DV: Academy/Barracks Upgrades, L16 Infantry, TOC Weapons, and more – October 31st Patch Notes

New this week in Days of Valor:

Academy/Barracks Upgrades

To further build on the release of Tactical Ops Center Level 12 two weeks ago, Gundar Arms Industries has decided it’s time for an Infantry training overhaul. Effective today:

  • The Academy is now upgradeable to L17.
  • The Barracks is now upgradeable to L18.

Take advantage of these upgrades today to start researching and training Level 16 Infantry!

Level 16 Infantry

Heads up, Commander! The Level 16 Rifleman, Mortarman, Machine Gunner, Javelin Gunner, Stinger Gunner, Combat Engineer and Sniper are here.

As with the recent max unit level increases, your Level 16 Infantry will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The best part about it? No blueprints are required for upgrading your L16 Infantry. So as long as you have TOC12 and the new building levels for your Academy and Barracks, you can upgrade away!

TOC Weapons

It’s time to turn your Level 12 Tactical Ops Center into a defense machine, because TOC Weapons are here! Now available in the ONP Store for players with TOC12:

  • TOC LRAD Weapon – This sonic weapon disorients and confuses enemy troops.
  • TOC HEL Weapon – This scientific breakthrough can blind all units and defend against incoming missiles.

To equip your TOC Weapons: purchase the blueprints in the ONP Store during an ONP Event week, activate the blueprints from your Warehouse, and then click on your TOC followed by “Change Weapon” similar to how you would if you were arming a turret head to a turret emplacement.

These TOC weapons are currently upgradeable to L10, so be sure to check out the “Weapons” section of your Weapons Lab for upgrade options.

Pictured Above: L12 TOC sporting an L1 TOC HEL Weapon

User Interface Update

And that’s not all, Commanders! Oooh, no- That is not all. We’ve been hearing community feedback loud and clear, and one game improvement that’s been a common suggestion from you the players for a long time now has been giving you guys the ability to close or hide some of the in-game menus that take up lots of valuable screen space. Guess what? We’ve delivered. Effective as of earlier this week:

  • Click the “down” arrow in the bottom left of your game window to hide your trusty advisor Candace.
  • Click the “down” arrow in the bottom middle of your game window to hide your friends bar.
  • Click the “down” arrow in the bottom right of your game window to hide weekly event information.
    • All of these elements can be brought back by clicking the “up” arrows that remain, and the bottom left arrow will flash if Candace has any new messages for you that require your attention.

Have feedback to share about this week’s releases? Let us know over in the “days-of-valor” channel within our Thunder Run Discord Server.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #6: War Star Empire, Mars Frontier, Thunder Run, and Days of Valor Updates

📢 Attention War Star Empire, Mars Frontier, Thunder Run, and Days of Valor Commanders:

Welcome to the 6th installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. Last week, bh-nirgal took a deep dive into some of the current projects he’s working on for Battlefront Mars, and this week he’s providing us all some updates on his War Star Empire, Mars Frontier, Thunder Run, and Days of Valor projects. So without further adieu, here’s bh-nirgal:

War Star Empire and Mars Frontier Developments

War Star Empire has received a lot of dev cycles over the past year, thanks mostly to the presence of Promethium in the game. The three currencies allowed a 1 to 1 conversion and reskin of the turret system in Thunder Run, Days of Valor and Firestrike. I have a few minor changes in the pipeline, but I want to give players time to finish off the Central Computer L8 tier of content.  I do have some questions for players:

  • Would you prefer more levels of existing units, elite versions of existing units, both, or neither?
  • Would you like more defenses like mines, or no?
  • Would you like to be able to swap out the security teams on your buildings with ones made up of different units?

Mars Frontier is our quietest group of fans. Other than making an Opportunity Rover building security team add-on in memorial to our little rover friend, I haven’t spent much time working on Mars Frontier, and I’ve never received any requests or feedback from the player base. Is there anything you all would like to see, or are you pretty happy right now?

Thunder Run and Days of Valor Developments

Days of Valor has had the economy portion of the TOC12 patch for two weeks, and will get the Infantry patch tomorrow. Thunder Run is getting the economy portion of the TOC12 patch tomorrow. Portions of this patch will automatically unlock through January.

