Lead Analyst

As an analyst, you’re the nexus of strategy, game design, and marketing. You’re a relentlessly curious and resourceful investigator who knows how to get to the root of an issue, and use that knowledge to help influence the gameplay of people around the world.

No game industry experience necessary, just a demonstrated aptitude for high performance.

You’ll join Battlehouse, a startup building online real-time strategy video games. You’ll work with co-founders and exceptionally talented teammates to create entertainment experiences on a leading edge game engine serving RTS gamers in over 190 countries.

Responsibilities

As a member of the core team you’ll:

  • Propose and implement game changes based on analysis of player behavior
  • Design and balance new game content
  • Manage special projects across technical and creative teams
  • Develop tools and reports powered by Python scripts and SQL
  • Connect with players through marketing, support and in-game channels
Required Skills

We’re looking for someone who:

  • Demonstrates outstanding problem solving, communication and leadership skills
  • Thinks critically and analytically
  • Has experience with querying SQL databases to pull data sets
  • Can work on multiple projects in parallel while managing and meeting changing deadlines and priorities
  • Excels at communicating complex findings and ideas in plain language
  • Excels at detailed, self-directed projects
Nice-to-have
  • Knowledge of statistics, regression analysis, predictive modeling, segmentation, forecasting, hypothesis and A/B testing
  • Experience with Python, SQL, SAS, and R
  • Experience with data visualization tools such as Tableau
  • Experience working in the games industry with knowledge of game and systems design principles
  • It’d also be nice if you play video games, program, have challenging extracurriculars or strong grades, but none of this is required.
Career Development And Training

When you start you’ll work directly with the game design and development team. Your first two weeks start with design projects at the heart of the game engine. As each one ships, you’ll watch it generate tens of thousands of hours in play time, and you’ll analyse the data to hone and build your design skills.

Other Job Details

We’re a distributed team, with members having the freedom to work wherever they choose thanks to video conferencing and online collaboration tools. Past and current students travel the world while at Battlehouse, working out of Madrid, San Francisco, Banff and Waterloo.

Please send applications to: cc_hr@battlehouse.com


Comic Book Writer (Freelance)

We’re seeking an experienced writer for a work-for-hire project to develop a 3-4 issue comic book series based on our Mars Frontier series of online MMORTS games, including Mars Frontier, War Star Empire, and Battlefront Mars. The objectives of this project are to develop a high quality, compelling, self-contained storyline taking place in the Mars Frontier world, to have the IP optioned for feature film development, and, long term, to have the IP developed into a feature.

The initial project would be to prepare a treatment, series outline and first issue based on the game world lore, existing characters, vehicles, and artwork, which would be used to find either a top-tier publisher or to self-publish the content.

The next phase of the project would be delivering the subsequent issues in the series, which would be re-packaged as a graphic novel including 3-4 issues, and shopped to find a feature film production option.

We’re looking for a writer who can:

  • Tell a page-turning, action adventure “War on Mars” story while incorporating the existing assets and environments from the Mars Frontier world, which will be used to make high production cover art and marketing accompanying the book.
  • Work collaboratively with a producer and professional editor to shape and refine the story, script and details.
  • Write in a style that is compatible with translation to international languages without diminishing the integrity or intensity of the story.

Could you be a fit?

Please send writing samples and CV to james@battlehouse.com