TR: Thunder Run “Hunt The Target” Battle Replay Contest

Starting today in Thunder Run:

Think you’ve got what it takes to prove you’re the Master of Gundar?

Find and attack bh-prince’s base on the Regional Map from November 13th – November 16th, 2018 in between the hours of 11:00am – 5:00pm PST (18:00 – 00:00 GMT) daily. Destroy his TOC, and then direct message your Battle Replay link to “bh-prince” using our free chat platform, Clan HQ.

Submit your replay link no later than Friday, November 16th at 5:00pm PST (00:00 GMT) to become eligible to win BIG prizes! 💰

Contest Rules

  • Participating players must attack bh-prince’s base to enter the event.
  • Players can only attack the base from 11:00am – 5:00pm PST (18:00 – 00:00 GMT) between the dates of November 13th – November 16th.
  • TOC must be destroyed for your entry to qualify (no limit of attacks as long as you destroy the TOC).
  • Target base will be repaired within 10 minutes of a successful attack (destroyed TOC).
  • Target base will relocate once every 1 hour, alternating between all open maps.
  • Players may use any units at their disposal.
  • Players participating in the event must submit a Battle Replay link via direct message to “bh-prince” on Clan HQ. (replay must show destruction of the TOC)
  • Players may attack other player’s battalions within the Event Base area (clans are encouraged to work together to help protect your friends from other players fighting to get attack priority on the Event Base)

Example Co-op Scenario:

  • Player A destroyed the defense but was not able to destroy base TOC, Player B was able to continue the attack and destroy the TOC.
  • Player B’s attack will qualify for the event since this player was able to destroy the TOC.

    Prizes

    (winners be chosen at random, and announced on Friday, November 16th)

    • 1st Place: 4,000 Gold, 5x Instant Repairs, x5 Random Missiles (and your replay will be featured on our Battlehouse YouTube channel)
    • 2nd Place: 2,500 Gold, 3x Instant Repairs, x3 Random Missiles
    • 3rd Place: 1000 Gold, , 3x Instant Repairs, x3 Random Missiles
    • 4th – 10th Place: 500 Gold
    • 11th+ Place: Random Consolation Prizes

    Good hunting!

TR: Thunder Run “Hunt The Target” Battle Replay Contest – Starting Tomorrow

Starting tomorrow in Thunder Run:

Think you’ve got what it takes to prove you’re the Master of Gundar?

Find and attack bh-prince’s base on the Regional Map from November 13th – November 16th, 2018 in between the hours of 11:00am – 5:00pm PST (18:00 – 00:00 GMT) daily. Destroy his TOC, and then direct message your Battle Replay link to “bh-prince” using our free chat platform, Clan HQ.

Submit your replay link no later than Friday, November 16th at 5:00pm PST (00:00 GMT) to become eligible to win BIG prizes! 💰

Check back tomorrow for more information regarding official contest rules and prize structure…

DV: Level 13 Mortarmen – November 8th Patch Notes

New this week in Days of Valor:

Level 13 Mortarmen

Your infantry are following the lead set by your Riflemen. Now it’s your Mortarmen who are reporting for duty with some improved toys and honed skills. Duck and cover, Gundar! There’s even some talk that a few of these Mortarmen might be aiming for the title of “Elite”, but they aren’t quite there yet.

As with the Riflemen, your L13 Mortarmen will feature improved stats and no increase in battalion space requirements. As with any improvement in power, there is an increase in cost, production time, and repair time.

The Level 13 Mortarman upgrade requires a blueprint that can only be purchased during Hardware Event Weeks in the Hardware Prize Store. We will continue to release similar levels in this catch-up mechanic boost to our core units.

TR: L14+ Anti-Armor Mine Buffs – November 8th Patch Notes

New this week in Thunder Run:

L14+ Anti-Armor Mine Buffs

Road hazards ahead! Because we put them there. Take a look at these puppies, Commander: heavily boosted Anti-Tank Mines. Starting at Level 14, mine damage, trigger range, and blast radius have all received a boost.

  • Level 14-19 Anti-Tank Mine trigger ranges have all been boosted by 10%
  • Level 14-19 Anti-Tank Mine splash radius has been boosted by 10% across the board.
  • Level 14-19 Anti-Tank Mine damage levels have been adjusted to compete with vehicles available at equivalent TOC and research research building levels.
  • The level 19 Anti-Tank Mine now does 16300 damage.

The Level 14 Anti-Tank Mine requires a Level 10 TOC and a Level 13 Weapons Lab. The Level 19 Anti-Tank Mine requires a Level 10 TOC and a Level 14 Weapons Lab. Your workers are standing by, Commander.

DV: L2 Base Perimeter Upgrade, Nimr Unit Equipment – November 1st Patch Notes

New this week in Days of Valor:

L2 Base Perimeter Upgrade

Looks like it’s getting a little crowded in your base, Commander. Good news! Gundar Arms Industries has secured a new deal on land charters, granting us the ability to purchase more land around our base perimeter for a modest purchase fee or Hardware trade.

  • Expand by your base perimeter by an additional 10%!
  • Unlock the expansion using either Gold or Hardware.

The L2 Base Perimeter upgrade is available now, and accessible via the in-game “Defenses” Store. Like what you see? Let us know in Clan HQ or on the Battlehouse Community Forums.