Now that this project has shipped, I’ll be tackling a major redesign of the introduction tutorial and rebalance of lower levels of content. There are two versions of the new player tutorial being tested in Days of Valor. We try to test and fine-tune things like these to see if we can figure out what will acquire and retain more new players. Based on the numbers in Days of Valor, we’ll either incorporate the new tutorial into Thunder Run as-is, or make tweaks to both the Days of Valor and Thunder Run versions. Once this is ready, we’ll be launching some new ad campaigns. I hope this will answer some of the good player questions we had on what we’re doing to grow the game.

While this is going on, I am working on some small UI changes and improvements. I’m testing the ability to move buildings that are being constructed, repaired, or are crafting in Days of Valor. Its release to the other games is pending.

I added in the ability to toggle the advisor and opponent AI portraits. It was deployed to Days of Valor for testing on October 26, and will be added to Thunder Run on October 31.

Looking for an update on where the Dev Team currently stands regarding various recent community suggestions? Check out our new “Voice of the Commander” trackers below:

Like what you see in this Dev Blog, or have suggestions on things you’d like to see addressed in our “Voice of the Commander” trackers? Let us know over on our Thunder Run Discord Server!


Battlehouse.com Forums/Clan HQ Community Moving To Discord

This week in Thunder Run, and all other Battlehouse Games: our on-site Forums will be archived and will be officially replaced with the new Thunder Run Discord Server, which offers exciting benefits like voice chat, better moderation features, and official “Ask a Dev” events. Clan HQ will also be closing down at a later date.

Forums Transition to Discord

Effective this Wednesday, October 30th: the Battlehouse.com Forums will be put into “archive mode” and will no longer be allowing new posts. The forums will remain in read-only status so that various popular player guides and feedback records will still be accessible for your reference.

A banner at the top of the forums will re-direct everyone to our official Thunder Run Discord Server where our Community and Design teams will continue to participate in chats with the player-base, and continue to log all player feedback for future game design considerations.

Clan HQ Transition to Discord

At a later “to be decided” date, Clan HQ will also be shutting down and redirecting players to Discord in a similar fashion.

Players who routinely use Clan HQ are encouraged to start using the Thunder Run Discord Server as we work towards finalizing this transition. Clan HQ users from other Battlehouse Games will find an “Other Battlehouse Games” section in the list of available Discord channels where they can continue chatting about their favorite Battlehouse game in the appropriate game channel as they were in Clan HQ.

If there is enough player demand for any particular Battlehouse Game other than Thunder Run, the Community team may choose to create separate dedicated Discord servers for other games.

More information about the specific date of the Clan HQ migration will be coming soon.

Good hunting, Commanders!

DV: Level 15 Armor Unit Extravaganza – October 24th Patch Notes

New this week in Days of Valor:

Level 15 Armor Unit Extravaganza

Heads up, Commander! It’s an armor unit upgrade extravaganza! The Level 15 GPW, M4A1 Mortar, M8 Greyhound, M12 GMC, M4A2 Sherman, and M26 Pershing are here.

As with the recent max unit level increases, your Level 15 GPW, M4A1 Mortar, M8 Greyhound, M12 GMC, M4A2 Sherman, and M26 Pershing will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 15 GPW, M4A1 Mortar, M8 Greyhound, M12 GMC, M4A2 Sherman, and M26 Pershing upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

L14 -> L15 GPW Stats
L14 -> L15 M4A1 Mortar Stats
L14 -> L15 M8 Greyhound Stats
L14 -> L15 M12 GMC Stats
L14 -> L15 M4A2 Sherman Stats
L14 -> L15 M26 Pershing Stats

Have feedback to share about this week’s updates? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Level 12 Tactical Ops Center, More L4 Security Teams – October 17th Patch Notes

New this week in Days of Valor:

Tactical Ops Center Level 12

Your architects have been hard at work, Commander. In addition to a sharply-worded requisition order for more coffee, they’ve delivered the upgrade plans for the next Tactical Ops Center expansion. It seems like only yesterday we were huddled together in tents.

