TR: Missile Upgrades – August 19th Patch Notes

New this week in Thunder Run:

Missile Upgrades

Attention, Commanders!

Our engineers just had a breakthrough on our missile technology, and some of them now deliver a little extra kick!

  • EMP Missile level cap has ben increased to Level 19
  • EMP Missile Volley level cap has ben increased to Level 18
  • High Explosive Missile level cap has ben increased to Level 17
  • High Explosive Volley level cap has ben increased to Level 16
  • CS Gas Missile level cap has ben increased to Level 15
  • Hellfire Missile level cap has ben increased to Level 14
  • Bunker Buster Missile level cap has ben increased to Level 13
L19 EMP Missile Stats and Requirements
L18 EMP Missile Volley Stats and Requirements
L17 High Explosive Missile Stats and Requirements
L16 High Explosive Missile Volley Stats and Requirements
L15 CS Gas Missile Volley Stats and Requirements
L14 Hellfire Missile Volley Stats and Requirements
L13 Bunker Buster Missile Volley Stats and Requirements

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Missile Upgrades – August 5th Patch Notes

New this week in Thunder Run:

Missile Upgrades

Attention, Commanders!

Our engineers just had a breakthrough on our missile technology, and some of them now deliver a little extra kick!

  • EMP Missile level cap has ben increased to Level 18
  • EMP Missile Volley level cap has ben increased to Level 17
  • High Explosive Missile level cap has ben increased to Level 16
  • High Explosive Volley level cap has ben increased to Level 15
  • CS Gas Missile level cap has ben increased to Level 14
  • Hellfire Missile level cap has ben increased to Level 13
L18 EMP Missile Stats and Requirements
L17 EMP Missile Volley Stats and Requirements
L16 High Explosive Missile Stats and Requirements
L15 High Explosive Missile Volley Stats and Requirements
L14 CS Gas Missile Volley Stats and Requirements
L13 Hellfire Missile Volley Stats and Requirements

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Season 22 Tournament Winners!

New this week in Thunder Run:

Season 22 Tournament Winners

  • Iam Your Dad – 415 Points

1 – wiliam L39 with 682 points WINS 1000 Gold
2 – BG. CRYSIS1 L42 with 132 points WINS 1000 Gold
3 – GEN. raed222 L64 with 11 points WINS 1000 Gold
4 – COL. TheKillerWhal L39 with 6 points WINS 1000 Gold
5 – GEN. QAISER L56 with 0 points WINS 1000 Gold
6 – LTC. Goten69 L37 with 0 points WINS 1000 Gold
7 – القيصر2 L26 with 0 points WINS 1000 Gold
8 – القيصر3 L24 with 0 points WINS 1000 Gold
9 – SGM. القيصر5 L23 with 0 points WINS 1000 Gold
10 – SGM. XemoX L23 with 0 points WINS 1000 Gold

  • DEVILS PLAYGROUND – 400 Points

1 – COL. WICKED L38 with 244 points WINS 500 Gold
2 – MG. HERO L45 with 127 points WINS 500 Gold
3 – COL. CANADA L40 with 113 points WINS 500 Gold
4 – COL. SECRETS L39 with 105 points WINS 500 Gold
5 – COL. OTTOMAN L39 with 71 points WINS 500 Gold
6 – DAJOKER L74 with 61 points WINS 500 Gold
7 – GEN. FIREMAN L57 with 42 points WINS 500 Gold
8 – CPT. Minato L69 with 31 points WINS 500 Gold
9 – Tara L31 with 4 points WINS 500 Gold
10 – Dajo L38 with 3 points WINS 500 Gold

  • Hated – 325 Points

1 – Skillet7 L49 with 130 points WINS 300 Gold
2 – BG. karammetany L42 with 104 points WINS 300 Gold
3 – النسر L37 with 90 points WINS 300 Gold
4 – GEN. ᏰᎾᎽᏦᎯ L50 with 83 points WINS 300 Gold
5 – -RAMBO- L75 with 62 points WINS 300 Gold
6 – stanly L54 with 43 points WINS 300 Gold
7 – GEN. Psʏcʜo L50 with 41 points WINS 300 Gold
8 – abobaker L75 with 38 points WINS 300 Gold
9 – KingAbdullah L47 with 28 points WINS 300 Gold
10 – MG. الامبراطور L46 with 21 points WINS 300 Gold

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Welcome to Season 23!

New this week in Thunder Run:

Welcome to Season 23!

Welcome to Season 23! Going into the new season, all Leaderboards and PvP Points are reset, meaning that it’s a fresh start for YOUR Clan to be the new the dominating Clan of Gundar, and win the Seasonal Clan Tournament Grand Prize of 10,000 Gold for your Clan at the end of the Season in 3 months from now. Does your Clan have what it takes?

PvP Point Decay

We have noted that players are deliberately cratering their bases in an attempt to protect their PvP points from attack. Therefore, starting this season, PvP points will now slowly drain away if you don’t log into your base and repair it after an attack.