Elite Machine Gunner Unit Equipment

Gundar Arms Industries is rolling out a new set of Unit Equipment for the Nimr, available this week on the front page of the Event Prizes Store:

  • Nimr Laser Sights I – Laser homing technology that increase range by +3%
  • Nimr Ballistic Armor MK I – Improved kevlar reduces damage taken by -10%
  • Nimr Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%

TR: New Nimr L6 Stats Blueprints – November 1st Patch Notes

New this week in Thunder Run:

Nimr L6 Stats Blueprints

The Nimr L6 Stats Blueprint is now available in the Event Prizes store, allowing you to upgrade the Nimr’s Health, Damage, Mine Defense, and Blast Defense stats to Level 6. Unlock the blueprint as part of this week’s ONP Event by spending ONP in the Event Prizes store!

DV: L14-L15 Anti-Armor Mine Buffs – October 25th Patch Notes

New this week in Days of Valor:

L14-L15 Anti-Armor Mine Buffs

Road hazards ahead! Because we put them there. Take a look at these puppies, Commander: heavily boosted Anti-Tank Mines. Starting at Level 14, mine damage, trigger range, and blast radius have all received a boost.

  • Level 14-19 Anti-Tank Mine trigger ranges have all been boosted by 10%
  • Level 14-19 Anti-Tank Mine splash radius has been boosted by 10% across the board.
  • Level 14-19 Anti-Tank Mine damage levels have been adjusted to compete with vehicles available at equivalent TOC and research research building levels.
  • The level 19 Anti-Tank Mine now does 16300 damage.

The Level 14 Anti-Tank Mine requires a Level 10 TOC and a Level 13 Weapons Lab. The Level 19 Anti-Tank Mine requires a Level 10 TOC and a Level 14 Weapons Lab. Your workers are standing by, Commander.

TR: L11-L16 Anti-Infantry Mine Buffs – October 25th Patch Notes

New this week in Thunder Run:

Anti-Infantry Mine Buffs

Commander, our base defenses have always had difficulty standing up to massed enemy units. There’s a long, hard road ahead of us to reach a level playing field, but our engineers have boosted the Anti-Infantry Mine’s effectiveness.

Starting at level 11, mine damage, trigger range, and blast radius have all received a major upgrade. I’d like to see the enemy crawl through our defenses when their legs have been blown off… on second thought, I think I’d rather not see that…

Stats Breakdown:

  • Level 11-16 Anti-Infantry Mine trigger ranges have all been boosted by 10%
  • Level 11-16 Anti-Infantry Mine splash radius has been boosted by 5% across the board.
  • Level 11-16 Anti-Infantry Mine damage levels have been adjusted to compete with elite infantry available at equivalent TOC and research research building levels.

The Level 11 Anti-Infantry Mine requires aLevel 5 TOC and a Level 10 Weapons Lab. The Level 16 Anti-Air Mine requires TOC level 10 TOC and a Level 13 Weapons Lab. Your workers are standing by, Commander.

TR: New Nimr Unit, and Lots More! – October 17th Patch Notes

New this week in Thunder Run:

Nimr Blueprints

Here’s a familiar face that’s had a little work done. Engineers from the United Arab Emirates took everyone’s favorite Russian armored vehicle and released a scaled-down version optimized for desert combat. The Nimr, popular across North Africa, has landed on Gundar. Armed with a TOW Missile Launcher and some serious speed, this vehicle is perfect for taking out those infamous armored artillery units. Think you can handle the Nimr’s lightning speed?

Features Include:

  • Your drivers may be tempted to go drag racing in the desert. Check the mileage when they get home. The already-speedy Nimr gains a 15% speed buff when fighting on desert maps. This boost does not apply to battalion travel speed.
  • The Nimr is equipped with a variable ordinance missile launcher. Currently it can only load anti-tank missiles, but with some modification it may eventually be able to launch anti-air missiles as well… Maybe it needs a coat of red paint.
  • Heavy armor-piercing ammunition – this stuff blasts right through buildings without detonating and only scorches the eyebrows of enemy infantry, but will completely gut a heavy armored vehicle. Make sure to bring escorts if your Nimrs will face infantry.

To start building Nimrs, upgrade your Maintenance Bay to Level 8 and purchase the blueprints during the Scorpion ONP Event.

Updates to Barriers

We’ve been tinkering with our barrier setups, Commander. One of our engineers came up with a new concrete recipe using local mineral deposits, so our HESCO Barriers are much tougher than they were before. They should stand up much better to most weapons.

  • All barriers have had their hit points significantly increased.
  • Sappers and Truck Bombs do increased damage against barriers.
  • Level 15 barriers are now available for TOC level 10+

Elite AH-64 L1 Unit Equipment

Gundar Arms Industries is rolling out a new set of Unit Equipment for the Elite AH-64, available this week on the front page of the Event Prizes Store:

  • Elite AH-64 Laser Sights I – Laser homing technology that increase range by +3%
  • Elite AH-64 Ballistic Armor MK I – Improved armor coating reduces damage taken by -10%
  • Elite AH-64 Ammunition I – The newest grade armor-piercing ammunition increases damage by +7%