was inadvertently causing it to also be able to stun other aircraft units. The Elite AH-64 was never intended to be able to stun other aircraft, and this is now corrected. Please note that the Elite AH-64 will still be able to attack and do damage to other aircraft, but will not be able to stun them.

We appreciate those of you in the Community who brought this issue to our attention, and we thank you all in advance for your understanding.

Good hunting, Commanders!

DV: Level 15 Infantry Extravagenza – October 10th Patch Notes

New this week in Days of Valor:

Level 15 Infantry Extravagenza

Heads up, Commander! It’s an infantry unit upgrade extravaganza! The Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper are here.

As with the recent max unit level increases, your Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

L14 -> L15 Rifleman Stats
L14 -> L15 Mortarman Stats
L14 -> L15 Machine Gunner Stats
L14 -> L15 Sniper Stats

Looking for more? Read up on the transcripts from last Friday’s Discord Dev AMA in Issue #2 (Discord AMA Recap) of the Battlehouse Dev Blog, or read more about what’s coming down the line in Thunder Run and Days of Valor in Issue #3 (Thunder Run/Days of Valor Developments).

Have feedback to share about this week’s updates? Let us know over on Clan HQ.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #3: Thunder Run/Days of Valor Developments

📢 Attention Thunder Run and Days of Valor Commanders:

Welcome to the 3rd installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. This week bh-nirgal will be diving deep into three active projects he’s currently working for Thunder Run and Days of Valor. So without further adieu, here’s bh-nirgal:

Thunder Run/Days of Valor Developments

There are three major projects underway for our flagship game and its sister game.

The first project, slated for release in Q4 2019, is the TOC12 tier. The Tactical Operations Center will be one of the new armed buildings. Starting at level 12, players can mount special turrets on the roof of the TOC. The turret designs currently in testing are built on the concept of the Long Range Acoustic Device (LRAD), meant to disorient and debuff incoming troops while doing little damage. It will have a much greater range than other turrets. For players who prefer a damage-dealer, the TOC will also have its own version of the High Energy Laser (HEL). Unlike turret HELs, the TOC HEL can target ground and air targets, at the cost of somewhat decreased damage. As part of this update, all mobile units will have their level caps raised to 16.

The second project, which should follow quickly on the heels of TOC12, is an overhaul of the Vault building. Every TOC level will get 2 vault levels. At the second level per tier, the vault will store enough hardware to be able to repair the base itself and the most expensive possible combination of Base Defenders units. The first level will be halfway between the old cap and the new cap. So let’s throw out some wildly inaccurate numbers and say it costs 300k Hardware to fully repair a TOC8 base and the best (or at least most hardware-expensive) army units in the game. If you have a level 16 Vault, you have that much saved from attackers. You can immediately start repairing. You can’t necessarily repair your field batts or protect what you have saved for research, but you can get your base back in business. 

The third project, slated for an uncertain future date, is a rebalancing of the TOC tiers. This is one of the less-defined plans, and player feedback is highly encouraged. Ideally, I’d like to see the average player base level increase so that the top-tier players have worthwhile opponents to fight and the average player can hold their own. This would involve reducing research and building times for lower building levels and lower tech levels, and would involve reducing prices for older blueprints (or removing them altogether for some lower turret levels).

There’s some delicate terrain to navigate here. The game lives or dies based on players who pay to play. We cannot change that. So long as internet infrastructure costs money and so long as we have to pay our rent and pay to eat, we can’t make an entirely free game. Many of the players who pay to play are touchy about other players getting for free what they paid for.

I’d like to come up with a compromise. My plan is to divide the player base into a rookie tier, a regular tier, a veteran tier, and an elite tier, based on unlocked content.

The Elite Tier would always be the newest level of content, in this case all the stuff requiring TOC level 12. It doesn’t change until the theoretical release of TOC13, and is intended to give non-paying players at least six months of construction and research projects to complete. There are many players who won’t play if there’s nothing new to acquire, so the top tier needs to cater to this type of motivation.

The Veteran Tier is the last two levels of content, the stuff requiring TOC levels 10 and 11. It gets a slight nerf in ONP/hardware prices, research times, and build times, but no more than a 5% cut. I’d like to see players go from Veteran to Elite in half a year or less.