Looking for the Season 22 Tournament winners list? Don’t worry. It will be revealed soon. Stay tuned for another Patch Notes coming later!

Missile Upgrades!

And that’s not all, Commanders! Our engineers just had a breakthrough on our missile technology, and some of them now deliver a little extra kick!

  • EMP Missile level cap increased to Level 17
  • EMP Missile Volley level cap increased to Level 16
  • High Explosive Missile level cap increased to Level 15
  • High Explosive Missile Volley level cap increased to Level 14
  • CS Gas Missile level cap increased to Level 13
L17 EMP Missile Stats and Requirements
L16 EMP Missile Volley Stats and Requirements
L15 High Explosive Missile Stats and Requirements
L14 High Explosive Missile Volley Stats and Requirements
L13 CS Gas Missile Stats and Requirements

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: End of Season 22 Clan Tournament, Alt-Account Limit Update, and more – July 15th Patch Notes

This week in Thunder Run:

End-of-Season 22 Clan Tournament

Heads up, Commanders!

From July 15th – July 22nd, 2021, rally your Clan and head to the Thunder Dome for your chance to be the strongest Clan of Season 22!

Be one of the Top Clans with the most Clan PvP Points to win between 3,000-10,000 Gold, divided evenly among the top 10 members of your clan.

Tournament ends on July 22nd, 2021 at 1700 GMT, at which point winners will be announced, prizes awarded, and leaderboards will be reset for the new season. It’s important to note that you should stay in the same Clan through the end of the tournament and for at least one hour afterward, until at least 1800 GMT to ensure your Clan’s prizes are scored correctly.

Season 23 Opens: July 22, 2021

  • The new season will begin immediately after the end of the tournament.
  • Please be reminded that PvP points can only be accumulated on “Dome” maps.

Alt-Cap Update in Alt-Allowed maps

Back in June 10th, we imposed a limit of 10 accounts in some pro-alt maps, with the intention of reducing it further.

Starting July 10th, maps that previously had a limit of 10 accounts will now have a limit of five accounts. This affects maps 215, 222, and 228.

Call Sign Reset

Starting July 15th, call signs with disallowed characters will no longer be allowed. Players with “invalid” call signs have been sent messages as far back as June 15th. Some may have asked for their call signs changed via support or Discord; but for those who did not get it changed, they will be given a free call sign change.

Ranged debuff to damaged units

And that’s not all, Commanders! We’ve received a lot of community feedback about damaged units, and have previously applied speed and damage reduction to them. From here on, these weak “zombie” units will also suffer range reduction.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Missile Upgrades and more – July 8th Patch Notes

New this week in Thunder Run:

Missile Upgrades

Attention, Commanders!

Our engineers just had a breakthrough on our missile technology, and some of them now deliver a little extra kick!

The EMP Missile level cap has been increased to Level 16, the EMP Missile Volley level cap has been increased to Level 15, the High Explosive Missile level cap has been increased to Level 14, and the High Explosive Missile Volley level cap has been increased to Level 13!

L16 EMP Missile Stats and Requirements
L15 EMP Missile Volley Stats and Requirements
L14 High Explosive Missile Stats and Requirements
L13 High Explosive Missile Volley Stats and Requirements

Game improvements

And that’s not all, Commanders! When you log in to an attacked base, you will now be given a prompt to rearm all your mines.

The “Rearm Mines” button will direct you to the store buy more resources if you don’t have enough to craft any of the mines. Otherwise, it will batch the crafting commands for you.

We know, we know. It’s another pop-up window. If you prefer to rearm your mines manually, you can turn this off in your player preferences.

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: AI Missile Defense Nerfs, and more – June 24th Patch Notes

New this week in Thunder Run:

AI Missile Defense Nerfs

Attention, Commanders!

We have reviewed AI battle data, and last week, have made some tweaks to the missile defenses of AI bases.

Our intent has always been for players to use a combination of missiles and units to conquer AI bases; not to spam missiles and win, and not to have missiles be useless. Recently, the latter appears more true.

The strongest AI missile defenses will now have 24% chance to shoot down a missile (down from 48%). More importantly, the number of buildings with missile defenses will be reduced to 1/4 of the turrets on TOC levels 1-5, and 1/3 of turrets on TOC levels 6-12.

Missile upgrades

And that’s not all, Commanders!

Our engineers just had a breakthrough on our missile technology, and some of them now deliver a little extra kick!

The EMP Missile level cap has been increased to Level 15, the EMP Missile Volley level cap has been increased to Level 14, and the High Explosive Missile level cap has been increased to Level 13!

