MF: Voice of the Martian Updates – December 1st Patch Notes

New this week in Mars Frontier:

Voice of the Martian Updates

Heads up, Martians!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our CC12. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • If you have seen any units being invulnerable when being targeted by base defenses, it was a bug, and it has been fixed.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

Have feedback to share about this week’s releases? Let us know over in the “mars-frontier” channel within our TR Discord Server.

Good hunting, Martians!

TR: Voice of the Commander – December 1st Patch Notes

New this week in Thunder Run:

Voice of the Commander Updates

Greetings, Commanders!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our TOC13. We still have our Doped Mines. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • Bug involving undying units being targeted by the TOC LRAD has been fixed. Just to be clear, it was a bug. NOT a cheat or a hack.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

Still, if you have any feedback, please head on and share them on our Thunder Run Discord Server.

Good hunting, Commanders!

BFM: Voice of the Martian Updates – December 1st Patch Notes

New this week in Battlefront Mars:

Voice of the Martian Updates

Heads up, Martians!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our CC12. We still have our Doped Mines. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • If you have seen any units being invulnerable when being targeted by base defenses, it was a bug, and it has been fixed.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

Have feedback to share about this week’s releases? Let us know over in the “battlefront-mars” channel within our TR Discord Server.

Good hunting, Martians!

FS: Voice of the Commander – December 1st Patch Notes

New this week in Firestrike:

Voice of the Commander Updates

Greetings, Commanders!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our TOC13. We still have our Doped Mines. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • Bug involving undying units being targeted by the TOC LRAD has been fixed. Just to be clear, it was a bug. NOT a cheat or a hack.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

Have new feedback to share? Let us know over on our “firestrike” channel within our TR Discord Server.

Good hunting, Firestrikers!

DV: Voice of the Commander – December 1st Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

Greetings, Commanders!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our TOC13. We still have our Doped Mines. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • Bug involving undying units being targeted by the TOC LRAD has been fixed. Just to be clear, it was a bug. NOT a cheat or a hack.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

More tweaks incoming! Please do share your feedback over on ourin the “days-of-valor” channel within our Official Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

WSE: Voice of the Martian Updates – December 1st Patch Notes

New this week in War Star Empire:

Voice of the Martian Updates

Heads up, Martians!

It came in the dead of night. A patch of stars disappeared a few days ago. In its place, a strange spot of darkness, a black void where the stars should have been. It quickly grew larger, eventually encompassing the night sky. Then, it suddenly disappeared. The stars flickered again, as if nothing happened.

These were the words of our night-duty guards, who swear that since that incident, our technological progress has been reversed. That we have been sent back a short period back in time.

This, of course, is hard to believe. We are leaning more towards the possibility that our guards were having a sneaky drink while on duty. They have been sent to our resident psychiatrists for further eval.

We still have our CC12. We still have our latest military technologies. Our units, turrets, and bases still behave as they used to two months ago.

Still, even though the guards have sent to our resident psychiatrists for further eval, some of us cannot shake the feeling that something has changed. If what they saw was real, perhaps it is a sign of things to come. We will report any updates, Commander! In the meantime, here are the…..

Tweaks of the Week

  • Just in case it wasn’t clear above, all balance changes have been reversed.
  • If you have seen any units being invulnerable when being targeted by base defenses, it was a bug, and it has been fixed.
  • Due to the reversal of the balance changes, there will likely be little to no tweaks made further. Apocalypse event development is now in full-swing.

We appreciate all the feedback over the past few weeks on the new systems. We understand that some have gotten used to and have actually enjoyed the new systems. Unfortunately, further tweaking and balancing is taking up too much of our lead developer’s time – something we are running out of.

Have feedback to share about this week’s releases? Let us know over in the “war-star-empire” channel within our TR Discord Server.

Good hunting, Commanders!

DV: Voice of the Commander – November 24th Patch Notes

New this week in Days of Valor:

Voice of the Commander Updates

Greetings, Commanders!

Our team has continued, and will continue, making tweaks to the new systems so as to make it easier for everyone to participate in our “Grand Finale.”

We are again thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Here are some changes to address a few of the issues and suggestions that you’ve brought forth to us.

Tweaks of the Week

  • Splash area was too small that units are often unable to hit moving targets. Splash area has been doubled.
  • Reduced HP penalty for DPS units by 20%
  • Nerfed AI unit damage and HP.
  • Slight boost to unit damage and HP for all player units.
  • All other maps have closed. There are now only two maps.
    • Tournament Map: Strongpoint Quarries now award combat bonuses in addition to quarry yield and text bonuses.
    • Non-Tournament Map: Free base damage protection is now awarded more frequently.
  • Due to PvP issues at higher levels, security teams from leader items have had their HP and DPS nerfed. Since single player AI attackers have reduced HP and DPS compared to players, this should have minimal effect on the difficulty of single-player and bring the defenses of bases in PvP closer in line with what people are used to.
  • When units are selected a group, their speed is modified so they will stay closer together. As soon as they are no longer in a group they regain their normal speed.
    • Group speed works this way: The difference between the speed of the slowest and largest is divided by the size of the group. The group then gets the minimum speed plus this, or +5%, whichever is smaller.
    • The reason for this is to make it always worthwhile to group units, but not allow really slow units to travel super-rapidly around the map by also selecting an ultra-fast unit.