The Regular Tier is everything from TOC level 6 through TOC level 9. This gets a decent nerf in prices, research times, and build times, but never more than a 20% cut. I’d like to see players go from Regular to Veteran in a quarter of a year or less.

The Rookie Tier is everything at or below TOC level 5. This gets a generous nerf in prices, research times, and build times, up to a 50% cut. I’d like to see new players go from Rookie to Regular in less than a month. Sprinkled into the nerfs would be some removals of blueprint requirements.

How would it make you, the veteran players, feel if newcomers got for free some of the things you worked long and hard to acquire? Does the thought of new faces to fight and befriend make it worth it, or does it bother you to see cheaper availability?  Please send me your thoughts.

Like what you see in this Dev Blog, or have suggestions on things you’d like to see Nirgal talk about in the future? Let us know over on our Thunder Run Discord Server (for Thunder Run players), or on Clan HQ (for all other games). See you all next week!


End of Season 11 Tournament Winners (Days of Valor)

The Days of Valor End of Season Clan Tournament has finished, and Season 12 is now Live!

Days of Valor Season 11 Tournament Winners

  • Guettar Hunters Clan – 7,828 Points

# 1 Dan40 L67 with 2630 points WINS 1000 Gold
# 2 BoNo L52 with 2545 points WINS 1000 Gold
# 3 GEN. ابوكنشه L59 with 1630 points WINS 1000 Gold
# 4 GEN. JB-theREDDRAGON L61 with 1541 points WINS 1000 Gold
# 5 bwahahahaha L63 with 1321 points WINS 1000 Gold
# 6 BEASTZ L62 with 1318 points WINS 1000 Gold
# 7 MG. اجرام L44 with 1179 points WINS 1000 Gold
# 8 CPT. rocko L60 with 909 points WINS 1000 Gold
# 9 Nagemaldeen L52 with 695 points WINS 1000 Gold
#10 LTG. alashkar L49 with 443 points WINS 1000 Gold

  • Fall Stand Learn Adapt – 6,211 Points

# 1 GEN. Ranga L51 with 1328 points WINS 500 Gold
# 2 GEN. مصري L51 with 1228 points WINS 500 Gold
# 3 yamskie L49 with 1085 points WINS 500 Gold
# 4 GEN. WHITE-RAVEN L66 with 1004 points WINS 500 Gold
# 5 GEN. moroiu L60 with 941 points WINS 500 Gold
# 6 GEN. memo L55 with 880 points WINS 500 Gold
# 7 GEN. 3131 L55 with 858 points WINS 500 Gold
# 8 totskie L50 with 851 points WINS 500 Gold
# 9 GEN. xqxq L62 with 794 points WINS 500 Gold
#10 greece L65 with 695 points WINS 500 Gold

  • VENI VIDI VICI – 6,104 Points

# 1 GEN. Hard-Target L62 with 4140 points WINS 300 Gold
# 2 GEN. ابوسامرالفيومي L69 with 2216 points WINS 300 Gold
# 3 titi51 L65 with 1461 points WINS 300 Gold
# 4 MG. KAVALA L46 with 1297 points WINS 300 Gold
# 5 Negan L68 with 630 points WINS 300 Gold
# 6 Caesar L41 with 572 points WINS 300 Gold
# 7 LTG. figo L48 with 402 points WINS 300 Gold
# 8 SirIssac L49 with 355 points WINS 300 Gold
# 9 GEN. MAJBOGDAN L53 with 348 points WINS 300 Gold
#10 BG. الجزائر L42 with 313 points WINS 300 Gold

Good hunting, Commanders!

DV: Welcome to Season 12! Elite Machine Gunner Updates, More L4 Sec Teams, and more – October 3rd Patch Notes

New this week in Days of Valor:

Welcome to Season 12!

