We are thrilled to see advanced players hitting TOC Level 10 and beyond already in Firestrike!

As the game evolves, the design team is working to ensure combat is fun and rewarding, and to smooth out the flow of upgrades. We’d like all players to feel like they can make progress in Firestrike, growing power every day with every upgrade, at an appropriate level of challenge.

Recently, we noticed that players have been advancing more quickly in building upgrades than in unit levels. We think this might be because building-related features like security teams have more visible benefits than unit level upgrades. However, unit level upgrades are very important as you advance to face higher-level enemies with stronger defense. Players with higher-level units will find it easier to gather the resources they need for critical upgrades.

To help even out the balance between buildings and research, and to increase rewarding combat activity, we are applying the following adjustments (changes take effect today, January 24):

  • Supply, Fuel, and Hardware Depots now hold up to 33% more resources.
  • Unit unlocks and research now cost 33% less resources than before
  • Building level upgrades now cost 33% more resources than before

Note: in terms of overall resource budget, the last two changes cancel each other out. Fully upgrading your base at any TOC level will not take any more or less resources than before.

To repeat, these changes are designed to shift some investment away from building levels and towards unit levels, giving players a boost on offense. There is not a net increase in resource costs, which we know are already a significant blocking factor in player progress.

Looking Forward

Here are other topics the design team is working on for the future (plans subject to change at any time):

  • Checking the power/challenge balance for the Firestorm special event and the Stinger Gunner special unit
  • Creating more battle targets for higher-level players

Got feedback? Join the real-time discussion in Clan HQ!

Firestrike: Resource Balance Update