Some Firestrike players have been asking why a higher-level player gets less loot from attacking a lower-level opponent.
In order to level the playing field for newer commanders, Firestrike applies a penalty to loot available when attacking a lower-level enemy. For each TOC level below the attacker, loot is reduced to 66% of the original amount. (note: the defender still loses the full amount of resources; this reduction happens after the resources leave the defender’s destroyed buildings).
We’ve always had this loot adjustment since the launch of Firestrike; it’s not a new update. This post is intended only to explain the loot numbers players are currently seeing.
Firestrike Loot Adjustment Table
| Defender’s TOC Level | Loot Available |
|---|---|
| Any level above attacker | 100% |
| Same as attacker | 100% |
| 1 level below attacker | 66% |
| 2 levels below attacker | 44% |
| 3 levels below attacker | 29% |
| 4 levels below attacker | 19% |
The specific numbers are subject to change as the game grows and we learn more about how players interact.
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