Welcome to Season 12! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

Elite Machine Gunner Updates

Spray ‘n Pray, Commander! The Elite Machine Gunner has been outfitted with some highly desired performance improvements and a huge ONP Cost Reduction. Here’s what’s new:

  • Training and repair times have been reduced by 50%.
  • Fuel cost for training has been reduced by 25%, and supply cost for the training is now the same as the fuel cost. Hardware cost for training has also been drastically reduced. An Elite Machine Gunner at L15 will only cost 100 Hardware, down from the previous 1,050.
  • Fuel cost for research has been reduced by 10%, and supply cost for the research is now the same as the fuel cost. Hardware cost for research has also been reduced by 50%.
  • Research time has been dramatically reduced. It now takes 2 days to research L1, and 7 days to reach L15.
  • Hit Points have been increased by 25%.
  • Damage has been increased by 30%.
  • Range has been increased slightly at max level.
  • And the kicker? The ONP cost for the Elite Machine Gunner blueprint has been reduced by 50% in the Event Prizes Store, so get’em while they’re hot!
New Elite Machine Gunner Stats at L1
New Elite Machine Gunner Stats at L15

More Level 4 Security Teams

Following up from our Level 4 Security Team roll-out 2 weeks ago, this week we’re making even more teams upgradeable to L4:

  • Foxtrot Force – Increases repair, research, and production speed for armor units
  • Golf Force – Increases repair, research, and production speed for flying units
  • Hotel Force – Adds security teams to defend your Fuel Yards, and boosts production rate
  • India Force – Adds security teams to defend Supply Depots and Fuel Depots
  • Juliett Force – Adds security teams to defend Generators

To get started upgrading your leaders, check out the complete guide to high-level leaders on the Battlehouse forums.

Prefer watching a video? Let Community Manager Commander Cameron walk you through in the following video tutorial:

Elite Mortarman L7+ Available To All

That’s not all, Commanders! As of today, the Elite Mortarman L7+ Blueprints and Sub-Components are back and available for all! No need to grab the L7 blueprint if you didn’t get it before. Just start upgrading!

Have feedback to share about this week’s releases? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Level 14 Kiowa, Cobra, Apache, and End of Season 11 Clan Tournament – September 26th Patch Notes

New this week in Days of Valor:

Level 14 Kiowa, Cobra, and Apache

Heads up, Commander! It’s an aircraft unit upgrade extravaganza! The Level 14 OH-58 Kiowa, AH-1 Cobra, and AH-64 Apache are here.

As with the recent L14 releases, your Level 14 OH-58 Kiowa, AH-1 Cobra, and AH-64 Apache will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 14 OH-58 Kiowa, AH-1 Cobra, and AH-64 Apache upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

OH-58 Kiowa Stats from L13 -> L14
AH-1 Cobra Stats from L13 -> L14
AH-64 Apache Stats from L13 -> L14

End of Season 11 Clan Tournament

From September 26th – October 3rd, 2019, rally your Clan and head to the regional map for your chance to be the strongest Clan of Season 15!

Be one of the Top Clans with the most Clan PvP Points to win between 3,000-10,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on October 3rd, 2019 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

Season 12 Opens: October 3rd, 2019

The new season will begin immediately after the end of the tournament. Here are just a couple things you can expect to see in Season 12:

Days of Valor (Season 12):

  • New Unit Equipment sets, and expanded levels for some of your favorite unit types! 🚁
  • More Opportunities to Earn Free Loot! 💰

Good hunting, Commanders!

DV: L13-15 Elite Rifleman, and L4 Security Teams – September 19th Patch Notes

New this week in Days of Valor:

Levels 13-15 Elite Rifleman

The grease monkeys of Gundar have another unit training update available this week in the form of expanded levels for the Elite Rifleman. Here’s what’s new:

  • Max level has been expanded from L12 to 15. Unlike most new max level increases for units, these upgrades won’t require any blueprints – just resources!
Maxed out Elite Rifleman at L15

Level 4 Security Teams

And that’s not all, Commanders! Also available this week are upgraded levels for all your favorite Security Teams.

Level 4 Security Teams deploy troops as soon as enemies approach a protected building! In addition, the Level 4 teams are persistent meaning that they’ll stick around for the next battle if the attacker retreats.