L15 EMP Missile Stats and Requirements
L14 EMP Missile Volley Stats and Requirements
L13 High Explosive Missile Stats and Requirements

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: Hardware Base Update, EMP Missile and Volley Upgrades, and more – June 10th Patch Notes

New this week in Thunder Run:

Hardware Base Updates

Attention, Commanders! Our spies have reported that our enemies have not taken kindly to their Hardware Depots being constantly sniped, and they have developed a countermeasure that allows their Hardware Depots to be impervious to attacks.

Fear not, Commander, for our intel suggests that these countermeasures are controlled within their Tactical Ops Center. Simply destroy their TOC, and their Hardware Depots become vulnerable again.

Starting June 10th, event bases will have their Hardware Depots “protected” until the TOC is destroyed. This is response to long-time feedback from players who pointed out that raiding Hardware and ignoring the TOC leads to the event base being left intact on the regional map, and thereby preventing new ones to spawn.

Security Node Bug Fix

A bug was discovered where Security Nodes only worked when players were defending against singleplayer defense missions. This has been fixed, and will now work everywhere. Expect fully-upgraded player bases to be much stronger in PvP fights soon.

Moar Hardware Rewards

The above two updates will no doubt come with additional challenges to event bases. Therefore, Hardware rewards on event bases have been increased by 25%. Challenge accepted, Commander?

Alt-Capping in Alt-Allowed maps

Two weeks ago, we have applied account limits to Maps 208 and 210. Starting June 10th, the rest of the maps will have a limit of 10 accounts. This affects maps 215, 222, and 228.

This is not the final account limit. We intend to decrease this at least once more, but do not want to make the changes instantly. Expect a limit reduction before July.

If you have any feedback about this and would like to make your voices heard, please head on over to our Discord server, and leave a reply referencing this message from Nirgal.

EMP Missile and EMP Missile Volley upgrades

Attention, Commanders! Our engineers just had a breakthrough on our EMP Missiles, and they can now have that little extra kick to them. The EMP Missile level cap has been increased to Level 14, and the EMP Missile Volley level cap has been increased to Level 13!

L14 EMP Missile Volley Stats and Requirements
L13 EMP Missile Volley Stats and Requirements

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: EMP Missile Upgrades, Lone Warrior Boost, and more – May 27th Patch Notes

New this week in Thunder Run:

The “Lone Warrior” Boost

Attention, Commanders! Some of you have slogged through the warzones of Gundar alone for so long, and we believe you deserve a little bonus. Introducing, the “Lone Warrior” boost!

Commanders going it alone without alts have their unit space limit, unit repair speed, and battalion travel speed will have a small boost!

Alt-Capping in Alt-Allowed maps

Some maps in the game are being updated with account limits.

  • Map 208 is limited to two accounts on the map at the same time
  • Map 210 is limited to five accounts on the map at the same time

For now, the remaining alt-permitted maps are not being limited. We are still inviting feedback on reasonable limits and are considering placing a limit of ten accounts on Map 215 for test purposes.

If you’d like to make your voices heard, please head on over to our Discord server, and leave a reply about this message from Nirgal.

EMP Missile upgrades

Our engineers just had a breakthrough on our EMP Missiles, and they can now have that little extra kick to them. The EMP Missile level cap has been increased to Level 13!

L13 EMP Missile Stats and Requirements

Game improvements

And that’s not all, Commander! We’ve heard your feedback and you are now able to craft your missiles from Weapons Lab easier. Instead of scrolling through the “Weapons” category, there now is a separate category for your missiles.

“Missile” Category now in Weapons Lab

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!

TR: New Missile Silo and Craftable Missiles – May 6th Patch Notes

New this week in Thunder Run:

Craftable Missiles

Hey, Commanders! Ever get tired of stealing missiles from the bad guys? Don’t you wish you had a way to produce your own? Well, now you do!

Our engineers have made some breakthroughs and we now have the ability to research, produce, and launch our very own missiles!

To begin, research any missile from the Weapons Lab. This will unlock the Missile Silo, which you can construct from your Buildings>Production menu. From there, you may research any other missiles you wish to use, and craft them under the “Produce” tab.

Once crafted, you can use them in battle!

Upgrade your Missile Silo for more missile capacity, or upgrade your missiles for more damage and AoE. Note that some higher level missiles may require blueprints purchased from the ONP store to upgrade.

And that’s not all, Commander! For the last week or so, our enemies have installed some sort of mechanism on their missiles that makes them unusable 24 hours after we have stolen them. Our engineers have cracked it, and now any non-crafted missile prizes will no longer have a 24-hour timer.

Speaking of our engineers, they’re also hard at work coming up with new missiles. In the future, we may see mine-busters, ambush/mine-detectors, or even missiles that can break us out of a siege!

Until then, rain hell upon your enemies, Commander!

To see where the design team currently stands on various Community suggested features and game improvements, check out the Thunder Run Voice of the Commander Tracker.

We have some exciting news, announcements, and more waiting for you on our most recent edition of the Battlehouse Dev Blog.

Have new feedback to share? Let us know over on our Thunder Run Discord Server.

Good hunting, Commanders!