Tick-Tock! The TOC now upgrades to Level 12, unlocking a variety of new upgrades for your military forces!

New features include:

  • Fuel & Supply Yards are now upgradeable to L15.
  • Fuel & Supply Depots are now upgradeable to L17.
  • Generators are now upgradeable to L21.
  • The Vault is now upgradeable to L23.
  • The Transmitter is now upgradeable to L12.
  • Coming Soon: Will enable increased level caps on some of your favorite units and their coo-responding production buildings, along with more exciting and explosive content heading your way throughout the rest of the season.

You’ll need a lot of resources to upgrade your Tactical Operations Center to level 12. Better beef up your security teams so your enemies don’t sniff around for easy prey.

We’ll be sure to caffeinate your architects for you, Commander. That requisition order was just shy of a death threat.

More Level 4 Security Teams

Following up from our last Level 4 Security Team roll-out 2 weeks ago, this week we’re making even more teams upgradeable to L4:

  • Kilo Force – Adds security teams to defend Strategic Buildings
  • Lima Force – Adds security teams to defend Turret Emplacements.
  • November Force – Adds security teams to defend more Turret Emplacements.
  • Mike Force – Adds security teams to defend Leader Buildings and Hardware Depots

To get started upgrading your leaders, check out the complete guide to high-level leaders on the Battlehouse forums.

Prefer watching a video? Let Community Manager Commander Cameron walk you through in the following video tutorial:

Have feedback to share about this week’s releases? Let us know over on Clan HQ.

Good hunting, Commanders!

DV: Elite AH-64 Apache Hotfix

New this week in Days of Valor:

Elite AH-64 Apache Changes

A hotfix for the Elite AH-64 Apache has been applied, effective right now:

The turret stunning Elite AH-64 Apache unit was originally designed to only be able to stun turrets, however a bug was brought to our attention recently that was inadvertently causing it to also be able to stun other aircraft units. The Elite AH-64 was never intended to be able to stun other aircraft, and this is now corrected. Please note that the Elite AH-64 will still be able to attack and do damage to other aircraft, but will not be able to stun them.

We appreciate those of you in the Community who brought this issue to our attention, and we thank you all in advance for your understanding.

Good hunting, Commanders!

DV: Level 15 Infantry Extravagenza – October 10th Patch Notes

New this week in Days of Valor:

Level 15 Infantry Extravagenza

Heads up, Commander! It’s an infantry unit upgrade extravaganza! The Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper are here.

As with the recent max unit level increases, your Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper will also feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 15 Rifleman, Mortarman, Machine Gunner, and Sniper upgrades require a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to more core units going forward. Good hunting, Commanders!

L14 -> L15 Rifleman Stats
L14 -> L15 Mortarman Stats
L14 -> L15 Machine Gunner Stats
L14 -> L15 Sniper Stats

Looking for more? Read up on the transcripts from last Friday’s Discord Dev AMA in Issue #2 (Discord AMA Recap) of the Battlehouse Dev Blog, or read more about what’s coming down the line in Thunder Run and Days of Valor in Issue #3 (Thunder Run/Days of Valor Developments).

Have feedback to share about this week’s updates? Let us know over on Clan HQ.

Good hunting, Commanders!

Battlehouse Dev Blog, Issue #3: Thunder Run/Days of Valor Developments

📢 Attention Thunder Run and Days of Valor Commanders:

Welcome to the 3rd installment of the Battlehouse Dev Blog, a place where fans of all Battlehouse games can enjoy regular behind the scenes peaks into the minds of Battlehouse Developers. This week bh-nirgal will be diving deep into three active projects he’s currently working for Thunder Run and Days of Valor. So without further adieu, here’s bh-nirgal:

Thunder Run/Days of Valor Developments

There are three major projects underway for our flagship game and its sister game.

The first project, slated for release in Q4 2019, is the TOC12 tier. The Tactical Operations Center will be one of the new armed buildings. Starting at level 12, players can mount special turrets on the roof of the TOC. The turret designs currently in testing are built on the concept of the Long Range Acoustic Device (LRAD), meant to disorient and debuff incoming troops while doing little damage. It will have a much greater range than other turrets. For players who prefer a damage-dealer, the TOC will also have its own version of the High Energy Laser (HEL). Unlike turret HELs, the TOC HEL can target ground and air targets, at the cost of somewhat decreased damage. As part of this update, all mobile units will have their level caps raised to 16.