Incoming

  • Client: Will take another crack at improving targeting when a unit can do no damage. Snipers currently refuse to target buildings at all. They are meant to never select a building on their own.
  • Combat Balance: Will be continuing evaluation of difficulty attacking and defending. Have made new script to instantly rework a base at a higher or lower TOC tier in order to test different difficulties.
  • Content:
    • The “Apocalypse” event is in the works.
    • Reduced costs of TOC leader upgrades (will require a TOC leader promotion token instead of merging, reduced time and resources to upgrade).
    • Reducing XP requirements for player levels so everyone has a chance to get to max level before the end.
  • De-Monetization: We will be further increasing speed bonuses given by gold/alloy. Pre-closure announcement, you got crafting, repairs, upgrades, etc sped up by 3 minutes per gold/alloy. Currently, these get sped up by 6 minutes per gold/alloy. This will increase to 9 minutes on 12/1. Resource harvest rates will be increased on 12/1. The maximum craft/research/upgrade/etc time will also be reduced by 24 hours on 12/1.

More tweaks incoming! Please do share your feedback over on ourin the “days-of-valor” channel within our Official Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

TR: Voice of the Commander – November 24th Patch Notes

New this week in Thunder Run:

Voice of the Commander Updates

Greetings, Commanders!

Our team has continued, and will continue, making tweaks to the new systems so as to make it easier for everyone to participate in our “Grand Finale.”

We are again thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Here are some changes to address a few of the issues and suggestions that you’ve brought forth to us.

Tweaks of the Week

  • Splash area was too small that units are often unable to hit moving targets. Splash area has been doubled.
  • Reduced HP penalty for DPS units by 20%
  • Nerfed AI unit damage and HP.
  • Slight boost to unit damage and HP for all player units.
  • All other maps have closed. There are now only two maps.
    • Tournament Map: Strongpoint Quarries now award combat bonuses in addition to quarry yield and text bonuses.
    • Non-Tournament Map: Free base damage protection is now awarded more frequently.
  • Due to PvP issues at higher levels, security teams from leader items have had their HP and DPS nerfed. Since single player AI attackers have reduced HP and DPS compared to players, this should have minimal effect on the difficulty of single-player and bring the defenses of bases in PvP closer in line with what people are used to.
  • When units are selected a group, their speed is modified so they will stay closer together. As soon as they are no longer in a group they regain their normal speed.
    • Group speed works this way: The difference between the speed of the slowest and largest is divided by the size of the group. The group then gets the minimum speed plus this, or +5%, whichever is smaller.
    • The reason for this is to make it always worthwhile to group units, but not allow really slow units to travel super-rapidly around the map by also selecting an ultra-fast unit.

Incoming

  • Client: Will take another crack at improving targeting when a unit can do no damage. Snipers currently refuse to target buildings at all. They are meant to never select a building on their own.
  • Combat Balance: Will be continuing evaluation of difficulty attacking and defending. Have made new script to instantly rework a base at a higher or lower TOC tier in order to test different difficulties.
  • Content:
    • The “Apocalypse” event is in the works.
    • Reduced costs of TOC leader upgrades (will require a TOC leader promotion token instead of merging, reduced time and resources to upgrade).
    • Reducing XP requirements for player levels so everyone has a chance to get to max level before the end.
  • De-Monetization: We will be further increasing speed bonuses given by gold/alloy. Pre-closure announcement, you got crafting, repairs, upgrades, etc sped up by 3 minutes per gold/alloy. Currently, these get sped up by 6 minutes per gold/alloy. This will increase to 9 minutes on 12/1. Resource harvest rates will be increased on 12/1. The maximum craft/research/upgrade/etc time will also be reduced by 24 hours on 12/1.

More tweaks incoming! Please do continue to share your feedback over on our Thunder Run Discord Server as it helps a lot in speeding up the adjustment process.

Good hunting, Commanders!

FS: Voice of the Commander Updates – November 24th Patch Notes

New this week in Firestrike:

Voice of the Commander Updates

Greetings, Commanders!

Our team has continued, and will continue, making tweaks to the new systems so as to make it easier for everyone to participate in our “Grand Finale.”

We are again thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Here are some changes to address a few of the issues and suggestions that you’ve brought forth to us.

