Congrats to all who participated in the first Firestrike special event. We’re checking over the battle results and starting work to develop more Single-Player and Multiplayer content.

In the meantime, we’ve heard from many players that gathering resources becomes too difficult at high TOC levels, especially Level 9 and above. The design team has been poring over battle logs to diagnose the problem, and they agree that Single Player bases at these levels are too tough on defense.

Effective today, we are randomly removing some turret emplacements from high-level Single Player bases. Level 9 (IX) bases will have one fewer turret, Level 10 (X) bases will have two fewer turrets, Level 11 (XI) bases will have three fewer turrets, and so on. You’ll need to check each base to see which ones are now more easily attacked. (note: this change only applies to “fresh” bases; if you’re in the middle of attacking a specific base, its turret layout will not change until the next reset).

This is only the next step in a longer process of smoothing out attack vs. defense balance in Firestrike. We’re still watching the battle logs, and will continue to make updates as necessary.

Design team note: The intended “resource profit” for attacking a Single Player base in Firestrike is about 300%. Meaning, for every 1 unit of Fuel/Supply spent on troops, we think the average player should be able to earn about 3 units of Fuel/Supply in loot.

Battle logs from the past weeks are showing close to the designed amount of resource loot for enemies of TOC Level 8 and lower, but lower than intended results for TOC Level 9 and higher. And of course player feedback has all been in this direction too. That’s the reason for this update.

Looking Forward

Here are other topics the design team is working on for the future (plans subject to change at any time):

  • Next special event with new rewards scaled for players at mid and high levels
  • Enhancements to Trainee recruiting rewards
Firestrike: Single Player Difficulty Update