The second project, which should follow quickly on the heels of TOC12, is an overhaul of the Vault building. Every TOC level will get 2 vault levels. At the second level per tier, the vault will store enough hardware to be able to repair the base itself and the most expensive possible combination of Base Defenders units. The first level will be halfway between the old cap and the new cap. So let’s throw out some wildly inaccurate numbers and say it costs 300k Hardware to fully repair a TOC8 base and the best (or at least most hardware-expensive) army units in the game. If you have a level 16 Vault, you have that much saved from attackers. You can immediately start repairing. You can’t necessarily repair your field batts or protect what you have saved for research, but you can get your base back in business. 

The third project, slated for an uncertain future date, is a rebalancing of the TOC tiers. This is one of the less-defined plans, and player feedback is highly encouraged. Ideally, I’d like to see the average player base level increase so that the top-tier players have worthwhile opponents to fight and the average player can hold their own. This would involve reducing research and building times for lower building levels and lower tech levels, and would involve reducing prices for older blueprints (or removing them altogether for some lower turret levels).

There’s some delicate terrain to navigate here. The game lives or dies based on players who pay to play. We cannot change that. So long as internet infrastructure costs money and so long as we have to pay our rent and pay to eat, we can’t make an entirely free game. Many of the players who pay to play are touchy about other players getting for free what they paid for.

I’d like to come up with a compromise. My plan is to divide the player base into a rookie tier, a regular tier, a veteran tier, and an elite tier, based on unlocked content.

The Elite Tier would always be the newest level of content, in this case all the stuff requiring TOC level 12. It doesn’t change until the theoretical release of TOC13, and is intended to give non-paying players at least six months of construction and research projects to complete. There are many players who won’t play if there’s nothing new to acquire, so the top tier needs to cater to this type of motivation.

The Veteran Tier is the last two levels of content, the stuff requiring TOC levels 10 and 11. It gets a slight nerf in ONP/hardware prices, research times, and build times, but no more than a 5% cut. I’d like to see players go from Veteran to Elite in half a year or less.

The Regular Tier is everything from TOC level 6 through TOC level 9. This gets a decent nerf in prices, research times, and build times, but never more than a 20% cut. I’d like to see players go from Regular to Veteran in a quarter of a year or less.

The Rookie Tier is everything at or below TOC level 5. This gets a generous nerf in prices, research times, and build times, up to a 50% cut. I’d like to see new players go from Rookie to Regular in less than a month. Sprinkled into the nerfs would be some removals of blueprint requirements.

How would it make you, the veteran players, feel if newcomers got for free some of the things you worked long and hard to acquire? Does the thought of new faces to fight and befriend make it worth it, or does it bother you to see cheaper availability?  Please send me your thoughts.

Like what you see in this Dev Blog, or have suggestions on things you’d like to see Nirgal talk about in the future? Let us know over on our Thunder Run Discord Server (for Thunder Run players), or on Clan HQ (for all other games). See you all next week!


End of Season 11 Tournament Winners (Days of Valor)

The Days of Valor End of Season Clan Tournament has finished, and Season 12 is now Live!

Days of Valor Season 11 Tournament Winners

  • Guettar Hunters Clan – 7,828 Points

# 1 Dan40 L67 with 2630 points WINS 1000 Gold
# 2 BoNo L52 with 2545 points WINS 1000 Gold
# 3 GEN. ابوكنشه L59 with 1630 points WINS 1000 Gold
# 4 GEN. JB-theREDDRAGON L61 with 1541 points WINS 1000 Gold
# 5 bwahahahaha L63 with 1321 points WINS 1000 Gold
# 6 BEASTZ L62 with 1318 points WINS 1000 Gold
# 7 MG. اجرام L44 with 1179 points WINS 1000 Gold
# 8 CPT. rocko L60 with 909 points WINS 1000 Gold
# 9 Nagemaldeen L52 with 695 points WINS 1000 Gold
#10 LTG. alashkar L49 with 443 points WINS 1000 Gold