Tweaks of the Week

  • Splash area was too small that units are often unable to hit moving targets. Splash area has been doubled.
  • Reduced HP penalty for DPS units by 20%
  • Nerfed AI unit damage and HP.
  • Slight boost to unit damage and HP for all player units.
  • All other maps have closed. There are now only two maps.
    • Tournament Map: Strongpoint Quarries now award combat bonuses in addition to quarry yield and text bonuses.
    • Non-Tournament Map: Free base damage protection is now awarded more frequently.
  • Due to PvP issues at higher levels, security teams from leader items have had their HP and DPS nerfed. Since single player AI attackers have reduced HP and DPS compared to players, this should have minimal effect on the difficulty of single-player and bring the defenses of bases in PvP closer in line with what people are used to.
  • When units are selected a group, their speed is modified so they will stay closer together. As soon as they are no longer in a group they regain their normal speed.
    • Group speed works this way: The difference between the speed of the slowest and largest is divided by the size of the group. The group then gets the minimum speed plus this, or +5%, whichever is smaller.
    • The reason for this is to make it always worthwhile to group units, but not allow really slow units to travel super-rapidly around the map by also selecting an ultra-fast unit.

Incoming

  • Client: Will take another crack at improving targeting when a unit can do no damage. Snipers currently refuse to target buildings at all. They are meant to never select a building on their own.
  • Combat Balance: Will be continuing evaluation of difficulty attacking and defending. Have made new script to instantly rework a base at a higher or lower TOC tier in order to test different difficulties.
  • Content:
    • The “Apocalypse” event is in the works.
    • Reduced costs of TOC leader upgrades (will require a TOC leader promotion token instead of merging, reduced time and resources to upgrade).
    • Reducing XP requirements for player levels so everyone has a chance to get to max level before the end.
  • De-Monetization: We will be further increasing speed bonuses given by gold/alloy. Pre-closure announcement, you got crafting, repairs, upgrades, etc sped up by 3 minutes per gold/alloy. Currently, these get sped up by 6 minutes per gold/alloy. This will increase to 9 minutes on 12/1. Resource harvest rates will be increased on 12/1. The maximum craft/research/upgrade/etc time will also be reduced by 24 hours on 12/1.

This week we made a some highly desired “Voice of the Commander” centric updates to the game’s user interface:

Have new feedback to share? Let us know over on our “firestrike” channel within our TR Discord Server.

Good hunting, Firestrikers!

WSE: Voice of the Martian Updates – November 24th Patch Notes

New this week in War Star Empire:

Voice of the Martian Updates

Heads up, Martians!

Our team has continued, and will continue, making tweaks to the new systems so as to make it easier for everyone to participate in our “Grand Finale.”

We are again thankful for those who keep on providing feedback so we can continue to try and make these last few months as fun and memorable as we can for everyone. Here are some changes to address a few of the issues and suggestions that you’ve brought forth to us.

Tweaks of the Week

  • Splash area was too small that units are often unable to hit moving targets. Splash area has been doubled.
  • Reduced HP penalty for DPS units by 20%
  • Nerfed AI unit damage and HP.
  • Slight boost to unit damage and HP for all player units.
  • All other maps have closed. There are now only two maps.
    • Tournament Map: Strongpoint Quarries now award combat bonuses in addition to quarry yield and text bonuses.
    • Non-Tournament Map: Free base damage protection is now awarded more frequently.
  • Due to PvP issues at higher levels, security teams from leader items have had their HP and DPS nerfed. Since single player AI attackers have reduced HP and DPS compared to players, this should have minimal effect on the difficulty of single-player and bring the defenses of bases in PvP closer in line with what people are used to.
  • When units are selected a group, their speed is modified so they will stay closer together. As soon as they are no longer in a group they regain their normal speed.
    • Group speed works this way: The difference between the speed of the slowest and largest is divided by the size of the group. The group then gets the minimum speed plus this, or +5%, whichever is smaller.
    • The reason for this is to make it always worthwhile to group units, but not allow really slow units to travel super-rapidly around the map by also selecting an ultra-fast unit.

Incoming

  • Client: Will take another crack at improving targeting when a unit can do no damage.
  • Combat Balance: Will be continuing evaluation of difficulty attacking and defending. Have made new script to instantly rework a base at a higher or lower CC tier in order to test different difficulties.
  • Content:
    • The “Apocalypse” event is in the works.
    • Reduced costs of CC leader upgrades (will require a CC leader promotion token instead of merging, reduced time and resources to upgrade).
    • Reducing XP requirements for player levels so everyone has a chance to get to max level before the end.
  • De-Monetization: We will be further increasing speed bonuses given by gold/alloy. Pre-closure announcement, you got crafting, repairs, upgrades, etc sped up by 3 minutes per gold/alloy. Currently, these get sped up by 6 minutes per gold/alloy. This will increase to 9 minutes on 12/1. Resource harvest rates will be increased on 12/1. The maximum craft/research/upgrade/etc time will also be reduced by 24 hours on 12/1.

Have feedback to share about this week’s releases? Let us know over in the “war-star-empire” channel within our TR Discord Server.

Good hunting, Commanders!