The following leader teams are now upgradeable to Level 4:

  • Alpha Force – Defends production and storage buildings
  • Bravo Force – Shoots down enemy missiles
  • Charlie Force – Defends supply yard, and boosts production rates
  • Delta Force – Defends mortar emplacements
  • Echo Force – Improves infantry unit production, repair, and research speed

To get started upgrading your leaders, check out the complete guide to high-level leaders on the Battlehouse forums.

Prefer watching a video? Let Community Manager Commander Cameron walk you through in the following video tutorial:

What do you guys think about this week’s releases? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Level 14 M12 GMC, M4A2 Sherman, and M26 Pershing – September 12th Patch Notes

New this week in Days of Valor:

Level 14 M12 GMC, M4A2 Sherman, and M26 Pershing

Heads up, Commander! The armor unit upgrade extravaganza continues! The Level 14 M12 GMC, M4A2 Sherman, and M26 Pershing are here.

As with the recent L14 releases, your Level 14 M12 GMC, M4A2 Sherman, and M26 Pershing will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 14 M12 GMC, M4A2 Sherman, and M26 Pershing upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

M12 GMC Stats from L13 -> L14
M4A2 Sherman Stats from L13 -> L14
M26 Pershing Stats from L13 -> L14

Have feedback to share about this week’s updates? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Elite AH-64 Unit Improvements, L2 Equipment, and Expanded Landmine Levels – September 5th Patch Notes

New this week in Days of Valor:

Elite AH-64 Unit Improvements

Fly high, Commander! The grease monkeys of Gundar have spruced up one our favorite Elite birds with some highly desired performance improvements and equipment additions. Here’s what’s new:

  • Unit can now attack both air and ground. Rival flyers beware!
  • Unit’s “firing arc” has been increased from 5 to 15. This means that it’ll be able to attack a wider area without having to turn.
  • Speaking of turning: the unit’s turn rate has also been given a boost.
  • Unit’s rate of fire increased from one shot every 1.75 seconds to one shot per second.
  • Attacks now do splash damage.
  • Hit Points have been significantly increased.
  • Hardware build cost has been reduced.
  • Hardware research cost has been reduced.
  • Build and repair times have been reduced.
  • Unit’s missiles received some visual updates.
  • And the kicker? The ONP cost for the Elite AH-64 Blueprint has been reduced by 10% in the Event Prizes Store, so get’em while they’re hot!
New max level stats for the Elite AH-64

Elite AH-64 Level 2 Unit Equipment

What about the “equipment additions” we mentioned above, you ask? We’re not going to leave you hanging there. Gundar Arms Industries is also rolling out upgradeable weapons technologies. Purchase more Level 1 equipment sets in the ONP Store, and combine the parts in the Weapons Factory to make all new Level 2 sets!

  • Elite AH-64 GMC Laser Sights II – AN/PEQ-2 IR Laser Sight technology that increases range by 5%
  • Elite AH-64 GMC Ballistic Armor MK II – Improved kevlar that reduces damage taken by 10%
  • Elite AH-64 AP Ammunition II – The newest grade armor-piercing ammunition that increases damage by 10%

Collect the entire Level 2 Unit Equipment set to boost your Unit Equipment bonuses even higher!

Expanded Landmine Levels

And that’s not all, Commanders! Also available this week are expanded maximum levels for all Landmines:

  • Anti-Infantry and Anti-Air Mines are now upgradeable to L18.
  • Anti-Armor Mines are now upgradeable to L22.
  • Anti-Tank Mines (formerly known as “Anti-Heavy Armor” mines) are now upgradeable to L12.

Have feedback to share about this week’s releases? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Level 14 M4A1 & M8 Greyhound – August 29th Patch Notes

New this week in Days of Valor:

Level 14 M4A1 & M8 Greyhound

Heads up, Commander! It’s an armor unit upgrade extravaganza! The Level 14 M4AI and M8 Greyhound are here.

As with the recent L14 releases, your L14 GPW & M8 Greyhound will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 14 GPW & M8 Greyhound upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

M4A1 Mortar Stats from L13 -> L14
M8 Greyhound Stats from L13 -> L14

Have feedback to share about this week’s updates? Let us know over on Clan HQ.

Good hunting, Commanders!