  • Fall Stand Learn Adapt – 6,211 Points

# 1 GEN. Ranga L51 with 1328 points WINS 500 Gold
# 2 GEN. مصري L51 with 1228 points WINS 500 Gold
# 3 yamskie L49 with 1085 points WINS 500 Gold
# 4 GEN. WHITE-RAVEN L66 with 1004 points WINS 500 Gold
# 5 GEN. moroiu L60 with 941 points WINS 500 Gold
# 6 GEN. memo L55 with 880 points WINS 500 Gold
# 7 GEN. 3131 L55 with 858 points WINS 500 Gold
# 8 totskie L50 with 851 points WINS 500 Gold
# 9 GEN. xqxq L62 with 794 points WINS 500 Gold
#10 greece L65 with 695 points WINS 500 Gold

  • VENI VIDI VICI – 6,104 Points

# 1 GEN. Hard-Target L62 with 4140 points WINS 300 Gold
# 2 GEN. ابوسامرالفيومي L69 with 2216 points WINS 300 Gold
# 3 titi51 L65 with 1461 points WINS 300 Gold
# 4 MG. KAVALA L46 with 1297 points WINS 300 Gold
# 5 Negan L68 with 630 points WINS 300 Gold
# 6 Caesar L41 with 572 points WINS 300 Gold
# 7 LTG. figo L48 with 402 points WINS 300 Gold
# 8 SirIssac L49 with 355 points WINS 300 Gold
# 9 GEN. MAJBOGDAN L53 with 348 points WINS 300 Gold
#10 BG. الجزائر L42 with 313 points WINS 300 Gold

Good hunting, Commanders!

DV: Welcome to Season 12! Elite Machine Gunner Updates, More L4 Sec Teams, and more – October 3rd Patch Notes

New this week in Days of Valor:

Welcome to Season 12!

Welcome to Season 12! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

Elite Machine Gunner Updates

Spray ‘n Pray, Commander! The Elite Machine Gunner has been outfitted with some highly desired performance improvements and a huge ONP Cost Reduction. Here’s what’s new:

  • Training and repair times have been reduced by 50%.
  • Fuel cost for training has been reduced by 25%, and supply cost for the training is now the same as the fuel cost. Hardware cost for training has also been drastically reduced. An Elite Machine Gunner at L15 will only cost 100 Hardware, down from the previous 1,050.
  • Fuel cost for research has been reduced by 10%, and supply cost for the research is now the same as the fuel cost. Hardware cost for research has also been reduced by 50%.
  • Research time has been dramatically reduced. It now takes 2 days to research L1, and 7 days to reach L15.
  • Hit Points have been increased by 25%.
  • Damage has been increased by 30%.
  • Range has been increased slightly at max level.
  • And the kicker? The ONP cost for the Elite Machine Gunner blueprint has been reduced by 50% in the Event Prizes Store, so get’em while they’re hot!
New Elite Machine Gunner Stats at L1
New Elite Machine Gunner Stats at L15

More Level 4 Security Teams

Following up from our Level 4 Security Team roll-out 2 weeks ago, this week we’re making even more teams upgradeable to L4:

  • Foxtrot Force – Increases repair, research, and production speed for armor units
  • Golf Force – Increases repair, research, and production speed for flying units
  • Hotel Force – Adds security teams to defend your Fuel Yards, and boosts production rate
  • India Force – Adds security teams to defend Supply Depots and Fuel Depots
  • Juliett Force – Adds security teams to defend Generators

To get started upgrading your leaders, check out the complete guide to high-level leaders on the Battlehouse forums.

Prefer watching a video? Let Community Manager Commander Cameron walk you through in the following video tutorial:

Elite Mortarman L7+ Available To All

That’s not all, Commanders! As of today, the Elite Mortarman L7+ Blueprints and Sub-Components are back and available for all! No need to grab the L7 blueprint if you didn’t get it before. Just start upgrading!

Have feedback to share about this week’s releases? Let us know over on Clan HQ.

Good hunting, Commanders!